diff --git a/crates/bevy_gizmos/src/arcs.rs b/crates/bevy_gizmos/src/arcs.rs index f94ed26d42..427d96a4e5 100644 --- a/crates/bevy_gizmos/src/arcs.rs +++ b/crates/bevy_gizmos/src/arcs.rs @@ -3,7 +3,7 @@ //! Includes the implementation of [`Gizmos::arc_2d`], //! and assorted support items. -use crate::circles::DEFAULT_CIRCLE_SEGMENTS; +use crate::circles::DEFAULT_CIRCLE_RESOLUTION; use crate::prelude::{GizmoConfigGroup, Gizmos}; use bevy_color::Color; use bevy_math::{Quat, Vec2, Vec3}; @@ -42,7 +42,7 @@ where /// // You may want to increase this for larger arcs. /// gizmos /// .arc_2d(Vec2::ZERO, 0., PI / 4., 5., RED) - /// .segments(64); + /// .resolution(64); /// } /// # bevy_ecs::system::assert_is_system(system); /// ``` @@ -62,7 +62,7 @@ where arc_angle, radius, color: color.into(), - segments: None, + resolution: None, } } } @@ -79,7 +79,7 @@ where arc_angle: f32, radius: f32, color: Color, - segments: Option, + resolution: Option, } impl Arc2dBuilder<'_, '_, '_, Config, Clear> @@ -87,9 +87,9 @@ where Config: GizmoConfigGroup, Clear: 'static + Send + Sync, { - /// Set the number of line-segments for this arc. - pub fn segments(mut self, segments: usize) -> Self { - self.segments.replace(segments); + /// Set the number of lines used to approximate the geometry of this arc. + pub fn resolution(mut self, resolution: usize) -> Self { + self.resolution.replace(resolution); self } } @@ -104,12 +104,17 @@ where return; } - let segments = self - .segments - .unwrap_or_else(|| segments_from_angle(self.arc_angle)); + let resolution = self + .resolution + .unwrap_or_else(|| resolution_from_angle(self.arc_angle)); - let positions = arc_2d_inner(self.direction_angle, self.arc_angle, self.radius, segments) - .map(|vec2| (vec2 + self.position)); + let positions = arc_2d_inner( + self.direction_angle, + self.arc_angle, + self.radius, + resolution, + ) + .map(|vec2| (vec2 + self.position)); self.gizmos.linestrip_2d(positions, self.color); } } @@ -118,12 +123,12 @@ fn arc_2d_inner( direction_angle: f32, arc_angle: f32, radius: f32, - segments: usize, + resolution: usize, ) -> impl Iterator { - (0..segments + 1).map(move |i| { + (0..resolution + 1).map(move |i| { let start = direction_angle - arc_angle / 2.; - let angle = start + (i as f32 * (arc_angle / segments as f32)); + let angle = start + (i as f32 * (arc_angle / resolution as f32)); Vec2::from(angle.sin_cos()) * radius }) } @@ -155,8 +160,8 @@ where /// - `color`: color of the arc /// /// # Builder methods - /// The number of segments of the arc (i.e. the level of detail) can be adjusted with the - /// `.segments(...)` method. + /// The resolution of the arc (i.e. the level of detail) can be adjusted with the + /// `.resolution(...)` method. /// /// # Example /// ``` @@ -177,7 +182,7 @@ where /// rotation, /// ORANGE /// ) - /// .segments(100); + /// .resolution(100); /// } /// # bevy_ecs::system::assert_is_system(system); /// ``` @@ -198,7 +203,7 @@ where angle, radius, color: color.into(), - segments: None, + resolution: None, } } @@ -212,8 +217,8 @@ where /// - `color`: color of the arc /// /// # Builder methods - /// The number of segments of the arc (i.e. the level of detail) can be adjusted with the - /// `.segments(...)` method. + /// The resolution of the arc (i.e. the level of detail) can be adjusted with the + /// `.resolution(...)` method. /// /// # Examples /// ``` @@ -228,7 +233,7 @@ where /// Vec3::ZERO, /// ORANGE /// ) - /// .segments(100); + /// .resolution(100); /// } /// # bevy_ecs::system::assert_is_system(system); /// ``` @@ -259,8 +264,8 @@ where /// - `color`: color of the arc /// /// # Builder methods - /// The number of segments of the arc (i.e. the level of detail) can be adjusted with the - /// `.segments(...)` method. + /// The resolution of the arc (i.e. the level of detail) can be adjusted with the + /// `.resolution(...)` method. /// /// # Examples /// ``` @@ -275,7 +280,7 @@ where /// Vec3::ZERO, /// ORANGE /// ) - /// .segments(100); + /// .resolution(100); /// } /// # bevy_ecs::system::assert_is_system(system); /// ``` @@ -334,7 +339,7 @@ where angle, radius, color: color.into(), - segments: None, + resolution: None, } } } @@ -361,7 +366,7 @@ where angle: f32, radius: f32, color: Color, - segments: Option, + resolution: Option, } impl Arc3dBuilder<'_, '_, '_, Config, Clear> @@ -369,9 +374,9 @@ where Config: GizmoConfigGroup, Clear: 'static + Send + Sync, { - /// Set the number of line-segments for this arc. - pub fn segments(mut self, segments: usize) -> Self { - self.segments.replace(segments); + /// Set the number of lines for this arc. + pub fn resolution(mut self, resolution: usize) -> Self { + self.resolution.replace(resolution); self } } @@ -386,9 +391,9 @@ where return; } - let segments = self - .segments - .unwrap_or_else(|| segments_from_angle(self.angle)); + let resolution = self + .resolution + .unwrap_or_else(|| resolution_from_angle(self.angle)); let positions = arc_3d_inner( self.start_vertex, @@ -396,7 +401,7 @@ where self.rotation, self.angle, self.radius, - segments, + resolution, ); self.gizmos.linestrip(positions, self.color); } @@ -408,20 +413,20 @@ fn arc_3d_inner( rotation: Quat, angle: f32, radius: f32, - segments: usize, + resolution: usize, ) -> impl Iterator { // drawing arcs bigger than TAU degrees or smaller than -TAU degrees makes no sense since - // we won't see the overlap and we would just decrease the level of details since the segments + // we won't see the overlap and we would just decrease the level of details since the resolution // would be larger let angle = angle.clamp(-TAU, TAU); - (0..=segments) - .map(move |frac| frac as f32 / segments as f32) + (0..=resolution) + .map(move |frac| frac as f32 / resolution as f32) .map(move |percentage| angle * percentage) .map(move |frac_angle| Quat::from_axis_angle(Vec3::Y, frac_angle) * start_vertex) .map(move |p| rotation * (p * radius) + center) } -// helper function for getting a default value for the segments parameter -fn segments_from_angle(angle: f32) -> usize { - ((angle.abs() / TAU) * DEFAULT_CIRCLE_SEGMENTS as f32).ceil() as usize +// helper function for getting a default value for the resolution parameter +fn resolution_from_angle(angle: f32) -> usize { + ((angle.abs() / TAU) * DEFAULT_CIRCLE_RESOLUTION as f32).ceil() as usize } diff --git a/crates/bevy_gizmos/src/circles.rs b/crates/bevy_gizmos/src/circles.rs index af94ad9374..aa4bc7d7c3 100644 --- a/crates/bevy_gizmos/src/circles.rs +++ b/crates/bevy_gizmos/src/circles.rs @@ -9,11 +9,11 @@ use bevy_math::Mat2; use bevy_math::{Dir3, Quat, Vec2, Vec3}; use std::f32::consts::TAU; -pub(crate) const DEFAULT_CIRCLE_SEGMENTS: usize = 32; +pub(crate) const DEFAULT_CIRCLE_RESOLUTION: usize = 32; -fn ellipse_inner(half_size: Vec2, segments: usize) -> impl Iterator { - (0..segments + 1).map(move |i| { - let angle = i as f32 * TAU / segments as f32; +fn ellipse_inner(half_size: Vec2, resolution: usize) -> impl Iterator { + (0..resolution + 1).map(move |i| { + let angle = i as f32 * TAU / resolution as f32; let (x, y) = angle.sin_cos(); Vec2::new(x, y) * half_size }) @@ -41,7 +41,7 @@ where /// // You may want to increase this for larger ellipses. /// gizmos /// .ellipse(Vec3::ZERO, Quat::IDENTITY, Vec2::new(5., 1.), RED) - /// .segments(64); + /// .resolution(64); /// } /// # bevy_ecs::system::assert_is_system(system); /// ``` @@ -59,7 +59,7 @@ where rotation, half_size, color: color.into(), - segments: DEFAULT_CIRCLE_SEGMENTS, + resolution: DEFAULT_CIRCLE_RESOLUTION, } } @@ -80,7 +80,7 @@ where /// // You may want to increase this for larger ellipses. /// gizmos /// .ellipse_2d(Vec2::ZERO, 180.0_f32.to_radians(), Vec2::new(5., 1.), RED) - /// .segments(64); + /// .resolution(64); /// } /// # bevy_ecs::system::assert_is_system(system); /// ``` @@ -98,7 +98,7 @@ where rotation: Mat2::from_angle(angle), half_size, color: color.into(), - segments: DEFAULT_CIRCLE_SEGMENTS, + resolution: DEFAULT_CIRCLE_RESOLUTION, } } @@ -119,7 +119,7 @@ where /// // You may want to increase this for larger circles. /// gizmos /// .circle(Vec3::ZERO, Dir3::Z, 5., RED) - /// .segments(64); + /// .resolution(64); /// } /// # bevy_ecs::system::assert_is_system(system); /// ``` @@ -137,7 +137,7 @@ where rotation: Quat::from_rotation_arc(Vec3::Z, *normal), half_size: Vec2::splat(radius), color: color.into(), - segments: DEFAULT_CIRCLE_SEGMENTS, + resolution: DEFAULT_CIRCLE_RESOLUTION, } } @@ -158,7 +158,7 @@ where /// // You may want to increase this for larger circles. /// gizmos /// .circle_2d(Vec2::ZERO, 5., RED) - /// .segments(64); + /// .resolution(64); /// } /// # bevy_ecs::system::assert_is_system(system); /// ``` @@ -175,7 +175,7 @@ where rotation: Mat2::IDENTITY, half_size: Vec2::splat(radius), color: color.into(), - segments: DEFAULT_CIRCLE_SEGMENTS, + resolution: DEFAULT_CIRCLE_RESOLUTION, } } } @@ -191,7 +191,7 @@ where rotation: Quat, half_size: Vec2, color: Color, - segments: usize, + resolution: usize, } impl EllipseBuilder<'_, '_, '_, Config, Clear> @@ -199,9 +199,9 @@ where Config: GizmoConfigGroup, Clear: 'static + Send + Sync, { - /// Set the number of line-segments for this ellipse. - pub fn segments(mut self, segments: usize) -> Self { - self.segments = segments; + /// Set the number of lines used to approximate the geometry of this ellipse. + pub