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update roadmap
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@ -36,14 +36,7 @@ Bevy is still in the _very_ stages of development. APIs can and will change. Imp
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## Planned Features
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* Physically Based Rendering
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* Load scenes from files
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* Editor (built using Bevy)
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* Live Plugin Reloading
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* GLTF model loading
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* Gamepad support
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* Networking
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* More Platforms: Android, iOS, Web
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See our [ROADMAP.md](~/ROADMAP.md) for the current list of planned features.
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## Getting Started
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ROADMAP.md
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ROADMAP.md
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# Bevy Roadmap
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Here is the current list of planned features. All items are sorted in approximate priority order, but actual implementation order will vary based on individual interest and/or funding.
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* UI Framework
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* Box model rendering
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* Use entity hierarchy for tree structure
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* Text
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* Styling
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* Rendering
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* Consider reworking current RenderGraph to be more graph-like
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* Textures
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* Physically based rendering
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* Skeletal animation
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* Macro to produce vertex buffer attributes (and maybe descriptors) from structs
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* Dynamic / user defined shaders
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* consider using shaderc-rs. but this introduces compile complexity and requires other C++ build systems
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* Physics
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* High level physics data types
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* Integrate with nphysics
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* Input
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* Keyboard and mouse events
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* Gamepad events
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* Assets
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* Load GLTF files
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* Scene
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* Define scene format
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* Load scenes from files (likely RON)
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* Plugins
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* Live plugin reloading
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* Editor
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* Editor <-> game communication protocol
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* Build UI using bevy UI framework
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* Consider supporting embedding parts of the editor directly into games
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* Consider supporting embedding parts of the editor directly into games
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* Physics
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* High level physics data types
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* Integrate with nphysics
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* Platform Support
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* Android
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* iOS
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* Web
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