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https://github.com/bevyengine/bevy
synced 2024-11-22 04:33:37 +00:00
remove "asset scopes" now that resources are separate from world
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parent
f6dd6a5ca9
commit
91a6c0d9db
9 changed files with 26 additions and 55 deletions
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@ -74,10 +74,8 @@ fn main() {
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}
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fn setup(world: &mut World, resources: &mut Resources) {
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let cube_handle = {
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let mut mesh_storage = resources.get_mut::<AssetStorage<Mesh>>().unwrap();
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mesh_storage.add(Mesh::load(MeshType::Cube))
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};
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let cube_handle = mesh_storage.add(Mesh::load(MeshType::Cube));
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world
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.build()
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@ -161,13 +161,9 @@ fn create_entities_builder_archetype(
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}
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fn setup(world: &mut World, resources: &mut Resources) {
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let cube = Mesh::load(MeshType::Cube);
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let plane = Mesh::load(MeshType::Plane { size: 10.0 });
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let (cube_handle, plane_handle) = {
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let mut mesh_storage = resources.get_mut::<AssetStorage<Mesh>>().unwrap();
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(mesh_storage.add(cube), mesh_storage.add(plane))
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};
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let cube_handle = mesh_storage.add(Mesh::load(MeshType::Cube));
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let plane_handle = mesh_storage.add(Mesh::load(MeshType::Plane { size: 10.0 }));
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// no-archetype precompile: 1.24 sec
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// archetype precompile: 1.07 sec
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@ -30,11 +30,8 @@ fn main() {
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}
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fn setup(world: &mut World, resources: &mut Resources) {
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let cube = Mesh::load(MeshType::Cube);
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let cube_handle = {
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let mut mesh_storage = resources.get_mut::<AssetStorage<Mesh>>().unwrap();
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mesh_storage.add(cube)
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};
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let cube_handle = mesh_storage.add(Mesh::load(MeshType::Cube));
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world.insert(
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(),
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@ -23,9 +23,8 @@ fn build_rotator_system() -> Box<dyn Schedulable> {
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}
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fn setup(world: &mut World, resources: &mut Resources) {
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let cube = Mesh::load(MeshType::Cube);
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let mut mesh_storage = resources.get_mut::<AssetStorage<Mesh>>().unwrap();
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let cube_handle = mesh_storage.add(cube);
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let cube_handle = mesh_storage.add(Mesh::load(MeshType::Cube));
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world
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.build()
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@ -15,13 +15,9 @@ impl AppPlugin for ExamplePlugin {
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}
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pub fn setup(world: &mut World, resources: &mut Resources) {
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let cube = Mesh::load(MeshType::Cube);
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let plane = Mesh::load(MeshType::Plane { size: 10.0 });
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let (cube_handle, plane_handle) = {
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let mut mesh_storage = resources.get_mut::<AssetStorage<Mesh>>().unwrap();
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(mesh_storage.add(cube), mesh_storage.add(plane))
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};
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let cube_handle = mesh_storage.add(Mesh::load(MeshType::Cube));
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let plane_handle = mesh_storage.add(Mesh::load(MeshType::Plane { size: 10.0 }));
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world.build()
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// plane
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@ -5,13 +5,9 @@ fn main() {
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}
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fn setup(world: &mut World, resources: &mut Resources) {
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let cube = Mesh::load(MeshType::Cube);
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let plane = Mesh::load(MeshType::Plane { size: 10.0 });
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let (cube_handle, plane_handle) = {
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let mut mesh_storage = resources.get_mut::<AssetStorage<Mesh>>().unwrap();
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(mesh_storage.add(cube), mesh_storage.add(plane))
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};
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let cube_handle = mesh_storage.add(Mesh::load(MeshType::Cube));
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let plane_handle = mesh_storage.add(Mesh::load(MeshType::Plane { size: 10.0 }));
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world
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.build()
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@ -62,13 +62,9 @@ fn build_print_status_system() -> Box<dyn Schedulable> {
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}
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fn setup(world: &mut World, resources: &mut Resources) {
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let cube = Mesh::load(MeshType::Cube);
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let plane = Mesh::load(MeshType::Plane { size: 10.0 });
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let (cube_handle, plane_handle) = {
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let mut mesh_storage = resources.get_mut::<AssetStorage<Mesh>>().unwrap();
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(mesh_storage.add(cube), mesh_storage.add(plane))
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};
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let cube_handle = mesh_storage.add(Mesh::load(MeshType::Cube));
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let plane_handle = mesh_storage.add(Mesh::load(MeshType::Plane { size: 10.0 }));
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let mut builder = world
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.build()
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@ -5,18 +5,14 @@ fn main() {
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}
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fn setup(world: &mut World, resources: &mut Resources) {
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let cube_handle = {
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let mut mesh_storage = resources.get_mut::<AssetStorage<Mesh>>().unwrap();
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mesh_storage.add(Mesh::load(MeshType::Cube))
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};
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let cube_handle = mesh_storage.add(Mesh::load(MeshType::Cube));
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let texture_handle = {
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let mut texture_storage = resources.get_mut::<AssetStorage<Texture>>().unwrap();
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let texture = Texture::load(TextureType::Png(
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concat!(env!("CARGO_MANIFEST_DIR"), "/assets/temp_bevy_logo.png").to_string(),
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));
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texture_storage.add(texture)
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};
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let texture_handle = texture_storage.add(texture);
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world
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.build()
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@ -5,11 +5,8 @@ fn main() {
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}
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fn setup(world: &mut World, resources: &mut Resources) {
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let cube = Mesh::load(MeshType::Cube);
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let cube_handle = {
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let mut mesh_storage = resources.get_mut::<AssetStorage<Mesh>>().unwrap();
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mesh_storage.add(cube)
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};
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let cube_handle = mesh_storage.add(Mesh::load(MeshType::Cube));
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world
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.build()
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