mirror of
https://github.com/bevyengine/bevy
synced 2024-11-25 14:10:19 +00:00
Prefer UVec2
when working with texture dimensions (#11698)
# Objective
The physical width and height (pixels) of an image is always integers,
but for `GpuImage` bevy currently stores them as `Vec2` (`f32`).
Switching to `UVec2` makes this more consistent with the [underlying
texture data](https://docs.rs/wgpu/latest/wgpu/struct.Extent3d.html).
I'm not sure if this is worth the change in the surface level API. If
not, feel free to close this PR.
## Solution
- Replace uses of `Vec2` with `UVec2` when referring to texture
dimensions.
- Use integer types for the texture atlas dimensions and sections.
[`Sprite::rect`](a81a2d1da3/crates/bevy_sprite/src/sprite.rs (L29)
)
remains unchanged, so manually specifying a sub-pixel region of an image
is still possible.
---
## Changelog
- `GpuImage` now stores its size as `UVec2` instead of `Vec2`.
- Texture atlases store their size and sections as `UVec2` and `URect`
respectively.
- `UiImageSize` stores its size as `UVec2`.
## Migration Guide
- Change floating point types (`Vec2`, `Rect`) to their respective
unsigned integer versions (`UVec2`, `URect`) when using `GpuImage`,
`TextureAtlasLayout`, `TextureAtlasBuilder`,
`DynamicAtlasTextureBuilder` or `FontAtlas`.
This commit is contained in:
parent
14042b1e34
commit
a7be8a2655
18 changed files with 89 additions and 95 deletions
|
@ -398,7 +398,7 @@ impl FromWorld for MeshPipeline {
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texture_view,
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texture_format: image.texture_descriptor.format,
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sampler,
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size: image.size_f32(),
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size: image.size(),
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mip_level_count: image.texture_descriptor.mip_level_count,
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}
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};
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@ -121,7 +121,7 @@ fn fallback_image_new(
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texture_view,
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texture_format: image.texture_descriptor.format,
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sampler,
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size: image.size_f32(),
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size: image.size(),
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mip_level_count: image.texture_descriptor.mip_level_count,
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}
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}
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@ -822,7 +822,7 @@ pub struct GpuImage {
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pub texture_view: TextureView,
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pub texture_format: TextureFormat,
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pub sampler: Sampler,
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pub size: Vec2,
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pub size: UVec2,
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pub mip_level_count: u32,
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}
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@ -851,16 +851,13 @@ impl RenderAsset for Image {
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&self.data,
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);
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let size = self.size();
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let texture_view = texture.create_view(
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self.texture_view_descriptor
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.or_else(|| Some(TextureViewDescriptor::default()))
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.as_ref()
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.unwrap(),
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);
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let size = Vec2::new(
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self.texture_descriptor.size.width as f32,
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self.texture_descriptor.size.height as f32,
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);
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let sampler = match self.sampler {
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ImageSampler::Default => (***default_sampler).clone(),
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ImageSampler::Descriptor(descriptor) => {
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@ -939,7 +936,6 @@ impl CompressedImageFormats {
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#[cfg(test)]
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mod test {
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use super::*;
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use crate::render_asset::RenderAssetUsages;
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@ -962,9 +958,11 @@ mod test {
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image.size_f32()
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);
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}
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#[test]
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fn image_default_size() {
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let image = Image::default();
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assert_eq!(UVec2::ONE, image.size());
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assert_eq!(Vec2::ONE, image.size_f32());
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}
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}
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@ -1,6 +1,6 @@
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use crate::TextureAtlasLayout;
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use bevy_asset::{Assets, Handle};
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use bevy_math::{IVec2, Rect, Vec2};
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use bevy_math::{URect, UVec2};
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use bevy_render::{
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render_asset::{RenderAsset, RenderAssetUsages},
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texture::{Image, TextureFormatPixelInfo},
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@ -13,7 +13,7 @@ use guillotiere::{size2, Allocation, AtlasAllocator};
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/// e.g: in a font glyph [`TextureAtlasLayout`], only add the [`Image`] texture for letters to be rendered.
