Extract borders without border radius (#15020)

# Objective

The `BorderRadius` component shouldn't be required to draw borders for
nodes with sharp corners.

## Solution

Make `BorderRadius` optional in `extract_uinode_borders`'s UI node
query.
This commit is contained in:
ickshonpe 2024-09-02 23:47:43 +01:00 committed by GitHub
parent 61f9f8c5f6
commit 96942058f7
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@ -508,7 +508,7 @@ pub fn extract_uinode_borders(
Option<&Parent>,
&Style,
&BorderColor,
&BorderRadius,
Option<&BorderRadius>,
),
Without<ContentSize>,
>,
@ -526,7 +526,7 @@ pub fn extract_uinode_borders(
parent,
style,
border_color,
border_radius,
maybe_border_radius,
) in &uinode_query
{
let Some(camera_entity) = camera.map(TargetCamera::entity).or(default_ui_camera.get())
@ -574,14 +574,17 @@ pub fn extract_uinode_borders(
continue;
}
let border_radius = resolve_border_radius(
border_radius,
node.size(),
ui_logical_viewport_size,
ui_scale.0,
);
let border_radius = clamp_radius(border_radius, node.size(), border.into());
let border_radius = if let Some(border_radius) = maybe_border_radius {
let resolved_radius = resolve_border_radius(
border_radius,
node.size(),
ui_logical_viewport_size,
ui_scale.0,
);
clamp_radius(resolved_radius, node.size(), border.into())
} else {
[0.; 4]
};
let transform = global_transform.compute_matrix();
extracted_uinodes.uinodes.insert(