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https://github.com/bevyengine/bevy
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Fix pipeline name
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parent
57f798c0bd
commit
a76b40bbb4
2 changed files with 3 additions and 4 deletions
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@ -89,8 +89,7 @@ fn setup(world: &mut World) {
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// red cube
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.add_archetype(MeshEntity {
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mesh: cube_handle,
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translation: Translation::new(0.0, 0.0, 1.0),
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..MeshEntity::default()
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..Default::default()
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})
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// camera
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.add_archetype(CameraEntity {
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@ -1,6 +1,6 @@
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use crate::{
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asset::{AssetStorage, Handle},
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render::{render_graph::RenderGraph, Shader, ShaderSource},
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render::{render_graph::{RenderGraph, resource_name}, Shader, ShaderSource},
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};
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use legion::prelude::*;
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use std::collections::{HashMap, HashSet};
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@ -117,7 +117,7 @@ pub fn update_shader_assignments(world: &mut World, render_graph: &mut RenderGra
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let macroed_pipeline_handle = pipeline_descriptor_storage.add(macroed_pipeline);
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// TODO: get correct pass name
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render_graph.add_pipeline("main", macroed_pipeline_handle.clone());
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render_graph.add_pipeline(resource_name::pass::MAIN, macroed_pipeline_handle.clone());
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macroed_pipeline_handle
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} else {
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pipeline_handle.clone()
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