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pub struct DynamicTextureAtlasBuilder {
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atlas_allocator: AtlasAllocator,
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padding: i32,
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padding: u32,
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}
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impl DynamicTextureAtlasBuilder {
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@ -23,7 +23,7 @@ impl DynamicTextureAtlasBuilder {
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///
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/// * `size` - total size for the atlas
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/// * `padding` - gap added between textures in the atlas, both in x axis and y axis
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pub fn new(size: Vec2, padding: i32) -> Self {
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pub fn new(size: UVec2, padding: u32) -> Self {
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Self {
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atlas_allocator: AtlasAllocator::new(to_size2(size)),
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padding,
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@ -50,8 +50,8 @@ impl DynamicTextureAtlasBuilder {
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atlas_texture_handle: &Handle<Image>,
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) -> Option<usize> {
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let allocation = self.atlas_allocator.allocate(size2(
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texture.width() as i32 + self.padding,
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texture.height() as i32 + self.padding,
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(texture.width() + self.padding).try_into().unwrap(),
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(texture.height() + self.padding).try_into().unwrap(),
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));
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if let Some(allocation) = allocation {
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let atlas_texture = textures.get_mut(atlas_texture_handle).unwrap();
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@ -63,8 +63,8 @@ impl DynamicTextureAtlasBuilder {
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);
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self.place_texture(atlas_texture, allocation, texture);
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let mut rect: Rect = to_rect(allocation.rectangle);
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rect.max -= self.padding as f32;
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let mut rect: URect = to_rect(allocation.rectangle);
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rect.max = rect.max.saturating_sub(UVec2::splat(self.padding));
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Some(atlas_layout.add_texture(rect))
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} else {
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None
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@ -78,8 +78,8 @@ impl DynamicTextureAtlasBuilder {
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texture: &Image,
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) {
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let mut rect = allocation.rectangle;
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rect.max.x -= self.padding;
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rect.max.y -= self.padding;
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rect.max.x -= self.padding as i32;
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rect.max.y -= self.padding as i32;
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let atlas_width = atlas_texture.width() as usize;
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let rect_width = rect.width() as usize;
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let format_size = atlas_texture.texture_descriptor.format.pixel_size();
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@ -95,13 +95,19 @@ impl DynamicTextureAtlasBuilder {
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}
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}
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fn to_rect(rectangle: guillotiere::Rectangle) -> Rect {
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Rect {
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min: IVec2::new(rectangle.min.x, rectangle.min.y).as_vec2(),
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max: IVec2::new(rectangle.max.x, rectangle.max.y).as_vec2(),
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fn to_rect(rectangle: guillotiere::Rectangle) -> URect {
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URect {
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min: UVec2::new(
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rectangle.min.x.try_into().unwrap(),
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rectangle.min.y.try_into().unwrap(),
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),
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max: UVec2::new(
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rectangle.max.x.try_into().unwrap(),
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rectangle.max.y.try_into().unwrap(),
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),
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}
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}
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fn to_size2(vec2: Vec2) -> guillotiere::Size {
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fn to_size2(vec2: UVec2) -> guillotiere::Size {
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guillotiere::Size::new(vec2.x as i32, vec2.y as i32)
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}
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@ -153,7 +153,9 @@ pub fn calculate_bounds_2d(
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// We default to the texture size for regular sprites
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None => images.get(texture_handle).map(|image| image.size_f32()),
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// We default to the drawn rect for atlas sprites
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Some(atlas) => atlas.texture_rect(&atlases).map(|rect| rect.size()),
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Some(atlas) => atlas
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.texture_rect(&atlases)
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.map(|rect| rect.size().as_vec2()),
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}) {
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let aabb = Aabb {
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center: (-sprite.anchor.as_vec() * size).extend(0.0).into(),
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@ -304,7 +304,7 @@ impl FromWorld for Mesh2dPipeline {
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texture_view,
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texture_format: image.texture_descriptor.format,
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sampler,
