Added missing wgpu image render resources. (#3171)

# Objective
I need to queue my own textures up for font rendering(texture arrays) and I noticed a bunch of `ImageX`, like `ImageDataLayout`, were missing from the render resources exports.

## Solution
Add new exports to render resources.
This commit is contained in:
John 2021-11-22 19:49:48 +00:00
parent a7729319cc
commit 900acc6154

View file

@ -27,14 +27,15 @@ pub use wgpu::{
BlendFactor, BlendOperation, BlendState, BufferAddress, BufferBindingType, BufferSize, BlendFactor, BlendOperation, BlendState, BufferAddress, BufferBindingType, BufferSize,
BufferUsages, ColorTargetState, ColorWrites, CompareFunction, ComputePassDescriptor, BufferUsages, ColorTargetState, ColorWrites, CompareFunction, ComputePassDescriptor,
ComputePipelineDescriptor, DepthBiasState, DepthStencilState, Extent3d, Face, FilterMode, ComputePipelineDescriptor, DepthBiasState, DepthStencilState, Extent3d, Face, FilterMode,
FragmentState as RawFragmentState, FrontFace, IndexFormat, LoadOp, MultisampleState, FragmentState as RawFragmentState, FrontFace, ImageCopyBuffer, ImageCopyBufferBase,
Operations, PipelineLayout, PipelineLayoutDescriptor, PolygonMode, PrimitiveState, ImageCopyTexture, ImageCopyTextureBase, ImageDataLayout, ImageSubresourceRange, IndexFormat,
PrimitiveTopology, RenderPassColorAttachment, RenderPassDepthStencilAttachment, LoadOp, MultisampleState, Operations, Origin3d, PipelineLayout, PipelineLayoutDescriptor,
RenderPassDescriptor, RenderPipelineDescriptor as RawRenderPipelineDescriptor, PolygonMode, PrimitiveState, PrimitiveTopology, RenderPassColorAttachment,
SamplerDescriptor, ShaderModule, ShaderModuleDescriptor, ShaderSource, ShaderStages, RenderPassDepthStencilAttachment, RenderPassDescriptor,
StencilFaceState, StencilOperation, StencilState, StorageTextureAccess, TextureAspect, RenderPipelineDescriptor as RawRenderPipelineDescriptor, SamplerDescriptor, ShaderModule,
TextureDescriptor, TextureDimension, TextureFormat, TextureSampleType, TextureUsages, ShaderModuleDescriptor, ShaderSource, ShaderStages, StencilFaceState, StencilOperation,
TextureViewDescriptor, TextureViewDimension, VertexAttribute, StencilState, StorageTextureAccess, TextureAspect, TextureDescriptor, TextureDimension,
VertexBufferLayout as RawVertexBufferLayout, VertexFormat, VertexState as RawVertexState, TextureFormat, TextureSampleType, TextureUsages, TextureViewDescriptor, TextureViewDimension,
VertexStepMode, VertexAttribute, VertexBufferLayout as RawVertexBufferLayout, VertexFormat,
VertexState as RawVertexState, VertexStepMode,
}; };