fn resolution(mut self, resolution: usize) -> Self { + self.resolution = resolution; self } } @@ -216,7 +216,7 @@ where return; } - let positions = ellipse_inner(self.half_size, self.segments) + let positions = ellipse_inner(self.half_size, self.resolution) .map(|vec2| self.rotation * vec2.extend(0.)) .map(|vec3| vec3 + self.position); self.gizmos.linestrip(positions, self.color); @@ -234,7 +234,7 @@ where rotation: Mat2, half_size: Vec2, color: Color, - segments: usize, + resolution: usize, } impl Ellipse2dBuilder<'_, '_, '_, Config, Clear> @@ -242,9 +242,9 @@ where Config: GizmoConfigGroup, Clear: 'static + Send + Sync, { - /// Set the number of line-segments for this ellipse. - pub fn segments(mut self, segments: usize) -> Self { - self.segments = segments; + /// Set the number of line-segments used to approximate the geometry of this ellipse. + pub fn resolution(mut self, resolution: usize) -> Self { + self.resolution = resolution; self } } @@ -260,7 +260,7 @@ where return; }; - let positions = ellipse_inner(self.half_size, self.segments) + let positions = ellipse_inner(self.half_size, self.resolution) .map(|vec2| self.rotation * vec2) .map(|vec2| vec2 + self.position); self.gizmos.linestrip_2d(positions, self.color); diff --git a/crates/bevy_gizmos/src/gizmos.rs b/crates/bevy_gizmos/src/gizmos.rs index f9fc93fd5a..9c0d1cb3b8 100644 --- a/crates/bevy_gizmos/src/gizmos.rs +++ b/crates/bevy_gizmos/src/gizmos.rs @@ -2,7 +2,7 @@ use std::{iter, marker::PhantomData, mem}; -use crate::circles::DEFAULT_CIRCLE_SEGMENTS; +use crate::circles::DEFAULT_CIRCLE_RESOLUTION; use bevy_color::{Color, LinearRgba}; use bevy_ecs::{ component::Tick, @@ -476,7 +476,7 @@ where /// // You may want to increase this for larger spheres. /// gizmos /// .sphere(Vec3::ZERO, Quat::IDENTITY, 5., Color::BLACK) - /// .circle_segments(64); + /// .resolution(64); /// } /// # bevy_ecs::system::assert_is_system(system); /// ``` @@ -494,7 +494,7 @@ where rotation: rotation.normalize(), radius, color: color.into(), - circle_segments: DEFAULT_CIRCLE_SEGMENTS, + resolution: DEFAULT_CIRCLE_RESOLUTION, } } @@ -801,7 +801,7 @@ where rotation: Quat, radius: f32, color: Color, - circle_segments: usize, + resolution: usize, } impl SphereBuilder<'_, '_, '_, Config, Clear> @@ -810,8 +810,8 @@ where Clear: 'static + Send + Sync, { /// Set the number of line-segments per circle for this sphere. - pub fn circle_segments(mut self, segments: usize) -> Self { - self.circle_segments = segments; + pub fn resolution(mut self, resolution: usize) -> Self { + self.resolution = resolution; self } } @@ -828,7 +828,7 @@ where for axis in Dir3::AXES { self.gizmos .circle(self.position, self.rotation * axis, self.radius, self.color) - .segments(self.circle_segments); + .resolution(self.resolution); } } } diff --git a/crates/bevy_gizmos/src/light.rs b/crates/bevy_gizmos/src/light.rs index 52d69a400c..83829661f4 100644 --- a/crates/bevy_gizmos/src/light.rs +++ b/crates/bevy_gizmos/src/light.rs @@ -48,10 +48,10 @@ fn point_light_gizmo( Quat::IDENTITY, color, ) - .segments(16); + .resolution(16); gizmos .sphere(position, Quat::IDENTITY, point_light.range, color) - .circle_segments(32); + .resolution(32); } /// Draws a sphere for the radius, two cones for the inner and outer angles, plus two 3d arcs crossing the @@ -72,7 +72,7 @@ fn spot_light_gizmo( Quat::IDENTITY, color, ) - .segments(16); + .resolution(16); // Offset the tip of the cone to the light position. for angle in [spot_light.inner_angle, spot_light.outer_angle] { @@ -88,8 +88,8 @@ fn spot_light_gizmo( rotation * Quat::from_rotation_x(PI / 2.0), color, ) - .height_segments(4) - .base_segments(32); + .height_resolution(4) + .base_resolution(32); } for arc_rotation in [ @@ -109,7 +109,7 @@ fn spot_light_gizmo( rotation * arc_rotation, color, ) - .segments(16); + .resolution(16); } } diff --git a/crates/bevy_gizmos/src/primitives/dim3.rs b/crates/bevy_gizmos/src/primitives/dim3.rs index 8af28f396a..ae42054b99 100644 --- a/crates/bevy_gizmos/src/primitives/dim3.rs +++ b/crates/bevy_gizmos/src/primitives/dim3.rs @@ -12,7 +12,7 @@ use bevy_math::{Dir3, Quat, Vec3}; use crate::prelude::{GizmoConfigGroup, Gizmos}; -const DEFAULT_NUMBER_SEGMENTS: usize = 5; +const DEFAULT_RESOLUTION: usize = 5; // length used to simulate infinite lines const INFINITE_LEN: f32 = 10_000.0; @@ -73,8 +73,9 @@ where // Color of the sphere color: Color, - // Number of segments used to approximate the sphere geometry - segments: usize, + // Resolution of the gizmos used to approximate the sphere geometry + // The number of vertices used to approximate the sphere geometry. + resolution: usize, } impl