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https://github.com/bevyengine/bevy
synced 2024-11-22 04:33:37 +00:00
add ability to load .dds
, .tga
, and .jpeg
texture formats (#1038)
add ability to load `.dds`, `.tga`, and `.jpeg` texture formats
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parent
4a5bcccde2
commit
9239621ffc
4 changed files with 17 additions and 7 deletions
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@ -55,6 +55,9 @@ wgpu_trace = ["bevy_internal/wgpu_trace"]
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# Image format support for texture loading (PNG and HDR are enabled by default)
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hdr = ["bevy_internal/hdr"]
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png = ["bevy_internal/png"]
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dds = ["bevy_internal/dds"]
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tga = ["bevy_internal/tga"]
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jpeg = ["bevy_internal/jpeg"]
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# Audio format support (MP3 is enabled by default)
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flac = ["bevy_internal/flac"]
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@ -21,6 +21,9 @@ trace_chrome = [ "bevy_log/tracing-chrome" ]
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# Image format support for texture loading (PNG and HDR are enabled by default)
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hdr = ["bevy_render/hdr"]
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png = ["bevy_render/png"]
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dds = ["bevy_render/dds"]
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tga = ["bevy_render/tga"]
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jpeg = ["bevy_render/jpeg"]
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# Audio format support (MP3 is enabled by default)
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flac = ["bevy_audio/flac"]
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@ -53,3 +53,6 @@ shaderc = "0.7.0"
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[features]
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png = ["image/png"]
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hdr = ["image/hdr"]
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dds = ["image/dds"]
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tga = ["image/tga"]
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jpeg = ["image/jpeg"]
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@ -9,6 +9,8 @@ use bevy_utils::BoxedFuture;
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#[derive(Clone, Default)]
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pub struct ImageTextureLoader;
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const FILE_EXTENSIONS: &[&str] = &["png", "dds", "tga", "jpg", "jpeg"];
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impl AssetLoader for ImageTextureLoader {
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fn load<'a>(
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&'a self,
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@ -23,16 +25,15 @@ impl AssetLoader for ImageTextureLoader {
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let ext = load_context.path().extension().unwrap().to_str().unwrap();
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// NOTE: If more formats are added they can be added here.
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let img_format = if ext.eq_ignore_ascii_case("png") {
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image::ImageFormat::Png
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} else {
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panic!(
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let img_format = image::ImageFormat::from_extension(ext)
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.ok_or_else(|| {
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format!(
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"Unexpected image format {:?} for file {}, this is an error in `bevy_render`.",
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ext,
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load_context.path().display()
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)
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};
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})
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.unwrap();
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// Load the image in the expected format.
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// Some formats like PNG allow for R or RG textures too, so the texture
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@ -159,6 +160,6 @@ impl AssetLoader for ImageTextureLoader {
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}
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fn extensions(&self) -> &[&str] {
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&["png"]
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FILE_EXTENSIONS
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}
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}
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