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round_ties_up
fix (#9548)
# Objective `round_ties_up` checks the predicate: ```rust 0. <= value || value.fract() != 0.5 ``` which is meant to determine if the value is negative with a fractional part of `0.5`. However given a negative value, `fract` returns a negative fraction so the predicate is true for all numeric values and `ceil` is never called. ## Solution Changed the predicate to `value.fract() != -0.5` and added a test. Also improved the comments a bit.
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1 changed files with 20 additions and 6 deletions
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@ -366,9 +366,9 @@ pub fn ui_layout_system(
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}
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#[inline]
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/// Round `value` to the closest whole integer, with ties (values with a fractional part equal to 0.5) rounded towards positive infinity.
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/// Round `value` to the nearest whole integer, with ties (values with a fractional part equal to 0.5) rounded towards positive infinity.
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fn round_ties_up(value: f32) -> f32 {
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if 0. <= value || value.fract() != 0.5 {
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if value.fract() != -0.5 {
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// The `round` function rounds ties away from zero. For positive numbers "away from zero" is towards positive infinity.
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// So for all positive values, and negative values with a fractional part not equal to 0.5, `round` returns the correct result.
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value.round()
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@ -379,13 +379,27 @@ fn round_ties_up(value: f32) -> f32 {
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}
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#[inline]
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/// Rust `f32` only has support for rounding ties away from zero.
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/// When rounding the layout coordinates we need to round ties up, otherwise we can gain a pixel.
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/// For example consider a node with left and right bounds of -50.5 and 49.5 (width: 49.5 - (-50.5) == 100).
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/// After rounding left and right away from zero we get -51 and 50 (width: 50 - (-51) == 101), gaining a pixel.
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/// Rounds layout coordinates by rounding ties upwards.
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///
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/// Rounding ties up avoids gaining a pixel when rounding bounds that span from negative to positive.
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///
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/// Example: The width between bounds of -50.5 and 49.5 before rounding is 100, using:
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/// - `f32::round`: width becomes 101 (rounds to -51 and 50).
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/// - `round_ties_up`: width is 100 (rounds to -50 and 50).
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fn round_layout_coords(value: Vec2) -> Vec2 {
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Vec2 {
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x: round_ties_up(value.x),
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y: round_ties_up(value.y),
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}
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}
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#[cfg(test)]
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mod tests {
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use crate::layout::round_layout_coords;
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use bevy_math::vec2;
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#[test]
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fn round_layout_coords_must_round_ties_up() {
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assert_eq!(round_layout_coords(vec2(-50.5, 49.5)), vec2(-50., 50.));
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}
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}
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