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size: image.size_f32(),
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size: image.size(),
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mip_level_count: image.texture_descriptor.mip_level_count,
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}
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};
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@ -102,7 +102,7 @@ impl FromWorld for SpritePipeline {
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texture_view,
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texture_format: image.texture_descriptor.format,
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sampler,
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size: image.size_f32(),
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size: image.size(),
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mip_level_count: image.texture_descriptor.mip_level_count,
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}
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};
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@ -366,10 +366,10 @@ pub fn extract_sprites(
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let rect = match (atlas_rect, sprite.rect) {
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(None, None) => None,
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(None, Some(sprite_rect)) => Some(sprite_rect),
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(Some(atlas_rect), None) => Some(atlas_rect),
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(Some(atlas_rect), None) => Some(atlas_rect.as_rect()),
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(Some(atlas_rect), Some(mut sprite_rect)) => {
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sprite_rect.min += atlas_rect.min;
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sprite_rect.max += atlas_rect.min;
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sprite_rect.min += atlas_rect.min.as_vec2();
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sprite_rect.max += atlas_rect.min.as_vec2();
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Some(sprite_rect)
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}
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@ -618,7 +618,7 @@ pub fn prepare_sprites(
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continue;
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};
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batch_image_size = Vec2::new(gpu_image.size.x, gpu_image.size.y);
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batch_image_size = gpu_image.size.as_vec2();
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batch_image_handle = extracted_sprite.image_handle_id;
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image_bind_groups
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.values
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@ -1,6 +1,6 @@
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use bevy_asset::{Asset, AssetId, Assets, Handle};
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use bevy_ecs::component::Component;
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use bevy_math::{Rect, Vec2};
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use bevy_math::{URect, UVec2};
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use bevy_reflect::Reflect;
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use bevy_render::texture::Image;
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use bevy_utils::HashMap;
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@ -19,9 +19,9 @@ use bevy_utils::HashMap;
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#[reflect(Debug)]
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pub struct TextureAtlasLayout {
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// TODO: add support to Uniforms derive to write dimensions and sprites to the same buffer
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pub size: Vec2,
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pub size: UVec2,
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/// The specific areas of the atlas where each texture can be found
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pub textures: Vec<Rect>,
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pub textures: Vec<URect>,
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/// Maps from a specific image handle to the index in `textures` where they can be found.
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///
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/// This field is set by [`TextureAtlasBuilder`].
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@ -51,7 +51,7 @@ pub struct TextureAtlas {
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impl TextureAtlasLayout {
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/// Create a new empty layout with custom `dimensions`
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pub fn new_empty(dimensions: Vec2) -> Self {
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pub fn new_empty(dimensions: UVec2) -> Self {
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Self {
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size: dimensions,
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texture_handles: None,
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@ -73,16 +73,16 @@ impl TextureAtlasLayout {
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/// * `padding` - Optional padding between cells
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/// * `offset` - Optional global grid offset
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pub fn from_grid(
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tile_size: Vec2,
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columns: usize,
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rows: usize,
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padding: Option<Vec2>,
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offset: Option<Vec2>,
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tile_size: UVec2,
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columns: u32,
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rows: u32,
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padding: Option<UVec2>,
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offset: Option<UVec2>,
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) -> Self {
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let padding = padding.unwrap_or_default();
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let offset = offset.unwrap_or_default();
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let mut sprites = Vec::new();
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let mut current_padding = Vec2::ZERO;
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let mut current_padding = UVec2::ZERO;
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for y in 0..rows {
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if y > 0 {
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@ -93,18 +93,17 @@ impl TextureAtlasLayout {
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current_padding.x = padding.x;
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}
