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https://github.com/bevyengine/bevy
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add plugin example
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3 changed files with 55 additions and 2 deletions
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@ -101,6 +101,10 @@ path = "examples/app/empty.rs"
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name = "headless"
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name = "headless"
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path = "examples/app/headless.rs"
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path = "examples/app/headless.rs"
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[[example]]
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name = "plugin"
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path = "examples/app/plugin.rs"
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[[example]]
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[[example]]
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name = "event"
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name = "event"
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path = "examples/ecs/event.rs"
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path = "examples/ecs/event.rs"
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@ -4,8 +4,8 @@ use bevy::prelude::*;
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pub struct ExamplePlugin;
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pub struct ExamplePlugin;
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impl AppPlugin for ExamplePlugin {
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impl AppPlugin for ExamplePlugin {
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fn build(&self, app_builder: &mut AppBuilder) {
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fn build(&self, app: &mut AppBuilder) {
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app_builder.add_startup_system(setup);
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app.add_startup_system(setup);
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}
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}
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}
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}
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49
examples/app/plugin.rs
Normal file
49
examples/app/plugin.rs
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@ -0,0 +1,49 @@
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use bevy::prelude::*;
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use std::time::Duration;
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// Plugins are the foundation of Bevy. They are scoped sets of components, resources, and systems
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// that provide a specific piece of functionality (generally the smaller the scope, the better).
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fn main() {
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App::build()
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.add_default_plugins()
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// plugins are registered as part of the "app building" process
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.add_plugin(PrintMessagePlugin {
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wait_duration: Duration::from_secs(1),
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message: "This is an example plugin".to_string(),
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})
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.run();
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}
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#[derive(Default)]
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pub struct PrintMessagePlugin {
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// Put your plugin configuration here
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wait_duration: Duration,
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message: String,
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}
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impl AppPlugin for PrintMessagePlugin {
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// this is where we set up our plugin
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fn build(&self, app: &mut AppBuilder) {
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let state = PrintMessageState {
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message: self.message.clone(),
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elapsed_time: 0.0,
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duration: self.wait_duration,
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};
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app.add_resource(state)
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.add_system(print_message_system.system());
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}
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}
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struct PrintMessageState {
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message: String,
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duration: Duration,
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elapsed_time: f32,
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}
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fn print_message_system(time: Resource<Time>, mut state: ResourceMut<PrintMessageState>) {
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state.elapsed_time += time.delta_seconds;
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if state.elapsed_time > state.duration.as_secs_f32() {
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println!("{}", state.message);
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state.elapsed_time = 0.0;
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}
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}
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