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Doc AssetServer::load()
is async (#3129)
# Objective Document that `AssetServer::load()` is asynchronous. ## Solution Document that `AssetServer::load()` is asynchronous, and that the asset will not be immediately available once the call returns. Instead, explain that the user must call `AssetServer::get_load_state()` to monitor the loading state of an asset.
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@ -213,7 +213,7 @@ impl AssetServer {
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load_state
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load_state
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}
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}
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/// Loads an Asset at the provided relative path.
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/// Queue an [`Asset`] at the provided relative path for asynchronous loading.
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///
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///
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/// The absolute Path to the asset is "ROOT/ASSET_FOLDER_NAME/path".
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/// The absolute Path to the asset is "ROOT/ASSET_FOLDER_NAME/path".
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///
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///
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@ -226,6 +226,10 @@ impl AssetServer {
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/// The name of the asset folder is set inside the
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/// The name of the asset folder is set inside the
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/// [`AssetServerSettings`](crate::AssetServerSettings) resource. The default name is
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/// [`AssetServerSettings`](crate::AssetServerSettings) resource. The default name is
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/// `"assets"`.
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/// `"assets"`.
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///
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/// The asset is loaded asynchronously, and will generally not be available by the time
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/// this calls returns. Use [`AssetServer::get_load_state`] to determine when the asset is
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/// effectively loaded and available in the [`Assets`] collection.
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#[must_use = "not using the returned strong handle may result in the unexpected release of the asset"]
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#[must_use = "not using the returned strong handle may result in the unexpected release of the asset"]
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pub fn load<'a, T: Asset, P: Into<AssetPath<'a>>>(&self, path: P) -> Handle<T> {
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pub fn load<'a, T: Asset, P: Into<AssetPath<'a>>>(&self, path: P) -> Handle<T> {
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self.load_untyped(path).typed()
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self.load_untyped(path).typed()
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