ecs: add query get safety checks

This commit is contained in:
Carter Anderson 2020-07-14 19:05:39 -07:00
parent 1f6c9ece1d
commit a7bab755ee
7 changed files with 248 additions and 61 deletions

View file

@ -554,6 +554,11 @@ impl World {
pub fn archetypes_generation(&self) -> ArchetypesGeneration {
ArchetypesGeneration(self.archetype_generation)
}
/// Retrieves the entity's current location, if it exists
pub fn get_entity_location(&self, entity: Entity) -> Option<Location> {
self.entities.get(entity).ok()
}
}
unsafe impl Send for World {}

View file

@ -9,13 +9,15 @@ use hecs::{
};
use std::borrow::Cow;
pub struct SystemFn<F, ThreadLocalF, Init, SetArchetypeAccess>
pub struct SystemFn<State, F, ThreadLocalF, Init, SetArchetypeAccess>
where
F: FnMut(&World, &Resources) + Send + Sync,
ThreadLocalF: FnMut(&mut World, &mut Resources) + Send + Sync,
F: FnMut(&World, &Resources, &ArchetypeAccess, &mut State) + Send + Sync,
ThreadLocalF: FnMut(&mut World, &mut Resources, &mut State) + Send + Sync,
Init: FnMut(&mut Resources) + Send + Sync,
SetArchetypeAccess: FnMut(&World, &mut ArchetypeAccess) + Send + Sync,
SetArchetypeAccess: FnMut(&World, &mut ArchetypeAccess, &mut State) + Send + Sync,
State: Send + Sync,
{
pub state: State,
pub func: F,
pub thread_local_func: ThreadLocalF,
pub init_func: Init,
@ -26,20 +28,21 @@ where
pub set_archetype_access: SetArchetypeAccess,
}
impl<F, ThreadLocalF, Init, SetArchetypeAccess> System
for SystemFn<F, ThreadLocalF, Init, SetArchetypeAccess>
impl<State, F, ThreadLocalF, Init, SetArchetypeAccess> System
for SystemFn<State, F, ThreadLocalF, Init, SetArchetypeAccess>
where
F: FnMut(&World, &Resources) + Send + Sync,
ThreadLocalF: FnMut(&mut World, &mut Resources) + Send + Sync,
F: FnMut(&World, &Resources, &ArchetypeAccess, &mut State) + Send + Sync,
ThreadLocalF: FnMut(&mut World, &mut Resources, &mut State) + Send + Sync,
Init: FnMut(&mut Resources) + Send + Sync,
SetArchetypeAccess: FnMut(&World, &mut ArchetypeAccess) + Send + Sync,
SetArchetypeAccess: FnMut(&World, &mut ArchetypeAccess, &mut State) + Send + Sync,
State: Send + Sync,
{
fn name(&self) -> Cow<'static, str> {
self.name.clone()
}
fn update_archetype_access(&mut self, world: &World) {
(self.set_archetype_access)(world, &mut self.archetype_access);
(self.set_archetype_access)(world, &mut self.archetype_access, &mut self.state);
}
fn get_archetype_access(&self) -> &ArchetypeAccess {
@ -51,11 +54,11 @@ where
}
fn run(&mut self, world: &World, resources: &Resources) {
(self.func)(world, resources);
(self.func)(world, resources, &self.archetype_access, &mut self.state);
}
fn run_thread_local(&mut self, world: &mut World, resources: &mut Resources) {
(self.thread_local_func)(world, resources);
(self.thread_local_func)(world, resources, &mut self.state);
}
fn initialize(&mut self, resources: &mut Resources) {
@ -90,33 +93,32 @@ macro_rules! impl_into_foreach_system {
#[allow(unused_unsafe)]
fn system(mut self) -> Box<dyn System> {
let id = SystemId::new();
let commands = Commands::default();
let thread_local_commands = commands.clone();
Box::new(SystemFn {
state: Commands::default(),
thread_local_execution: ThreadLocalExecution::NextFlush,
name: core::any::type_name::<Self>().into(),
id,
func: move |world, resources| {
func: move |world, resources, _archetype_access, state| {
<<($($resource,)*) as ResourceQuery>::Fetch as FetchResource>::borrow(&resources.resource_archetypes);
{
let ($($resource,)*) = resources.query_system::<($($resource,)*)>(id);
