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Allow removing and reloading assets with live handles (#10785)
# Objective Fixes #10444 Currently manually removing an asset prevents it from being reloaded while there are still active handles. Doing so will result in a panic, because the storage entry has been marked as "empty / None" but the ID is still assumed to be active by the asset server. Patterns like `images.remove() -> asset_server.reload()` and `images.remove() -> images.insert()` would fail if the handle was still alive. ## Solution Most of the groundwork for this was already laid in Bevy Asset V2. This is largely just a matter of splitting out `remove` into two separate operations: * `remove_dropped`: remove the stored asset, invalidate the internal Assets entry (preventing future insertions with the old id), and recycle the id * `remove_still_alive`: remove the stored asset, but leave the entry otherwise untouched (and dont recycle the id). `remove_still_alive` and `insert` can be called any number of times (in any order) for an id until `remove_dropped` has been called, which will invalidate the id. From a user-facing perspective, there are no API changes and this is non breaking. The public `Assets::remove` will internally call `remove_still_alive`. `remove_dropped` can only be called by the internal "handle management" system. --- ## Changelog - Fix a bug preventing `Assets::remove` from blocking future inserts for a specific `AssetIndex`.
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1 changed files with 52 additions and 16 deletions
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@ -1,4 +1,4 @@
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use crate as bevy_asset;
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use crate::{self as bevy_asset, LoadState};
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use crate::{Asset, AssetEvent, AssetHandleProvider, AssetId, AssetServer, Handle, UntypedHandle};
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use bevy_ecs::{
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prelude::EventWriter,
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@ -87,12 +87,11 @@ pub struct LoadedUntypedAsset {
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// PERF: do we actually need this to be an enum? Can we just use an "invalid" generation instead
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#[derive(Default)]
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enum Entry<A: Asset> {
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/// None is an indicator that this entry does not have live handles.
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#[default]
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None,
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Some {
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value: Option<A>,
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generation: u32,
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},
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/// Some is an indicator that there is a live handle active for the entry at this [`AssetIndex`]
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Some { value: Option<A>, generation: u32 },
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}
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/// Stores [`Asset`] values in a Vec-like storage identified by [`AssetIndex`].
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@ -151,7 +150,26 @@ impl<A: Asset> DenseAssetStorage<A> {
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}
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/// Removes the asset stored at the given `index` and returns it as [`Some`] (if the asset exists).
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pub(crate) fn remove(&mut self, index: AssetIndex) -> Option<A> {
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/// This will recycle the id and allow new entries to be inserted.
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pub(crate) fn remove_dropped(&mut self, index: AssetIndex) -> Option<A> {
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self.remove_internal(index, |dense_storage| {
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dense_storage.storage[index.index as usize] = Entry::None;
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dense_storage.allocator.recycle(index);
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})
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}
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/// Removes the asset stored at the given `index` and returns it as [`Some`] (if the asset exists).
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/// This will _not_ recycle the id. New values with the current ID can still be inserted. The ID will
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/// not be reused until [`DenseAssetStorage::remove_dropped`] is called.
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pub(crate) fn remove_still_alive(&mut self, index: AssetIndex) -> Option<A> {
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self.remove_internal(index, |_| {})
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}
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fn remove_internal(
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&mut self,
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index: AssetIndex,
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removed_action: impl FnOnce(&mut Self),
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) -> Option<A> {
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self.flush();
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let value = match &mut self.storage[index.index as usize] {
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Entry::None => return None,
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@ -166,8 +184,7 @@ impl<A: Asset> DenseAssetStorage<A> {
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}
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}
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};
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self.storage[index.index as usize] = Entry::None;
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self.allocator.recycle(index);
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removed_action(self);
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value
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}
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@ -393,11 +410,25 @@ impl<A: Asset> Assets<A> {
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pub fn remove_untracked(&mut self, id: impl Into<AssetId<A>>) -> Option<A> {
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let id: AssetId<A> = id.into();
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match id {
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AssetId::Index { index, .. } => self.dense_storage.remove(index),
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AssetId::Index { index, .. } => self.dense_storage.remove_still_alive(index),
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AssetId::Uuid { uuid } => self.hash_map.remove(&uuid),
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}
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}
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/// Removes (and returns) the [`Asset`] with the given `id`, if its exists.
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/// Note that this supports anything that implements `Into<AssetId<A>>`, which includes [`Handle`] and [`AssetId`].
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pub(crate) fn remove_dropped(&mut self, id: impl Into<AssetId<A>>) -> Option<A> {
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let id: AssetId<A> = id.into();
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let result = match id {
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AssetId::Index { index, .. } => self.dense_storage.remove_dropped(index),
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AssetId::Uuid { uuid } => self.hash_map.remove(&uuid),
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};
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if result.is_some() {
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self.queued_events.push(AssetEvent::Removed { id });
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}
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result
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}
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/// Returns `true` if there are no assets in this collection.
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pub fn is_empty(&self) -> bool {
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self.dense_storage.is_empty() && self.hash_map.is_empty()
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@ -466,16 +497,21 @@ impl<A: Asset> Assets<A> {
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let mut not_ready = Vec::new();
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while let Ok(drop_event) = assets.handle_provider.drop_receiver.try_recv() {
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let id = drop_event.id;
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if !assets.contains(id.typed()) {
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if drop_event.asset_server_managed {
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let untyped = id.untyped(TypeId::of::<A>());
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if let Some(info) = infos.get(untyped) {
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if info.load_state == LoadState::Loading
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|| info.load_state == LoadState::NotLoaded
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{
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not_ready.push(drop_event);
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continue;
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}
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if drop_event.asset_server_managed {
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if infos.process_handle_drop(id.untyped(TypeId::of::<A>())) {
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assets.remove(id.typed());
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}
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if infos.process_handle_drop(untyped) {
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assets.remove_dropped(id.typed());
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}
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} else {
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assets.remove(id.typed());
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assets.remove_dropped(id.typed());
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}
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}
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// TODO: this is _extremely_ inefficient find a better fix
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