Fix skybox wrong alpha (#12888)

Fix https://github.com/bevyengine/bevy/issues/12740
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JMS55 2024-04-06 04:08:55 -04:00 committed by GitHub
parent ac91b19118
commit 9264850a1c
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@ -72,5 +72,6 @@ fn skybox_fragment(in: VertexOutput) -> @location(0) vec4<f32> {
let ray_direction = coords_to_ray_direction(in.position.xy, view.viewport);
// Cube maps are left-handed so we negate the z coordinate.
return textureSample(skybox, skybox_sampler, ray_direction * vec3(1.0, 1.0, -1.0)) * uniforms.brightness;
let out = textureSample(skybox, skybox_sampler, ray_direction * vec3(1.0, 1.0, -1.0));
return vec4(out.rgb * uniforms.brightness, out.a);
}