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let cell = Vec2::new(x as f32, y as f32);
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let cell = UVec2::new(x, y);
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let rect_min = (tile_size + current_padding) * cell + offset;
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sprites.push(Rect {
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sprites.push(URect {
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min: rect_min,
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max: rect_min + tile_size,
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});
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}
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}
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let grid_size = Vec2::new(columns as f32, rows as f32);
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let grid_size = UVec2::new(columns, rows);
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Self {
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size: ((tile_size + current_padding) * grid_size) - current_padding,
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@ -121,7 +120,7 @@ impl TextureAtlasLayout {
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/// * `rect` - The section of the texture to be added
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///
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/// [`TextureAtlas`]: crate::TextureAtlas
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pub fn add_texture(&mut self, rect: Rect) -> usize {
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pub fn add_texture(&mut self, rect: URect) -> usize {
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self.textures.push(rect);
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self.textures.len() - 1
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}
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@ -149,8 +148,8 @@ impl TextureAtlasLayout {
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}
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impl TextureAtlas {
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/// Retrieves the current texture [`Rect`] of the sprite sheet according to the section `index`
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pub fn texture_rect(&self, texture_atlases: &Assets<TextureAtlasLayout>) -> Option<Rect> {
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/// Retrieves the current texture [`URect`] of the sprite sheet according to the section `index`
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pub fn texture_rect(&self, texture_atlases: &Assets<TextureAtlasLayout>) -> Option<URect> {
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let atlas = texture_atlases.get(&self.layout)?;
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atlas.textures.get(self.index).copied()
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}
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|
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@ -1,6 +1,6 @@
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use bevy_asset::AssetId;
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use bevy_log::{debug, error, warn};
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use bevy_math::{Rect, UVec2, Vec2};
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use bevy_math::{URect, UVec2};
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use bevy_render::{
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render_asset::RenderAssetUsages,
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render_resource::{Extent3d, TextureDimension, TextureFormat},
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@ -31,9 +31,9 @@ pub struct TextureAtlasBuilder<'a> {
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/// Collection of texture's asset id (optional) and image data to be packed into an atlas
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textures_to_place: Vec<(Option<AssetId<Image>>, &'a Image)>,
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/// The initial atlas size in pixels.
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initial_size: Vec2,
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initial_size: UVec2,
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/// The absolute maximum size of the texture atlas in pixels.
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max_size: Vec2,
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max_size: UVec2,
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/// The texture format for the textures that will be loaded in the atlas.
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format: TextureFormat,
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/// Enable automatic format conversion for textures if they are not in the atlas format.
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@ -46,8 +46,8 @@ impl Default for TextureAtlasBuilder<'_> {
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fn default() -> Self {
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Self {
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textures_to_place: Vec::new(),
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initial_size: Vec2::new(256., 256.),
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max_size: Vec2::new(2048., 2048.),
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initial_size: UVec2::splat(256),
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max_size: UVec2::splat(2048),
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format: TextureFormat::Rgba8UnormSrgb,
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auto_format_conversion: true,
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padding: UVec2::ZERO,
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@ -59,13 +59,13 @@ pub type TextureAtlasBuilderResult<T> = Result<T, TextureAtlasBuilderError>;
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impl<'a> TextureAtlasBuilder<'a> {
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/// Sets the initial size of the atlas in pixels.
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pub fn initial_size(mut self, size: Vec2) -> Self {
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pub fn initial_size(mut self, size: UVec2) -> Self {
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self.initial_size = size;
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self
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}
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/// Sets the max size of the atlas in pixels.
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pub fn max_size(mut self, size: Vec2) -> Self {
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pub fn max_size(mut self, size: UVec2) -> Self {
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self.max_size = size;
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self
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}
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|
@ -189,13 +189,11 @@ impl<'a> TextureAtlasBuilder<'a> {
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/// If there is not enough space in the atlas texture, an error will
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/// be returned. It is then recommended to make a larger sprite sheet.
