rustfmt: use field init shorthand

This commit is contained in:
Carter Anderson 2020-02-09 11:43:45 -08:00
parent 76d5f6057c
commit a721f3595d
11 changed files with 21 additions and 29 deletions

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@ -1 +1,2 @@
merge_imports = true merge_imports = true
use_field_init_shorthand = true

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@ -14,7 +14,7 @@ impl Asset<TextureType> for Texture {
TextureType::Data(data) => data.clone(), TextureType::Data(data) => data.clone(),
}; };
Texture { data: data } Texture { data }
} }
} }

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@ -84,7 +84,7 @@ impl ForwardInstancedPipeline {
} }
instance_buffer_infos.push(InstanceBufferInfo { instance_buffer_infos.push(InstanceBufferInfo {
mesh_id: mesh_id, mesh_id,
buffer: temp_buf_data.finish(), buffer: temp_buf_data.finish(),
instance_count: entity_count, instance_count: entity_count,
}); });
@ -126,7 +126,7 @@ impl ForwardInstancedPipeline {
let mut instance_buffer_infos = Vec::new(); let mut instance_buffer_infos = Vec::new();
instance_buffer_infos.push(InstanceBufferInfo { instance_buffer_infos.push(InstanceBufferInfo {
mesh_id: last_mesh_id.unwrap(), mesh_id: last_mesh_id.unwrap(),
buffer: buffer, buffer,
instance_count: entities_count, instance_count: entities_count,
}); });

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@ -84,8 +84,8 @@ impl UiPipeline {
let mut instance_buffer_infos = Vec::new(); let mut instance_buffer_infos = Vec::new();
instance_buffer_infos.push(InstanceBufferInfo { instance_buffer_infos.push(InstanceBufferInfo {
mesh_id: mesh_id, mesh_id,
buffer: buffer, buffer,
instance_count: data.len(), instance_count: data.len(),
}); });

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@ -272,7 +272,7 @@ impl WgpuRenderer {
{ {
let buffer = self.buffers.get(&b.name).unwrap(); let buffer = self.buffers.get(&b.name).unwrap();
wgpu::BindingResource::Buffer { wgpu::BindingResource::Buffer {
buffer: buffer, buffer,
range: 0..*size, range: 0..*size,
} }
} else { } else {
@ -370,16 +370,13 @@ impl WgpuRenderer {
let buffer_usage = wgpu::BufferUsage::COPY_DST | wgpu::BufferUsage::UNIFORM; let buffer_usage = wgpu::BufferUsage::COPY_DST | wgpu::BufferUsage::UNIFORM;
let buffer = self.device.create_buffer(&wgpu::BufferDescriptor { let buffer = self.device.create_buffer(&wgpu::BufferDescriptor {
size: size, size,
usage: buffer_usage, usage: buffer_usage,
}); });
self.resource_info.insert( self.resource_info.insert(
name.to_string(), name.to_string(),
ResourceInfo::Buffer { ResourceInfo::Buffer { buffer_usage, size },
buffer_usage,
size: size,
},
); );
self.buffers.insert(name.to_string(), buffer); self.buffers.insert(name.to_string(), buffer);
@ -553,17 +550,11 @@ impl Renderer for WgpuRenderer {
fn create_buffer(&mut self, name: &str, size: u64, buffer_usage: wgpu::BufferUsage) { fn create_buffer(&mut self, name: &str, size: u64, buffer_usage: wgpu::BufferUsage) {
let buffer = self.device.create_buffer(&wgpu::BufferDescriptor { let buffer = self.device.create_buffer(&wgpu::BufferDescriptor {
size: size, size,
usage: buffer_usage, usage: buffer_usage,
}); });
self.add_resource_info( self.add_resource_info(name, ResourceInfo::Buffer { buffer_usage, size });
name,
ResourceInfo::Buffer {
buffer_usage,
size: size,
},
);
self.buffers.insert(name.to_string(), buffer); self.buffers.insert(name.to_string(), buffer);
} }

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@ -21,7 +21,7 @@ impl LightResourceProvider {
pub fn new(max_lights: usize) -> Self { pub fn new(max_lights: usize) -> Self {
LightResourceProvider { LightResourceProvider {
lights_are_dirty: true, lights_are_dirty: true,
max_lights: max_lights, max_lights,
} }
} }
} }

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@ -27,7 +27,7 @@ impl RenderResourceManager for Global2dResourceManager {
); );
let uniform_buffer = UniformBuffer { let uniform_buffer = UniformBuffer {
buffer: buffer, buffer,
size: uniform_size, size: uniform_size,
}; };
render_graph.set_uniform_buffer(GLOBAL_2D_UNIFORM_BUFFER_NAME, uniform_buffer); render_graph.set_uniform_buffer(GLOBAL_2D_UNIFORM_BUFFER_NAME, uniform_buffer);

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@ -27,7 +27,7 @@ impl RenderResourceManager for GlobalResourceManager {
); );
let uniform_buffer = UniformBuffer { let uniform_buffer = UniformBuffer {
buffer: buffer, buffer,
size: uniform_size, size: uniform_size,
}; };
render_graph.set_uniform_buffer(FORWARD_UNIFORM_BUFFER_NAME, uniform_buffer); render_graph.set_uniform_buffer(FORWARD_UNIFORM_BUFFER_NAME, uniform_buffer);

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@ -18,7 +18,7 @@ impl LightResourceManager {
pub fn new(max_lights: usize) -> Self { pub fn new(max_lights: usize) -> Self {
LightResourceManager { LightResourceManager {
lights_are_dirty: true, lights_are_dirty: true,
max_lights: max_lights, max_lights,
} }
} }
} }

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@ -40,9 +40,9 @@ impl Vertex {
impl From<([f32; 4], [f32; 4], [f32; 2])> for Vertex { impl From<([f32; 4], [f32; 4], [f32; 2])> for Vertex {
fn from((position, normal, uv): ([f32; 4], [f32; 4], [f32; 2])) -> Self { fn from((position, normal, uv): ([f32; 4], [f32; 4], [f32; 2])) -> Self {
Vertex { Vertex {
position: position, position,
normal: normal, normal,
uv: uv, uv,
} }
} }
} }
@ -52,7 +52,7 @@ impl From<([f32; 3], [f32; 3], [f32; 2])> for Vertex {
Vertex { Vertex {
position: [position[0], position[1], position[2], 1.0], position: [position[0], position[1], position[2], 1.0],
normal: [normal[0], normal[1], normal[2], 0.0], normal: [normal[0], normal[1], normal[2], 0.0],
uv: uv, uv,
} }
} }
} }

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@ -359,7 +359,7 @@ impl DeserializeImpl {
.iter() .iter()
.map(|reg| (reg.1.uuid, reg.1.clone())), .map(|reg| (reg.1.uuid, reg.1.clone())),
), ),
tag_types: tag_types, tag_types,
comp_types: component_types, comp_types: component_types,
// re-use the entity-uuid mapping // re-use the entity-uuid mapping
entity_map: RefCell::new(HashMap::from_iter( entity_map: RefCell::new(HashMap::from_iter(