let commands = state.clone();
for ($($component,)*) in world.query::<($($component,)*)>().iter() {
fn_call!(self, ($($commands, commands)*), ($($resource),*), ($($component),*))
}
}
<<($($resource,)*) as ResourceQuery>::Fetch as FetchResource>::release(&resources.resource_archetypes);
},
thread_local_func: move |world, resources| {
thread_local_commands.apply(world, resources);
thread_local_func: move |world, resources, state| {
state.apply(world, resources);
},
init_func: move |resources| {
<($($resource,)*)>::initialize(resources, Some(id));
},
archetype_access: ArchetypeAccess::default(),
set_archetype_access: |world, archetype_access| {
for archetype in world.archetypes() {
set_archetype_access: |world, archetype_access, _state| {
archetype_access.clear();
archetype_access.set_access_for_query::<($($component,)*)>(world);
}
},
})
}
@ -126,23 +128,69 @@ macro_rules! impl_into_foreach_system {
pub struct Query<'a, Q: HecsQuery> {
world: &'a World,
archetype_access: &'a ArchetypeAccess,
_marker: PhantomData<Q>,
}
#[derive(Debug)]
pub enum QueryComponentError {
CannotReadArchetype,
CannotWriteArchetype,
ComponentError(ComponentError),
}
impl<'a, Q: HecsQuery> Query<'a, Q> {
pub fn iter(&mut self) -> QueryBorrow<'_, Q> {
self.world.query::<Q>()
}
pub fn get<T: Component>(&self, entity: Entity) -> Result<Ref<'_, T>, ComponentError> {
// TODO: Check if request matches query
self.world.get(entity)
pub fn get<T: Component>(&self, entity: Entity) -> Result<Ref<'_, T>, QueryComponentError> {
if let Some(location) = self.world.get_entity_location(entity) {
if self
.archetype_access
.immutable
.contains(location.archetype as usize)
{
self.world
.get(entity)
.map_err(|err| QueryComponentError::ComponentError(err))
} else {
Err(QueryComponentError::CannotReadArchetype)
}
} else {
Err(QueryComponentError::ComponentError(
ComponentError::NoSuchEntity,
))
}
}
pub fn get_mut<T: Component>(&self, entity: Entity) -> Result<RefMut<'_, T>, ComponentError> {
// TODO: Check if request matches query
self.world.get_mut(entity)
pub fn get_mut<T: Component>(
&self,
entity: Entity,
) -> Result<RefMut<'_, T>, QueryComponentError> {
if let Some(location) = self.world.get_entity_location(entity) {
if self
.archetype_access
.mutable
.contains(location.archetype as usize)
{
self.world
.get_mut(entity)
.map_err(|err| QueryComponentError::ComponentError(err))
} else {
Err(QueryComponentError::CannotWriteArchetype)
}
} else {
Err(QueryComponentError::ComponentError(
ComponentError::NoSuchEntity,
))
}
}
}
struct QuerySystemState {
archetype_accesses: Vec<ArchetypeAccess>,
commands: Commands,
}
pub trait IntoQuerySystem<Commands, R, Q> {
@ -165,38 +213,58 @@ macro_rules! impl_into_query_system {
#[allow(non_snake_case)]
#[allow(unused_variables)]
#[allow(unused_unsafe)]
#[allow(unused_assignments)]
#[allow(unused_mut)]
fn system(mut self) -> Box<dyn System> {
let id = SystemId::new();
let commands = Commands::default();
let thread_local_commands = commands.clone();
$(let $query = ArchetypeAccess::default();)*
Box::new(SystemFn {
state: QuerySystemState {
archetype_accesses: vec![
$($query,)*
],
commands: Commands::default(),
},
thread_local_execution: ThreadLocalExecution::NextFlush,
id,
name: core::any::type_name::<Self>().into(),
func: move |world, resources| {
func: move |world, resources, archetype_access, state| {
<<($($resource,)*) as ResourceQuery>::Fetch as FetchResource>::borrow(&resources.resource_archetypes);
{
let ($($resource,)*) = resources.query_system::<($($resource,)*)>(id);