SphereBuilder<'_, '_, '_, Config, Clear> @@ -82,9 +83,9 @@ where Config: GizmoConfigGroup, Clear: 'static + Send + Sync, { - /// Set the number of segments used to approximate the sphere geometry. - pub fn segments(mut self, segments: usize) -> Self { - self.segments = segments; + /// Set the number of lines used to approximate the sphere geometry. + pub fn resolution(mut self, resolution: usize) -> Self { + self.resolution = resolution; self } } @@ -109,7 +110,7 @@ where position, rotation, color: color.into(), - segments: DEFAULT_NUMBER_SEGMENTS, + resolution: DEFAULT_RESOLUTION, } } } @@ -129,7 +130,7 @@ where position: center, rotation, color, - segments, + resolution, .. } = self; @@ -139,7 +140,7 @@ where draw_semi_sphere( self.gizmos, *radius, - *segments, + *resolution, *rotation, *center, top, @@ -148,7 +149,14 @@ where }); // draws one great circle of the sphere - draw_circle_3d(self.gizmos, *radius, *segments, *rotation, *center, *color); + draw_circle_3d( + self.gizmos, + *radius, + *resolution, + *rotation, + *center, + *color, + ); } } @@ -480,8 +488,8 @@ where // Color of the cylinder color: Color, - // Number of segments used to approximate the cylinder geometry - segments: usize, + // Number of lines used to approximate the cylinder geometry + resolution: usize, } impl Cylinder3dBuilder<'_, '_, '_, Config, Clear> @@ -489,9 +497,9 @@ where Config: GizmoConfigGroup, Clear: 'static + Send + Sync, { - /// Set the number of segments used to approximate the cylinder geometry. - pub fn segments(mut self, segments: usize) -> Self { - self.segments = segments; + /// Set the number of lines used to approximate the top an bottom of the cylinder geometry. + pub fn resolution(mut self, resolution: usize) -> Self { + self.resolution = resolution; self } } @@ -517,7 +525,7 @@ where position, rotation, color: color.into(), - segments: DEFAULT_NUMBER_SEGMENTS, + resolution: DEFAULT_RESOLUTION, } } } @@ -539,7 +547,7 @@ where position, rotation, color, - segments, + resolution, } = self; let normal = *rotation * Vec3::Y; @@ -549,7 +557,7 @@ where draw_circle_3d( gizmos, *radius, - *segments, + *resolution, *rotation, *position + sign * *half_height * normal, *color, @@ -560,7 +568,7 @@ where draw_cylinder_vertical_lines( gizmos, *radius, - *segments, + *resolution, *half_height, *rotation, *position, @@ -593,8 +601,8 @@ where // Color of the capsule color: Color, - // Number of segments used to approximate the capsule geometry - segments: usize, + // Number of lines used to approximate the capsule geometry + resolution: usize, } impl Capsule3dBuilder<'_, '_, '_, Config, Clear> @@ -602,9 +610,9 @@ where Config: GizmoConfigGroup, Clear: 'static + Send + Sync, { - /// Set the number of segments used to approximate the capsule geometry. - pub fn segments(mut self, segments: usize) -> Self { - self.segments = segments; + /// Set the number of lines used to approximate the capsule geometry. + pub fn resolution(mut self, resolution: usize) -> Self { + self.resolution = resolution; self } } @@ -630,7 +638,7 @@ where position, rotation, color: color.into(), - segments: DEFAULT_NUMBER_SEGMENTS, + resolution: DEFAULT_RESOLUTION, } } } @@ -652,7 +660,7 @@ where position, rotation, color, - segments, + resolution, } = self; let normal = *rotation * Vec3::Y; @@ -661,15 +669,15 @@ where [1.0, -1.0].into_iter().for_each(|sign| { let center = *position + sign * *half_length * normal; let top = center + sign * *radius * normal; - draw_semi_sphere(gizmos, *radius, *segments, *rotation, center, top, *color); - draw_circle_3d(gizmos, *radius, *segments, *rotation, center, *color); + draw_semi_sphere(gizmos, *radius, *resolution, *rotation, center, top, *color); + draw_circle_3d(gizmos, *radius, *resolution, *rotation, center, *color); }); // connect the two semi spheres with lines draw_cylinder_vertical_lines( gizmos, *radius, - *segments, + *resolution, *half_length, *rotation, *position, @@ -702,11 +710,11 @@ where // Color of the cone color: Color, - // Number of segments used to approximate the cone base geometry - base_segments: usize, + // Number of lines used to approximate the cone base geometry + base_resolution: usize, - // Number of segments used to approximate the cone height geometry - height_segments: usize, + // Number of lines used to approximate the cone height geometry + height_resolution: usize, } impl Cone3dBuilder<'_, '_, '_, Config, Clear> @@ -714,28 +722,28 @@ where Config: GizmoConfigGroup, Clear: 'static + Send + Sync, { - /// Set the number of segments used to approximate the cone geometry for its base and height. - pub fn segments(mut self, segments: usize) -> Self { - self.base_segments = segments; - self.height_segments = segments; + /// Set the number of lines used to approximate the cone geometry for its base and height. + pub fn resolution(mut self, resolution: usize) -> Self { + self.base_resolution = resolution; + self.height_resolution = resolution; self } - /// Set the number of segments to approximate the height of the cone geometry. + /// Set the number of lines used to approximate the height of the cone geometry. /// - /// `segments` should be a multiple of the value passed to [`Self::height_segments`] + /// `resolution` should be a multiple of the value passed to [`Self::height_resolution`] /// for the height to connect properly with the base. - pub fn base_segments(mut self, segments: usize) -> Self { - self.base_segments = segments; + pub fn base_resolution(mut self, resolution: usize) -> Self { + self.base_resolution = resolution; self } - /// Set the number of segments to approximate the height of the cone geometry. + /// Set the number of lines used to approximate the height of the cone geometry. /// - /// `segments` should be a divisor of the value passed to [`Self::base_segments`] + /// `resolution` should be a divisor of the value passed to [`Self::base_resolution`] /// for the height to connect properly with the base. - pub fn height_segments(mut self, segments: usize) -> Self { - self.height_segments = segments; + pub fn height_resolution(mut self, resolution: usize) -> Self { + self.height_resolution = resolution; self } } @@ -761,8 +769,8 @@ where position, rotation, color: color.into(), - base_segments: DEFAULT_NUMBER_SEGMENTS, - height_segments: DEFAULT_NUMBER_SEGMENTS, + base_resolution: DEFAULT_RESOLUTION, + height_resolution: DEFAULT_RESOLUTION, } } } @@ -784,8 +792,8 @@ where position, rotation, color, - base_segments, - height_segments, + base_resolution, + height_resolution, } = self; let half_height = *height * 0.5; @@ -794,7 +802,7 @@ where draw_circle_3d( gizmos, *radius, - *base_segments, + *base_resolution, *rotation, *position - *rotation * Vec3::Y * half_height, *color, @@ -802,7 +810,7 @@ where // connect the base circle with the tip of the cone let end = Vec3::Y * half_height; - circle_coordinates(*radius, *height_segments) + circle_coordinates(*radius, *height_resolution) .map(|p| Vec3::new(p.x, -half_height, p.y)) .map(move |p| [p, end]) .map(|ps| ps.map(rotate_then_translate_3d(*rotation, *position))) @@ -838,8 +846,8 @@ where // Color of the conical frustum color: Color, - // Number of segments used to approximate the curved surfaces - segments: usize, + // Number of lines used to approximate the curved surfaces + resolution: usize, } impl ConicalFrustum3dBuilder<'_, '_, '_, Config, Clear> @@ -847,9 +855,9 @@ where Config: GizmoConfigGroup, Clear: 'static + Send + Sync, { - /// Set the number of segments used to approximate the curved surfaces. - pub fn segments(mut self, segments: usize) -> Self { - self.segments = segments; + /// Set the number of lines used to approximate the curved surfaces. + pub fn resolution(mut self, resolution: usize) -> Self { + self.resolution = resolution; self } } @@ -876,7 +884,7 @@ where position, rotation, color: color.into(), - segments: DEFAULT_NUMBER_SEGMENTS, + resolution: DEFAULT_RESOLUTION, } } } @@ -899,7 +907,7 @@ where position, rotation, color, - segments, + resolution, } = self; let half_height = *height * 0.5; @@ -912,7 +920,7 @@ where draw_circle_3d( gizmos, radius, - *segments, + *resolution, *rotation, *position + height * normal, *color, @@ -920,10 +928,10 @@ where }); // connect the two circles of the conical frustum - circle_coordinates(*radius_top, *segments) + circle_coordinates(*radius_top, *resolution) .map(move |p| Vec3::new(p.x, half_height, p.y)) .zip( - circle_coordinates(*radius_bottom, *segments) + circle_coordinates(*radius_bottom, *resolution) .map(|p| Vec3::new(p.x, -half_height, p.y)), ) .map(|(start, end)| [start, end]) @@ -958,10 +966,10 @@ where // Color of the torus color: Color, - // Number of segments in the minor (tube) direction - minor_segments: usize, - // Number of segments in the major (ring) direction - major_segments: usize, + // Number of lines in the minor (tube) direction + minor_resolution: usize, + // Number of lines in the major (ring) direction + major_resolution: usize, } impl Torus3dBuilder<'_, '_, '_, Config, Clear> @@ -969,15 +977,15 @@ where Config: GizmoConfigGroup, Clear: 'static + Send + Sync, { - /// Set the number of segments in the minor (tube) direction. - pub fn minor_segments(mut self, minor_segments: usize) -> Self { - self.minor_segments = minor_segments; + /// Set the number of lines in the minor (tube) direction. + pub fn minor_resolution(mut self, minor_resolution: usize) -> Self { + self.minor_resolution = minor_resolution; self } - /// Set the number of segments in the major (ring) direction. - pub fn major_segments(mut self, major_segments: usize) -> Self { - self.major_segments = major_segments; + /// Set the number of lines in the major (ring) direction. + pub fn major_resolution(mut self, major_resolution: usize) -> Self { + self.major_resolution = major_resolution; self } } @@ -1003,8 +1011,8 @@ where position, rotation, color: color.into(), - minor_segments: DEFAULT_NUMBER_SEGMENTS, - major_segments: DEFAULT_NUMBER_SEGMENTS, + minor_resolution: DEFAULT_RESOLUTION, + major_resolution: DEFAULT_RESOLUTION, } } } @@ -1026,8 +1034,8 @@ where position, rotation, color, - minor_segments, - major_segments, + minor_resolution, + major_resolution, } = self; let normal = *rotation * Vec3::Y; @@ -1044,7 +1052,7 @@ where draw_circle_3d( gizmos, radius, - *major_segments, + *major_resolution, *rotation, *position + height * normal, *color, @@ -1053,7 +1061,7 @@ where // along the major circle draw orthogonal minor circles let affine = rotate_then_translate_3d(*rotation, *position); - circle_coordinates(*major_radius, *major_segments) + circle_coordinates(*major_radius, *major_resolution) .map(|p| Vec3::new(p.x, 0.0, p.y)) .flat_map(|major_circle_point| { let minor_center = affine(major_circle_point); @@ -1074,7 +1082,7 @@ where .for_each(|(center, from, to)| { gizmos .short_arc_3d_between(center, from, to, *color) - .segments(*minor_segments); + .resolution(*minor_resolution); }); } } diff --git a/crates/bevy_gizmos/src/primitives/helpers.rs b/crates/bevy_gizmos/src/primitives/helpers.rs index a60d079066..286ed1d8cf 100644 --- a/crates/bevy_gizmos/src/primitives/helpers.rs +++ b/crates/bevy_gizmos/src/primitives/helpers.rs @@ -24,37 +24,37 @@ pub(crate) fn rotate_then_translate_3d(rotation: Quat, translation: Vec3) -> imp move |v| rotation * v + translation } -/// Calculates the `nth` coordinate of a circle segment. +/// Calculates the `nth` coordinate of a circle. /// -/// Given a circle's radiu and the number of segments, this function computes the position +/// Given a circle's radiu and its resolution, this function computes the position /// of the `nth` point along the circumference of the circle. The rotation starts at `(0.0, radius)` /// and proceeds counter-clockwise. -pub(crate) fn single_circle_coordinate(radius: f32, segments: usize, nth_point: usize) -> Vec2 { - let angle = nth_point as f32 * TAU / segments as f32; +pub(crate) fn single_circle_coordinate(radius: f32, resolution: usize, nth_point: usize) -> Vec2 { + let angle = nth_point as f32 * TAU / resolution as f32; let (x, y) = angle.sin_cos(); Vec2::new(x, y) * radius } -/// Generates an iterator over the coordinates of a circle segment. +/// Generates an iterator over the coordinates of a circle. /// /// This function creates an iterator that yields the positions of points approximating a -/// circle with the given radius, divided into linear segments. The iterator produces `segments` +/// circle with the given radius, divided into linear segments. The iterator produces `resolution` /// number of points. -pub(crate) fn circle_coordinates(radius: f32, segments: usize) -> impl Iterator { +pub(crate) fn circle_coordinates(radius: f32, resolution: usize) -> impl Iterator { (0..) - .map(move |p| single_circle_coordinate(radius, segments, p)) - .take(segments) + .map(move |p| single_circle_coordinate(radius, resolution, p)) + .take(resolution) } /// Draws a semi-sphere. /// /// This function draws a semi-sphere at the specified `center` point with the given `rotation`, -/// `radius`, and `color`. The `segments` parameter determines the level of detail, and the `top` +/// `radius`, and `color`. The `resolution` parameter determines the level of detail, and the `top` /// argument specifies the shape of the semi-sphere's tip. pub(crate) fn draw_semi_sphere( gizmos: &mut Gizmos<'_, '_, Config, Clear>, radius: f32, - segments: usize, + resolution: usize, rotation: Quat, center: Vec3, top: Vec3, @@ -63,13 +63,13 @@ pub(crate) fn draw_semi_sphere( Config: GizmoConfigGroup, Clear: 'static + Send + Sync, { - circle_coordinates(radius, segments) + circle_coordinates(radius, resolution) .map(|p| Vec3::new(p.x, 0.0, p.y)) .map(rotate_then_translate_3d(rotation, center)) .for_each(|from| { gizmos .short_arc_3d_between(center, from, top, color) - .segments(segments / 2); + .resolution(resolution / 2); }); } @@ -81,7 +81,7 @@ pub(crate) fn draw_semi_sphere( pub(crate) fn draw_circle_3d( gizmos: &mut Gizmos<'_, '_, Config, Clear>, radius: f32, - segments: usize, + resolution: usize, rotation: Quat, translation: Vec3, color: Color, @@ -89,8 +89,8 @@ pub(crate) fn draw_circle_3d( Config: GizmoConfigGroup, Clear: 'static + Send + Sync, { - let positions = (0..