Add iOS to synchronous_pipeline_compilation docs (#12694)

iOS uses Metal, so it has the same limitation as macOS, presumably.
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@ -88,7 +88,7 @@ use std::{
pub struct RenderPlugin {
pub render_creation: RenderCreation,
/// If `true`, disables asynchronous pipeline compilation.
/// This has no effect on macOS, Wasm, or without the `multi-threaded` feature.
/// This has no effect on macOS, Wasm, iOS, or without the `multi-threaded` feature.
pub synchronous_pipeline_compilation: bool,
}