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pub fn finish(self) -> Result<(TextureAtlasLayout, Image), TextureAtlasBuilderError> {
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let initial_width = self.initial_size.x as u32;
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let initial_height = self.initial_size.y as u32;
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let max_width = self.max_size.x as u32;
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let max_height = self.max_size.y as u32;
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let max_width = self.max_size.x;
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let max_height = self.max_size.y;
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let mut current_width = initial_width;
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let mut current_height = initial_height;
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let mut current_width = self.initial_size.x;
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let mut current_height = self.initial_size.y;
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let mut rect_placements = None;
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let mut atlas_texture = Image::default();
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let mut rects_to_place = GroupedRectsToPlace::<usize>::new();
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@ -265,16 +263,13 @@ impl<'a> TextureAtlasBuilder<'a> {
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for (index, (image_id, texture)) in self.textures_to_place.iter().enumerate() {
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let (_, packed_location) = rect_placements.packed_locations().get(&index).unwrap();
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let min = Vec2::new(packed_location.x() as f32, packed_location.y() as f32);
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let max = min
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+ Vec2::new(
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(packed_location.width() - self.padding.x) as f32,
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(packed_location.height() - self.padding.y) as f32,
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);
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let min = UVec2::new(packed_location.x(), packed_location.y());
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let max =
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min + UVec2::new(packed_location.width(), packed_location.height()) - self.padding;
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if let Some(image_id) = image_id {
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texture_ids.insert(*image_id, index);
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}
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texture_rects.push(Rect { min, max });
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texture_rects.push(URect { min, max });
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if texture.texture_descriptor.format != self.format && !self.auto_format_conversion {
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warn!(
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"Loading a texture of format '{:?}' in an atlas with format '{:?}'",
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|
@ -287,7 +282,7 @@ impl<'a> TextureAtlasBuilder<'a> {
|
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|
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Ok((
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TextureAtlasLayout {
|
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size: atlas_texture.size_f32(),
|
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size: atlas_texture.size(),
|
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textures: texture_rects,
|