$(let $query = Query::<$query> {
let mut i = 0;
$(
let $query = Query::<$query> {
world,
archetype_access: &state.archetype_accesses[i],
_marker: PhantomData::default(),
};)*
};
i += 1;
)*
let commands = state.commands.clone();
fn_call!(self, ($($commands, commands)*), ($($resource),*), ($($query),*))
}
<<($($resource,)*) as ResourceQuery>::Fetch as FetchResource>::release(&resources.resource_archetypes);
},
thread_local_func: move |world, resources| {
thread_local_commands.apply(world, resources);
thread_local_func: move |world, resources, state| {
state.commands.apply(world, resources);
},
init_func: move |resources| {
<($($resource,)*)>::initialize(resources, Some(id));
},
archetype_access: ArchetypeAccess::default(),
set_archetype_access: |world, archetype_access| {
for archetype in world.archetypes() {
$(archetype_access.set_access_for_query::<$query>(world);)*
}
set_archetype_access: |world, archetype_access, state| {
archetype_access.clear();
let mut i = 0;
let mut access: &mut ArchetypeAccess;
$(
access = &mut state.archetype_accesses[i];
access.clear();
access.set_access_for_query::<$query>(world);
archetype_access.union(access);
i += 1;
)*
},
})
}
@ -300,12 +368,13 @@ where
{
fn thread_local_system(mut self) -> Box<dyn System> {
Box::new(SystemFn {
thread_local_func: move |world, resources| {
state: (),
thread_local_func: move |world, resources, _| {
self.run(world, resources);
},
func: |_, _| {},
func: |_, _, _, _| {},
init_func: |_| {},
set_archetype_access: |_, _| {},
set_archetype_access: |_, _, _| {},
thread_local_execution: ThreadLocalExecution::Immediate,
name: core::any::type_name::<F>().into(),
id: SystemId::new(),
@ -326,3 +395,77 @@ where
self(world, resources);
}
}
#[cfg(test)]
mod tests {
use super::IntoQuerySystem;
use crate::{Query, ResMut, Resources, Schedule};
use hecs::{Entity, With, World};
struct A;
struct B;
struct C;
struct D;
#[test]
fn query_system_gets() {
fn query_system(
mut ran: ResMut<bool>,
mut entity_query: Query<With<A, Entity>>,
b_query: Query<&B>,
a_c_query: Query<(&A, &C)>,
d_query: Query<&D>,
) {
let entities = entity_query.iter().iter().collect::<Vec<Entity>>();
assert!(
b_query.get::<B>(entities[0]).is_err(),
"entity 0 should not have B"
);
assert!(
b_query.get::<B>(entities[1]).is_ok(),
"entity 1 should have B"
);
assert!(
b_query.get::<A>(entities[1]).is_ok(),
"entity 1 should have A, and it should (unintuitively) be accessible from b_query because b_query grabs read access to the (A,B) archetype");
assert!(
b_query.get::<D>(entities[3]).is_err(),
"entity 3 should have D, but it shouldn't be accessible from b_query"
);
assert!(
b_query.get::<C>(entities[2]).is_err(),
"entity 2 has C, but it shouldn't be accessible from b_query"
);
assert!(
a_c_query.get::<C>(entities[2]).is_ok(),
"entity 2 has C, and it should be accessible from a_c_query"
);
assert!(
a_c_query.get::<D>(entities[3]).is_err(),
"entity 3 should have D, but it shouldn't be accessible from b_query"
);
assert!(
d_query.get::<D>(entities[3]).is_ok(),
"entity 3 should have D"
);
*ran = true;
}
let mut world = World::default();
let mut resources = Resources::default();
resources.insert(false);
world.spawn((A,));
world.spawn((A, B));
world.spawn((A, C));
world.spawn((A, D));
let mut schedule = Schedule::default();
schedule.add_stage("update");
schedule.add_system_to_stage("update", query_system.system());
schedule.run(&mut world, &mut resources);
assert!(*resources.get::<bool>().unwrap(), "system ran");
}
}