=segments) - .map(|frac| frac as f32 / segments as f32) + let positions = (0..=resolution) + .map(|frac| frac as f32 / resolution as f32) .map(|percentage| percentage * TAU) .map(|angle| Vec2::from(angle.sin_cos()) * radius) .map(|p| Vec3::new(p.x, 0.0, p.y)) @@ -102,7 +102,7 @@ pub(crate) fn draw_circle_3d( pub(crate) fn draw_cylinder_vertical_lines( gizmos: &mut Gizmos<'_, '_, Config, Clear>, radius: f32, - segments: usize, + resolution: usize, half_height: f32, rotation: Quat, center: Vec3, @@ -111,7 +111,7 @@ pub(crate) fn draw_cylinder_vertical_lines( Config: GizmoConfigGroup, Clear: 'static + Send + Sync, { - circle_coordinates(radius, segments) + circle_coordinates(radius, resolution) .map(move |point_2d| { [1.0, -1.0] .map(|sign| sign * half_height) diff --git a/crates/bevy_gizmos/src/rounded_box.rs b/crates/bevy_gizmos/src/rounded_box.rs index cef07d960c..679564b3b5 100644 --- a/crates/bevy_gizmos/src/rounded_box.rs +++ b/crates/bevy_gizmos/src/rounded_box.rs @@ -27,7 +27,7 @@ struct RoundedBoxConfig { rotation: Quat, color: Color, corner_radius: f32, - arc_segments: usize, + arc_resolution: usize, } impl RoundedRectBuilder<'_, '_, '_, T> { @@ -38,10 +38,10 @@ impl RoundedRectBuilder<'_, '_, '_, T> { self } - /// Change the segments of the arcs at the corners of the rectangle. + /// Change the resolution of the arcs at the corners of the rectangle. /// The default value is 8 - pub fn arc_segments(mut self, arc_segments: usize) -> Self { - self.config.arc_segments = arc_segments; + pub fn arc_resolution(mut self, arc_resolution: usize) -> Self { + self.config.arc_resolution = arc_resolution; self } } @@ -53,10 +53,10 @@ impl RoundedCuboidBuilder<'_, '_, '_, T> { self } - /// Change the segments of the arcs at the edges of the cuboid. + /// Change the resolution of the arcs at the edges of the cuboid. /// The default value is 8 - pub fn arc_segments(mut self, arc_segments: usize) -> Self { - self.config.arc_segments = arc_segments; + pub fn arc_resolution(mut self, arc_resolution: usize) -> Self { + self.config.arc_resolution = arc_resolution; self } } @@ -117,7 +117,7 @@ impl Drop for RoundedRectBuilder<'_, '_, '_, T> { for chunk in vertices.chunks_exact(3) { self.gizmos .short_arc_3d_between(chunk[1], chunk[0], chunk[2], config.color) - .segments(config.arc_segments); + .resolution(config.arc_resolution); } let edges = if config.corner_radius > 0. { @@ -190,7 +190,7 @@ impl Drop for RoundedCuboidBuilder<'_, '_, '_, T> { size, config.color, ) - .arc_segments(config.arc_segments) + .arc_resolution(config.arc_resolution) .corner_radius(edge_radius); self.gizmos @@ -200,7 +200,7 @@ impl Drop for RoundedCuboidBuilder<'_, '_, '_, T> { size, config.color, ) - .arc_segments(config.arc_segments) + .arc_resolution(config.arc_resolution) .corner_radius(edge_radius); } } @@ -221,8 +221,8 @@ impl<'w, 's, T: GizmoConfigGroup> Gizmos<'w, 's, T> { /// # Builder methods /// /// - The corner radius can be adjusted with the `.corner_radius(...)` method. - /// - The number of segments of the arcs at each corner (i.e. the level of detail) can be adjusted with the - /// `.arc_segments(...)` method. + /// - The resolution of the arcs at each corner (i.e. the level of detail) can be adjusted with the + /// `.arc_resolution(...)` method. /// /// # Example /// ``` @@ -238,7 +238,7 @@ impl<'w, 's, T: GizmoConfigGroup> Gizmos<'w, 's, T> { /// GREEN /// ) /// .corner_radius(0.25) - /// .arc_segments(10); + /// .arc_resolution(10); /// } /// # bevy_ecs::system::assert_is_system(system); /// ``` @@ -257,7 +257,7 @@ impl<'w, 's, T: GizmoConfigGroup> Gizmos<'w, 's, T> { rotation, color: color.into(), corner_radius, - arc_segments: DEFAULT_ARC_SEGMENTS, + arc_resolution: DEFAULT_ARC_RESOLUTION, }, size, } @@ -277,8 +277,8 @@ impl<'w, 's, T: GizmoConfigGroup> Gizmos<'w, 's, T> { /// # Builder methods /// /// - The corner radius can be adjusted with the `.corner_radius(...)` method. - /// - The number of segments of the arcs at each corner (i.e. the level of detail) can be adjusted with the - /// `.arc_segments(...)` method. + /// - The resolution of the arcs at each corner (i.e. the level of detail) can be adjusted with the + /// `.arc_resolution(...)