Fix typo in SceneBundle docs (#12645)

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A-Walrus 2024-03-22 22:25:15 +02:00 committed by GitHub
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@ -20,7 +20,7 @@ pub struct SceneInstance(InstanceId);
/// A component bundle for a [`Scene`] root. /// A component bundle for a [`Scene`] root.
/// ///
/// The scene from `scene` will be spawn as a child of the entity with this component. /// The scene from `scene` will be spawned as a child of the entity with this component.
/// Once it's spawned, the entity will have a [`SceneInstance`] component. /// Once it's spawned, the entity will have a [`SceneInstance`] component.
#[derive(Default, Bundle)] #[derive(Default, Bundle)]
pub struct SceneBundle { pub struct SceneBundle {