View file

@ -226,6 +226,9 @@ impl ExecutorStage {
system.run_thread_local(world, resources);
self.finished_systems.insert(thread_local_index);
self.sender.send(thread_local_index).unwrap();
// TODO: if archetype generation has changed, call "prepare" on all systems after this one
run_ready_result = RunReadyResult::Ok;
} else {
// wait for a system to finish, then run its dependents

View file

@ -103,6 +103,7 @@ impl Schedule {
#[cfg(feature = "profiler")]
crate::profiler::profiler_start(resources, system.name().clone());
let mut system = system.lock().unwrap();
system.update_archetype_access(world);
match system.thread_local_execution() {
ThreadLocalExecution::NextFlush => system.run(world, resources),
ThreadLocalExecution::Immediate => {

View file

@ -1,7 +1,7 @@
use crate::{Resources, World};
use std::borrow::Cow;
use fixedbitset::FixedBitSet;
use hecs::{Query, Access};
use hecs::{Access, Query};
use std::borrow::Cow;
#[derive(Copy, Clone)]
pub enum ThreadLocalExecution {
@ -52,8 +52,6 @@ impl ArchetypeAccess {
where
Q: Query,
{
self.immutable.clear();
self.mutable.clear();
let iterator = world.archetypes();
let bits = iterator.len();
self.immutable.grow(bits);
@ -67,4 +65,45 @@ impl ArchetypeAccess {
Access::Iterate => (),
});
}
pub fn clear(&mut self) {
self.immutable.clear();
self.mutable.clear();
}
}
#[cfg(test)]
mod tests {
use super::ArchetypeAccess;
use hecs::World;
struct A;
struct B;
struct C;
#[test]
fn query_archetype_access() {
let mut world = World::default();
let e1 = world.spawn((A,));
let e2 = world.spawn((A, B));
let e3 = world.spawn((A, B, C));
let mut access = ArchetypeAccess::default();
access.set_access_for_query::<(&A,)>(&world);
let e1_archetype = world.get_entity_location(e1).unwrap().archetype as usize;
let e2_archetype = world.get_entity_location(e2).unwrap().archetype as usize;
let e3_archetype = world.get_entity_location(e3).unwrap().archetype as usize;
assert!(access.immutable.contains(e1_archetype));
assert!(access.immutable.contains(e2_archetype));
assert!(access.immutable.contains(e3_archetype));
let mut access = ArchetypeAccess::default();
access.set_access_for_query::<(&A, &B)>(&world);
assert!(access.immutable.contains(e1_archetype) == false);
assert!(access.immutable.contains(e2_archetype));
assert!(access.immutable.contains(e3_archetype));
}
}

View file

@ -21,24 +21,22 @@ impl VisibleEntities {
}
pub fn visible_entities_system(
mut camera_query: Query<(Entity, &Camera, &mut VisibleEntities)>,
mut entities_query: Query<(Entity, &Draw)>,
transform_query: Query<&Transform>,
_transform_entities_query: Query<(&Draw, &Transform)>, // ensures we can optionally access Transforms
mut camera_query: Query<(&Camera, &Transform, &mut VisibleEntities)>,
mut draw_query: Query<(Entity, &Draw)>,
draw_transform_query: Query<(&Draw, &Transform)>,
) {
for (camera_entity, _camera, visible_entities) in &mut camera_query.iter() {
for (_camera, camera_transform, visible_entities) in &mut camera_query.iter() {
visible_entities.value.clear();
let camera_transform = transform_query.get::<Transform>(camera_entity).unwrap();
let camera_position = camera_transform.value.w_axis().truncate();
let mut no_transform_order = 0.0;
let mut transparent_entities = Vec::new();
for (entity, draw) in &mut entities_query.iter() {
for (entity, draw) in &mut draw_query.iter() {
if !draw.is_visible {
continue;
}
let order = if let Ok(transform) = transform_query.get::<Transform>(entity) {
let order = if let Ok(transform) = draw_transform_query.get::<Transform>(entity) {
let position = transform.value.w_axis().truncate();
// smaller distances are sorted to lower indices by using the distance from the camera
FloatOrd((camera_position - position).length())

View file

@ -1,6 +1,6 @@
use super::Node;
use bevy_core::transform::run_on_hierarchy;
use bevy_ecs::{Entity, Query, Res};
use bevy_ecs::{Entity, Query, Res, Without};
use bevy_transform::prelude::{Children, Parent, Translation};
use bevy_window::Windows;
use glam::Vec2;
@ -15,8 +15,8 @@ pub struct Rect {
pub fn ui_update_system(
windows: Res<Windows>,
mut orphan_node_query: Query<Without<Parent, (Entity, &mut Node, &mut Translation)>>,
mut node_query: Query<(Entity, &mut Node, &mut Translation)>,
parent_query: Query<&Parent>,
children_query: Query<&Children>,
) {
let window_size = if let Some(window) = windows.get_primary() {
@ -24,11 +24,9 @@ pub fn ui_update_system(
} else {
return;
};
let orphan_nodes = node_query
let orphan_nodes = orphan_node_query
.iter()
.iter()
// TODO: replace this filter with a legion query filter (when SimpleQuery gets support for filters)
.filter(|(entity, _, _)| parent_query.get::<Parent>(*entity).is_err())
.map(|(e, _, _)| e)
.collect::<Vec<Entity>>();
let mut window_rect = Rect {