` method. /// /// # Example /// ``` @@ -294,7 +294,7 @@ impl<'w, 's, T: GizmoConfigGroup> Gizmos<'w, 's, T> { /// GREEN /// ) /// .corner_radius(0.25) - /// .arc_segments(10); + /// .arc_resolution(10); /// } /// # bevy_ecs::system::assert_is_system(system); /// ``` @@ -313,7 +313,7 @@ impl<'w, 's, T: GizmoConfigGroup> Gizmos<'w, 's, T> { rotation: Quat::from_rotation_z(rotation), color: color.into(), corner_radius, - arc_segments: DEFAULT_ARC_SEGMENTS, + arc_resolution: DEFAULT_ARC_RESOLUTION, }, size, } @@ -333,8 +333,8 @@ impl<'w, 's, T: GizmoConfigGroup> Gizmos<'w, 's, T> { /// # Builder methods /// /// - The edge radius can be adjusted with the `.edge_radius(...)` method. - /// - The number of segments of the arcs at each edge (i.e. the level of detail) can be adjusted with the - /// `.arc_segments(...)` method. + /// - The resolution of the arcs at each edge (i.e. the level of detail) can be adjusted with the + /// `.arc_resolution(...)` method. /// /// # Example /// ``` @@ -350,7 +350,7 @@ impl<'w, 's, T: GizmoConfigGroup> Gizmos<'w, 's, T> { /// GREEN /// ) /// .edge_radius(0.25) - /// .arc_segments(10); + /// .arc_resolution(10); /// } /// # bevy_ecs::system::assert_is_system(system); /// ``` @@ -369,12 +369,12 @@ impl<'w, 's, T: GizmoConfigGroup> Gizmos<'w, 's, T> { rotation, color: color.into(), corner_radius, - arc_segments: DEFAULT_ARC_SEGMENTS, + arc_resolution: DEFAULT_ARC_RESOLUTION, }, size, } } } -const DEFAULT_ARC_SEGMENTS: usize = 8; +const DEFAULT_ARC_RESOLUTION: usize = 8; const DEFAULT_CORNER_RADIUS: f32 = 0.1; diff --git a/examples/gizmos/2d_gizmos.rs b/examples/gizmos/2d_gizmos.rs index a7c9ad8fce..2bb6535a57 100644 --- a/examples/gizmos/2d_gizmos.rs +++ b/examples/gizmos/2d_gizmos.rs @@ -78,7 +78,7 @@ fn draw_example_collection( // Circles have 32 line-segments by default. // You may want to increase this for larger circles. - my_gizmos.circle_2d(Vec2::ZERO, 300., NAVY).segments(64); + my_gizmos.circle_2d(Vec2::ZERO, 300., NAVY).resolution(64); my_gizmos.ellipse_2d( Vec2::ZERO, @@ -87,7 +87,7 @@ fn draw_example_collection( YELLOW_GREEN, ); - // Arcs default amount of segments is linearly interpolated between + // Arcs default resolution is linearly interpolated between // 1 and 32, using the arc length as scalar. my_gizmos.arc_2d(Vec2::ZERO, sin / 10., PI / 2., 310., ORANGE_RED); diff --git a/examples/gizmos/3d_gizmos.rs b/examples/gizmos/3d_gizmos.rs index 274d8d263e..5ae9ca8c6a 100644 --- a/examples/gizmos/3d_gizmos.rs +++ b/examples/gizmos/3d_gizmos.rs @@ -116,7 +116,7 @@ fn draw_example_collection( TURQUOISE, ) .edge_radius(0.1) - .arc_segments(4); + .arc_resolution(4); for y in [0., 0.5, 1.] { gizmos.ray( @@ -134,17 +134,17 @@ fn draw_example_collection( Quat::from_rotation_arc(Vec3::Y, Vec3::ONE.normalize()), ORANGE, ) - .segments(10); + .resolution(10); // Circles have 32 line-segments by default. my_gizmos.circle(Vec3::ZERO, Dir3::Y, 3., BLACK); // You may want to increase this for larger circles or spheres. my_gizmos .circle(Vec3::ZERO, Dir3::Y, 3.1, NAVY) - .segments(64); + .resolution(64); my_gizmos .sphere(Vec3::ZERO, Quat::IDENTITY, 3.2, BLACK) - .circle_segments(64); + .resolution(64); gizmos.arrow(Vec3::ZERO, Vec3::ONE * 1.5, YELLOW); diff --git a/examples/math/render_primitives.rs b/examples/math/render_primitives.rs index ccd688de6f..4734a62268 100644 --- a/examples/math/render_primitives.rs +++ b/examples/math/render_primitives.rs @@ -614,7 +614,7 @@ fn draw_gizmos_3d(mut gizmos: Gizmos, state: Res>, time .unwrap_or(Vec3::Z), ); let color = Color::WHITE; - let segments = 10; + let resolution = 10; match state.get() { PrimitiveSelected::RectangleAndCuboid => { @@ -623,7 +623,7 @@ fn draw_gizmos_3d(mut gizmos: Gizmos, state: Res>, time PrimitiveSelected::CircleAndSphere => drop( gizmos .primitive_3d(SPHERE, POSITION, rotation, color) - .segments(segments), + .resolution(resolution), ), PrimitiveSelected::Ellipse => {} PrimitiveSelected::Triangle => {} @@ -636,17 +636,17 @@ fn draw_gizmos_3d(mut gizmos: Gizmos, state: Res>, time PrimitiveSelected::Capsule => drop( gizmos .primitive_3d(CAPSULE_3D, POSITION, rotation, color) - .segments(segments), + .resolution(resolution), ), PrimitiveSelected::Cylinder => drop( gizmos .primitive_3d(CYLINDER, POSITION, rotation, color) - .segments(segments), + .resolution(resolution), ), PrimitiveSelected::Cone => drop( gizmos .primitive_3d(CONE, POSITION, rotation, color) - .segments(segments), + .resolution(resolution), ), PrimitiveSelected::ConicalFrustum => { gizmos.primitive_3d(CONICAL_FRUSTUM, POSITION, rotation, color); @@ -655,8 +655,8 @@ fn draw_gizmos_3d(mut gizmos: Gizmos, state: Res>, time PrimitiveSelected::Torus => drop( gizmos .primitive_3d(TORUS, POSITION, rotation, color) - .minor_segments(segments) - .major_segments(segments), + .minor_resolution(resolution) + .major_resolution(resolution), ), } }