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Fix typo in SceneBundle
docs (#12645)
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@ -20,7 +20,7 @@ pub struct SceneInstance(InstanceId);
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/// A component bundle for a [`Scene`] root.
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/// A component bundle for a [`Scene`] root.
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///
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///
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/// The scene from `scene` will be spawn as a child of the entity with this component.
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/// The scene from `scene` will be spawned as a child of the entity with this component.
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/// Once it's spawned, the entity will have a [`SceneInstance`] component.
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/// Once it's spawned, the entity will have a [`SceneInstance`] component.
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#[derive(Default, Bundle)]
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#[derive(Default, Bundle)]
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pub struct SceneBundle {
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pub struct SceneBundle {
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