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fix shader_material_glsl example (#9513)
# Objective - Since #9416, example shader_material_glsl is broken <img width="1280" alt="Screenshot 2023-08-20 at 21 08 41" src="https://github.com/bevyengine/bevy/assets/8672791/16bc15ee-a58c-4ec6-87a8-c3799a6df74a"> ## Solution - Apply the same function as other examples, but in glsl
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1 changed files with 11 additions and 2 deletions
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@ -17,7 +17,7 @@ layout(set = 0, binding = 0) uniform CameraViewProj {
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};
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struct Mesh {
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mat4 Model;
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mat3x4 Model;
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mat4 InverseTransposeModel;
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uint flags;
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};
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@ -30,9 +30,18 @@ layout(set = 2, binding = 0) readonly buffer _Meshes {
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};
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#endif // PER_OBJECT_BUFFER_BATCH_SIZE
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mat4 affine_to_square(mat3x4 affine) {
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return transpose(mat4(
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affine[0],
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affine[1],
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affine[2],
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vec4(0.0, 0.0, 0.0, 1.0)
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));
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}
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void main() {
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v_Uv = Vertex_Uv;
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gl_Position = ViewProj
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* Meshes[gl_InstanceIndex].Model
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* affine_to_square(Meshes[gl_InstanceIndex].Model)
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* vec4(Vertex_Position, 1.0);
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}
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