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texture_handles: Some(texture_ids),
|
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},
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|
|
|
@ -1,6 +1,6 @@
|
|||
use ab_glyph::{GlyphId, Point};
|
||||
use bevy_asset::{Assets, Handle};
|
||||
use bevy_math::Vec2;
|
||||
use bevy_math::UVec2;
|
||||
use bevy_render::{
|
||||
render_asset::RenderAssetUsages,
|
||||
render_resource::{Extent3d, TextureDimension, TextureFormat},
|
||||
|
@ -51,12 +51,12 @@ impl FontAtlas {
|
|||
pub fn new(
|
||||
textures: &mut Assets<Image>,
|
||||
texture_atlases: &mut Assets<TextureAtlasLayout>,
|
||||
size: Vec2,
|
||||
size: UVec2,
|
||||
) -> FontAtlas {
|
||||
let texture = textures.add(Image::new_fill(
|
||||
Extent3d {
|
||||
width: size.x as u32,
|
||||
height: size.y as u32,
|
||||
width: size.x,
|
||||
height: size.y,
|
||||
depth_or_array_layers: 1,
|
||||
},
|
||||
TextureDimension::D2,
|
||||
|
|
|
@ -3,7 +3,7 @@ use ab_glyph::{GlyphId, OutlinedGlyph, Point};
|
|||
use bevy_asset::{AssetEvent, AssetId};
|
||||
use bevy_asset::{Assets, Handle};
|
||||
use bevy_ecs::prelude::*;
|
||||
use bevy_math::Vec2;
|
||||
use bevy_math::UVec2;
|
||||
use bevy_reflect::Reflect;
|
||||
use bevy_render::texture::Image;
|
||||
use bevy_sprite::TextureAtlasLayout;
|
||||
|
@ -84,13 +84,7 @@ impl FontAtlasSet {
|
|||
let font_atlases = self
|
||||
.font_atlases
|
||||
.entry(FloatOrd(font_size))
|
||||
.or_insert_with(|| {
|
||||
vec![FontAtlas::new(
|
||||
textures,
|
||||
texture_atlases,
|
||||
Vec2::splat(512.0),
|
||||
)]
|
||||
});
|
||||
.or_insert_with(|| vec![FontAtlas::new(textures, texture_atlases, UVec2::splat(512))]);
|
||||
|
||||
let glyph_texture = Font::get_outlined_glyph_texture(outlined_glyph);
|
||||
let add_char_to_font_atlas = |atlas: &mut FontAtlas| -> bool {
|
||||
|
@ -110,11 +104,11 @@ impl FontAtlasSet {
|
|||
.height
|
||||
.max(glyph_texture.width());
|
||||
// Pick the higher of 512 or the smallest power of 2 greater than glyph_max_size
|
||||
let containing = (1u32 << (32 - glyph_max_size.leading_zeros())).max(512) as f32;
|
||||
let containing = (1u32 << (32 - glyph_max_size.leading_zeros())).max(512);
|
||||
font_atlases.push(FontAtlas::new(
|
||||
textures,
|
||||
texture_atlases,
|
||||
Vec2::new(containing, containing),
|
||||
UVec2::splat(containing),
|
||||
));
|
||||
if !font_atlases.last_mut().unwrap().add_glyph(
|
||||
textures,
|
||||
|
|
|
@ -120,7 +120,7 @@ impl GlyphBrush {
|
|||
|
||||
let texture_atlas = texture_atlases.get(&atlas_info.texture_atlas).unwrap();
|
||||
let glyph_rect = texture_atlas.textures[atlas_info.glyph_index];
|
||||
let size = Vec2::new(glyph_rect.width(), glyph_rect.height());
|
||||
let size = glyph_rect.size().as_vec2();
|
||||
|
||||
let x = bounds.min.x + size.x / 2.0 - text_bounds.min.x;
|
||||
|
||||
|
|
|
@ -136,7 +136,7 @@ pub fn extract_text2d_sprite(
|
|||
ExtractedSprite {
|
||||
transform: transform * GlobalTransform::from_translation(position.extend(0.)),
|
||||
color,
|
||||
rect: Some(atlas.textures[atlas_info.glyph_index]),
|
||||
rect: Some(atlas.textures[atlas_info.glyph_index].as_rect()),
|
||||
custom_size: None,
|
||||
image_handle_id: atlas_info.texture.id(),
|
||||
flip_x: false,
|
||||
|
|
|
@ -436,8 +436,8 @@ pub fn extract_uinodes(
|
|||
// Atlas not present in assets resource (should this warn the user?)
|
||||
continue;
|
||||
};
|
||||
let mut atlas_rect = layout.textures[atlas.index];
|
||||
let mut atlas_size = layout.size;
|
||||
let mut atlas_rect = layout.textures[atlas.index].as_rect();
|
||||
let mut atlas_size = layout.size.as_vec2();
|
||||
let scale = uinode.size() / atlas_rect.size();
|
||||
atlas_rect.min *= scale;
|
||||
atlas_rect.max *= scale;
|
||||
|
@ -613,7 +613,7 @@ pub fn extract_text_uinodes(
|
|||
}
|
||||
let atlas = texture_atlases.get(&atlas_info.texture_atlas).unwrap();
|
||||
|
||||
