Add bevy_render::texture::ImageSettings to prelude (#5566)

# Objective

In Bevy 0.8, the default filter mode was changed to linear (#4465). I believe this is a sensible default, but it's also very common to want to use point filtering (e.g. for pixel art games). 

## Solution

I am proposing including `bevy_render::texture::ImageSettings` in the Bevy prelude so it is more ergonomic to change the filtering in such cases.

---

## Changelog

### Added
- Added `bevy_render::texture::ImageSettings` to prelude.
This commit is contained in:
Peter Hebden 2022-08-04 22:09:52 +00:00
parent 765e8d7dca
commit 90d1dc8820

View file

@ -28,7 +28,7 @@ pub mod prelude {
mesh::{shape, Mesh},
render_resource::Shader,
spatial_bundle::SpatialBundle,
texture::Image,
texture::{Image, ImageSettings},
view::{ComputedVisibility, Msaa, Visibility, VisibilityBundle},
};
}