Move sprite::Rect into bevy_math (#5686)

# Objective

Promote the `Rect` utility of `sprite::Rect`, which defines a rectangle
by its minimum and maximum corners, to the `bevy_math` crate to make it
available as a general math type to all crates without the need to
depend on the `bevy_sprite` crate.

Fixes #5575

## Solution

Move `sprite::Rect` into `bevy_math` and fix all uses.

Implement `Reflect` for `Rect` directly into the `bevy_reflect` crate by
having `bevy_reflect` depend on `bevy_math`. This looks like a new
dependency, but the `bevy_reflect` was "cheating" for other math types
by directly depending on `glam` to reflect other math types, thereby
giving the illusion that there was no dependency on `bevy_math`. In
practice conceptually Bevy's math types are reflected into the
`bevy_reflect` crate to avoid a dependency of that crate to a "lower
level" utility crate like `bevy_math` (which in turn would make
`bevy_reflect` be a dependency of most other crates, and increase the
risk of circular dependencies). So this change simply formalizes that
dependency in `Cargo.toml`.

The `Rect` struct is also augmented in this change with a collection of
utility methods to improve its usability. A few uses cases are updated
to use those new methods, resulting is more clear and concise syntax.

---

## Changelog

### Changed

- Moved the `sprite::Rect` type into `bevy_math`.

### Added

- Added several utility methods to the `math::Rect` type.

## Migration Guide

The `bevy::sprite::Rect` type moved to the math utility crate as
`bevy::math::Rect`. You should change your imports from `use
bevy::sprite::Rect` to `use bevy::math::Rect`.
This commit is contained in:
Jerome Humbert 2022-09-02 12:35:23 +00:00
parent 5b0381655d
commit 8b7b44d839
15 changed files with 485 additions and 81 deletions

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@ -10,3 +10,4 @@ keywords = ["bevy"]
[dependencies]
glam = { version = "0.21", features = ["serde", "bytemuck"] }
serde = "1"

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@ -6,12 +6,16 @@
#![warn(missing_docs)]
mod rect;
pub use rect::Rect;
/// The `bevy_math` prelude.
pub mod prelude {
#[doc(hidden)]
pub use crate::{
BVec2, BVec3, BVec4, EulerRot, IVec2, IVec3, IVec4, Mat2, Mat3, Mat4, Quat, UVec2, UVec3,
UVec4, Vec2, Vec3, Vec4,
BVec2, BVec3, BVec4, EulerRot, IVec2, IVec3, IVec4, Mat2, Mat3, Mat4, Quat, Rect, UVec2,
UVec3, UVec4, Vec2, Vec3, Vec4,
};
}