let mut rect = atlas.textures[atlas_info.glyph_index];
|
||||
let mut rect = atlas.textures[atlas_info.glyph_index].as_rect();
|
||||
rect.min *= inverse_scale_factor;
|
||||
rect.max *= inverse_scale_factor;
|
||||
extracted_uinodes.uinodes.insert(
|
||||
|
@ -625,7 +625,7 @@ pub fn extract_text_uinodes(
|
|||
color,
|
||||
rect,
|
||||
image: atlas_info.texture.id(),
|
||||
atlas_size: Some(atlas.size * inverse_scale_factor),
|
||||
atlas_size: Some(atlas.size.as_vec2() * inverse_scale_factor),
|
||||
clip: clip.map(|clip| clip.clip),
|
||||
flip_x: false,
|
||||
flip_y: false,
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
use crate::{measurement::AvailableSpace, ContentSize, Measure, Node, UiImage, UiScale};
|
||||
use bevy_asset::Assets;
|
||||
use bevy_ecs::prelude::*;
|
||||
use bevy_math::Vec2;
|
||||
use bevy_math::{UVec2, Vec2};
|
||||
use bevy_reflect::{std_traits::ReflectDefault, Reflect};
|
||||
use bevy_render::texture::Image;
|
||||
use bevy_sprite::{TextureAtlas, TextureAtlasLayout};
|
||||
|
@ -16,12 +16,12 @@ pub struct UiImageSize {
|
|||
/// The size of the image's texture
|
||||
///
|
||||
/// This field is updated automatically by [`update_image_content_size_system`]
|
||||
size: Vec2,
|
||||
size: UVec2,
|
||||
}
|
||||
|
||||
impl UiImageSize {
|
||||
/// The size of the image's texture
|
||||
pub fn size(&self) -> Vec2 {
|
||||
pub fn size(&self) -> UVec2 {
|
||||
self.size
|
||||
}
|
||||
}
|
||||
|
@ -92,7 +92,7 @@ pub fn update_image_content_size_system(
|
|||
for (mut content_size, image, mut image_size, atlas_image) in &mut query {
|
||||
if let Some(size) = match atlas_image {
|
||||
Some(atlas) => atlas.texture_rect(&atlases).map(|t| t.size()),
|
||||
None => textures.get(&image.texture).map(|t| t.size_f32()),
|
||||
None => textures.get(&image.texture).map(|t| t.size()),
|
||||
} {
|
||||
// Update only if size or scale factor has changed to avoid needless layout calculations
|
||||
if size != image_size.size
|
||||
|
@ -102,7 +102,7 @@ pub fn update_image_content_size_system(
|
|||
image_size.size = size;
|
||||
content_size.set(ImageMeasure {
|
||||
// multiply the image size by the scale factor to get the physical size
|
||||
size: size * combined_scale_factor,
|
||||
size: size.as_vec2() * combined_scale_factor,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
|
@ -42,7 +42,7 @@ fn setup(
|
|||
mut texture_atlas_layouts: ResMut<Assets<TextureAtlasLayout>>,
|
||||
) {
|
||||
let texture = asset_server.load("textures/rpg/chars/gabe/gabe-idle-run.png");
|
||||
let layout = TextureAtlasLayout::from_grid(Vec2::new(24.0, 24.0), 7, 1, None, None);
|
||||
let layout = TextureAtlasLayout::from_grid(UVec2::splat(24), 7, 1, None, None);
|
||||
let texture_atlas_layout = texture_atlas_layouts.add(layout);
|
||||
// Use only the subset of sprites in the sheet that make up the run animation
|
||||
let animation_indices = AnimationIndices { first: 1, last: 6 };
|
||||
|
|
|
@ -66,7 +66,7 @@ fn setup(
|
|||
let half_y = (map_size.y / 2.0) as i32;
|
||||
|
||||
let texture_handle = assets.load("textures/rpg/chars/gabe/gabe-idle-run.png");
|
||||
let texture_atlas = TextureAtlasLayout::from_grid(Vec2::new(24.0, 24.0), 7, 1, None, None);
|
||||
let texture_atlas = TextureAtlasLayout::from_grid(UVec2::splat(24), 7, 1, None, None);
|
||||
let texture_atlas_handle = texture_atlases.add(texture_atlas);
|
||||
|
||||
// Spawns the camera
|
||||
|
|
|
@ -31,7 +31,7 @@ fn setup(
|
|||
};
|
||||
|
||||
let texture_handle = asset_server.load("textures/rpg/chars/gabe/gabe-idle-run.png");
|
||||
let texture_atlas = TextureAtlasLayout::from_grid(Vec2::new(24.0, 24.0), 7, 1, None, None);
|
||||
let texture_atlas = TextureAtlasLayout::from_grid(UVec2::splat(24), 7, 1, None, None);
|
||||
let texture_atlas_handle = texture_atlases.add(texture_atlas);
|
||||
|
||||
// root node
|
||||
|
|
Loading…
Reference in a new issue