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Replace .insert_resource(T::default())
calls with init_resource::<T>()
(#2807)
# Objective I added the [INSERT_RESOURCE_WITH_DEFAULT](https://minersebas.github.io/bevy_lint/bevy_lint/static.INSERT_RESOURCE_WITH_DEFAULT.html) Lint to [bevy_lint](https://github.com/MinerSebas/bevy_lint) and while Testing it on bevy itself, I found several places where the Lint correctly triggered. ## Solution Replace `.insert_resource(T::default())` calls with `init_resource::<T>()`
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4 changed files with 4 additions and 4 deletions
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@ -334,7 +334,7 @@ impl App {
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where
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T: Component,
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{
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self.insert_resource(Events::<T>::default())
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self.init_resource::<Events<T>>()
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.add_system_to_stage(CoreStage::First, Events::<T>::update_system)
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}
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@ -42,7 +42,7 @@ impl Plugin for TextPlugin {
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app.add_asset::<Font>()
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.add_asset::<FontAtlasSet>()
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.init_asset_loader::<FontLoader>()
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.insert_resource(DefaultTextPipeline::default())
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.init_resource::<DefaultTextPipeline>()
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.add_system_to_stage(CoreStage::PostUpdate, text2d_system)
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.add_system_to_stage(RenderStage::Draw, text2d::draw_text2d_system);
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}
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@ -4,7 +4,7 @@ fn main() {
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App::new()
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.insert_resource(Msaa { samples: 4 })
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.add_plugins(DefaultPlugins)
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.insert_resource(SceneInstance::default())
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.init_resource::<SceneInstance>()
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.add_startup_system(setup)
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.add_system(scene_update)
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.add_system(move_scene_entities)
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@ -3,7 +3,7 @@ use bevy::{log::info, prelude::*};
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.insert_resource(Countdown::default())
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.init_resource::<Countdown>()
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.add_startup_system(setup_system)
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.add_system(countdown_system)
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.add_system(timer_system)
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