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@ -0,0 +1,426 @@
use crate::Vec2;
use serde::{Deserialize, Serialize};
/// A rectangle defined by two opposite corners.
///
/// The rectangle is axis aligned, and defined by its minimum and maximum coordinates,
/// stored in `Rect::min` and `Rect::max`, respectively. The minimum/maximum invariant
/// must be upheld by the user when directly assigning the fields, otherwise some methods
/// produce invalid results. It is generally recommended to use one of the constructor
/// methods instead, which will ensure this invariant is met, unless you already have
/// the minimum and maximum corners.
#[repr(C)]
#[derive(Default, Clone, Copy, Debug, Serialize, Deserialize, PartialEq)]
pub struct Rect {
/// The minimum corner point of the rect.
pub min: Vec2,
/// The maximum corner point of the rect.
pub max: Vec2,
}
impl Rect {
/// Create a new rectangle from two corner points.
///
/// The two points do not need to be the minimum and/or maximum corners.
/// They only need to be two opposite corners.
///
/// # Examples
///
/// ```rust
/// # use bevy_math::Rect;
/// let r = Rect::new(0., 4., 10., 6.); // w=10 h=2
/// let r = Rect::new(2., 3., 5., -1.); // w=3 h=4
/// ```
#[inline]
pub fn new(x0: f32, y0: f32, x1: f32, y1: f32) -> Self {
Self::from_corners(Vec2::new(x0, y0), Vec2::new(x1, y1))
}
/// Create a new rectangle from two corner points.
///
/// The two points do not need to be the minimum and/or maximum corners.
/// They only need to be two opposite corners.
///
/// # Examples
///
/// ```rust
/// # use bevy_math::{Rect, Vec2};
/// // Unit rect from [0,0] to [1,1]
/// let r = Rect::from_corners(Vec2::ZERO, Vec2::ONE); // w=1 h=1
/// // Same; the points do not need to be ordered
/// let r = Rect::from_corners(Vec2::ONE, Vec2::ZERO); // w=1 h=1
/// ```
#[inline]
pub fn from_corners(p0: Vec2, p1: Vec2) -> Self {
Rect {
min: p0.min(p1),
max: p0.max(p1),
}
}
/// Create a new rectangle from its center and size.
///
/// # Panics
///
/// This method panics if any of the components of the size is negative.
///
/// # Examples
///
/// ```rust
/// # use bevy_math::{Rect, Vec2};
/// let r = Rect::from_center_size(Vec2::ZERO, Vec2::ONE); // w=1 h=1
/// assert!(r.min.abs_diff_eq(Vec2::splat(-0.5), 1e-5));
/// assert!(r.max.abs_diff_eq(Vec2::splat(0.5), 1e-5));
/// ```
#[inline]
pub fn from_center_size(origin: Vec2, size: Vec2) -> Self {
assert!(size.cmpge(Vec2::ZERO).all());
let half_size = size / 2.;
Self::from_center_half_size(origin, half_size)
}
/// Create a new rectangle from its center and half-size.
///
/// # Panics
///
/// This method panics if any of the components of the half-size is negative.
///
/// # Examples
///
/// ```rust
/// # use bevy_math::{Rect, Vec2};
/// let r = Rect::from_center_half_size(Vec2::ZERO, Vec2::ONE); // w=2 h=2
/// assert!(r.min.abs_diff_eq(Vec2::splat(-1.), 1e-5));
/// assert!(r.max.abs_diff_eq(Vec2::splat(1.), 1e-5));
/// ```
#[inline]
pub fn from_center_half_size(origin: Vec2, half_size: Vec2) -> Self {
assert!(half_size.cmpge(Vec2::ZERO).all());
Self {
min: origin - half_size,
max: origin + half_size,
}
}
/// Check if the rectangle is empty.
///
/// # Examples
///
/// ```rust
/// # use bevy_math::{Rect, Vec2};
/// let r = Rect::from_corners(Vec2::ZERO, Vec2::new(0., 1.)); // w=0 h=1
/// assert!(r.is_empty());
/// ```
#[inline]
pub fn is_empty(&self) -> bool {
self.min.cmpge(self.max).any()
}
/// Rectangle width (max.x - min.x).
///
/// # Examples
///
/// ```rust
/// # use bevy_math::Rect;
