add plugin example

This commit is contained in:
Carter Anderson 2020-05-03 01:30:10 -07:00
parent ff0db0df14
commit a4fe37add1
3 changed files with 55 additions and 2 deletions

View file

@ -101,6 +101,10 @@ path = "examples/app/empty.rs"
name = "headless" name = "headless"
path = "examples/app/headless.rs" path = "examples/app/headless.rs"
[[example]]
name = "plugin"
path = "examples/app/plugin.rs"
[[example]] [[example]]
name = "event" name = "event"
path = "examples/ecs/event.rs" path = "examples/ecs/event.rs"

View file

@ -4,8 +4,8 @@ use bevy::prelude::*;
pub struct ExamplePlugin; pub struct ExamplePlugin;
impl AppPlugin for ExamplePlugin { impl AppPlugin for ExamplePlugin {
fn build(&self, app_builder: &mut AppBuilder) { fn build(&self, app: &mut AppBuilder) {
app_builder.add_startup_system(setup); app.add_startup_system(setup);
} }
} }

49
examples/app/plugin.rs Normal file
View file

@ -0,0 +1,49 @@
use bevy::prelude::*;
use std::time::Duration;
// Plugins are the foundation of Bevy. They are scoped sets of components, resources, and systems
// that provide a specific piece of functionality (generally the smaller the scope, the better).
fn main() {
App::build()
.add_default_plugins()
// plugins are registered as part of the "app building" process
.add_plugin(PrintMessagePlugin {
wait_duration: Duration::from_secs(1),
message: "This is an example plugin".to_string(),
})
.run();
}
#[derive(Default)]
pub struct PrintMessagePlugin {
// Put your plugin configuration here
wait_duration: Duration,
message: String,
}
impl AppPlugin for PrintMessagePlugin {
// this is where we set up our plugin
fn build(&self, app: &mut AppBuilder) {
let state = PrintMessageState {
message: self.message.clone(),
elapsed_time: 0.0,
duration: self.wait_duration,
};
app.add_resource(state)
.add_system(print_message_system.system());
}
}
struct PrintMessageState {
message: String,
duration: Duration,
elapsed_time: f32,
}
fn print_message_system(time: Resource<Time>, mut state: ResourceMut<PrintMessageState>) {
state.elapsed_time += time.delta_seconds;
if state.elapsed_time > state.duration.as_secs_f32() {
println!("{}", state.message);
state.elapsed_time = 0.0;
}
}