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Impl ShaderType for LinearRgba (#12137)
# Objective - LinearRgba is the color type intended for shaders but using it for shaders is currently not easy because it doesn't implement ShaderType ## Solution - add encase as a dependency and impl the required traits. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Zachary Harrold <zac@harrold.com.au>
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@ -16,6 +16,7 @@ bevy_reflect = { path = "../bevy_reflect", version = "0.14.0-dev", features = [
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serde = "1.0"
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serde = "1.0"
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thiserror = "1.0"
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thiserror = "1.0"
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wgpu = { version = "0.19.1", default-features = false }
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wgpu = { version = "0.19.1", default-features = false }
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encase = { version = "0.7", default-features = false }
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[lints]
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[lints]
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workspace = true
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workspace = true
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@ -210,6 +210,77 @@ impl From<LinearRgba> for wgpu::Color {
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}
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}
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}
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}
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// [`LinearRgba`] is intended to be used with shaders
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// So it's the only color type that implements [`ShaderType`] to make it easier to use inside shaders
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impl encase::ShaderType for LinearRgba {
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type ExtraMetadata = ();
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const METADATA: encase::private::Metadata<Self::ExtraMetadata> = {
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let size =
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encase::private::SizeValue::from(<f32 as encase::private::ShaderSize>::SHADER_SIZE)
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.mul(4);
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let alignment = encase::private::AlignmentValue::from_next_power_of_two_size(size);
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encase::private::Metadata {
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alignment,
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has_uniform_min_alignment: false,
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min_size: size,
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extra: (),
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}
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};
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const UNIFORM_COMPAT_ASSERT: fn() = || {};
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}
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impl encase::private::WriteInto for LinearRgba {
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fn write_into<B: encase::private::BufferMut>(&self, writer: &mut encase::private::Writer<B>) {
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for el in &[self.red, self.green, self.blue, self.alpha] {
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encase::private::WriteInto::write_into(el, writer);
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}
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}
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}
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impl encase::private::ReadFrom for LinearRgba {
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fn read_from<B: encase::private::BufferRef>(
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&mut self,
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reader: &mut encase::private::Reader<B>,
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) {
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let mut buffer = [0.0f32; 4];
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for el in &mut buffer {
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encase::private::ReadFrom::read_from(el, reader);
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}
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*self = LinearRgba {
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red: buffer[0],
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green: buffer[1],
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blue: buffer[2],
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alpha: buffer[3],
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}
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}
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}
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impl encase::private::CreateFrom for LinearRgba {
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fn create_from<B>(reader: &mut encase::private::Reader<B>) -> Self
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where
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B: encase::private::BufferRef,
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{
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// These are intentionally not inlined in the constructor to make this
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// resilient to internal Color refactors / implicit type changes.
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let red: f32 = encase::private::CreateFrom::create_from(reader);
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let green: f32 = encase::private::CreateFrom::create_from(reader);
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let blue: f32 = encase::private::CreateFrom::create_from(reader);
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let alpha: f32 = encase::private::CreateFrom::create_from(reader);
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LinearRgba {
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red,
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green,
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blue,
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alpha,
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}
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}
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}
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impl encase::ShaderSize for LinearRgba {}
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#[cfg(test)]
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#[cfg(test)]
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mod tests {
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mod tests {
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use super::*;
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use super::*;
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