/// let r = Rect::new(0., 0., 5., 1.); // w=5 h=1
/// assert!((r.width() - 5.).abs() <= 1e-5);
/// ```
#[inline]
pub fn width(&self) -> f32 {
self.max.x - self.min.x
}
/// Rectangle height (max.y - min.y).
///
/// # Examples
///
/// ```rust
/// # use bevy_math::Rect;
/// let r = Rect::new(0., 0., 5., 1.); // w=5 h=1
/// assert!((r.height() - 1.).abs() <= 1e-5);
/// ```
#[inline]
pub fn height(&self) -> f32 {
self.max.y - self.min.y
}
/// Rectangle size.
///
/// # Examples
///
/// ```rust
/// # use bevy_math::{Rect, Vec2};
/// let r = Rect::new(0., 0., 5., 1.); // w=5 h=1
/// assert!(r.size().abs_diff_eq(Vec2::new(5., 1.), 1e-5));
/// ```
#[inline]
pub fn size(&self) -> Vec2 {
self.max - self.min
}
/// Rectangle half-size.
///
/// # Examples
///
/// ```rust
/// # use bevy_math::{Rect, Vec2};
/// let r = Rect::new(0., 0., 5., 1.); // w=5 h=1
/// assert!(r.half_size().abs_diff_eq(Vec2::new(2.5, 0.5), 1e-5));
/// ```
#[inline]
pub fn half_size(&self) -> Vec2 {
self.size() * 0.5
}
/// The center point of the rectangle.
///
/// # Examples
///
/// ```rust
/// # use bevy_math::{Rect, Vec2};
/// let r = Rect::new(0., 0., 5., 1.); // w=5 h=1
/// assert!(r.center().abs_diff_eq(Vec2::new(2.5, 0.5), 1e-5));
/// ```
#[inline]
pub fn center(&self) -> Vec2 {
(self.min + self.max) * 0.5
}
/// Check if a point lies within this rectangle, inclusive of its edges.
///
/// # Examples
///
/// ```rust
/// # use bevy_math::Rect;
/// let r = Rect::new(0., 0., 5., 1.); // w=5 h=1
/// assert!(r.contains(r.center()));
/// assert!(r.contains(r.min));
/// assert!(r.contains(r.max));
/// ```
#[inline]
pub fn contains(&self, point: Vec2) -> bool {
(point.cmpge(self.min) & point.cmple(self.max)).all()
}
/// Build a new rectangle formed of the union of this rectangle and another rectangle.
///
/// The union is the smallest rectangle enclosing both rectangles.
///
/// # Examples
///
/// ```rust
/// # use bevy_math::{Rect, Vec2};
/// let r1 = Rect::new(0., 0., 5., 1.); // w=5 h=1
/// let r2 = Rect::new(1., -1., 3., 3.); // w=2 h=4
/// let r = r1.union(r2);
/// assert!(r.min.abs_diff_eq(Vec2::new(0., -1.), 1e-5));
/// assert!(r.max.abs_diff_eq(Vec2::new(5., 3.), 1e-5));
/// ```
#[inline]
pub fn union(&self, other: Rect) -> Rect {
Rect {
min: self.min.min(other.min),
max: self.max.max(other.max),
}
}
/// Build a new rectangle formed of the union of this rectangle and a point.
///
/// The union is the smallest rectangle enclosing both the rectangle and the point. If the
/// point is already inside the rectangle, this method returns a copy of the rectangle.
///
/// # Examples
///
/// ```rust
/// # use bevy_math::{Rect, Vec2};
/// let r = Rect::new(0., 0., 5., 1.); // w=5 h=1
/// let u = r.union_point(Vec2::new(3., 6.));
/// assert!(u.min.abs_diff_eq(Vec2::ZERO, 1e-5));
/// assert!(u.max.abs_diff_eq(Vec2::new(5., 6.), 1e-5));
/// ```
#[inline]
pub fn union_point(&self, other: Vec2) -> Rect {
Rect {
min: self.min.min(other),
max: self.max.max(other),
}
}
/// Build a new rectangle formed of the intersection of this rectangle and another rectangle.
///
/// The intersection is the largest rectangle enclosed in both rectangles. If the intersection
/// is empty, this method returns an empty rectangle ([`Rect::is_empty()`] returns `true`), but
/// the actual values of [`Rect::min`] and [`Rect::max`] are implementation-dependent.
///
/// # Examples
///
/// ```rust
/// # use bevy_math::{Rect, Vec2};
/// let r1 = Rect::new(0., 0., 5., 1.); // w=5 h=1
/// let r2 = Rect::new(1., -1., 3., 3.); // w=2 h=4
/// let r = r1.intersect(r2);
/// assert!(r.min.abs_diff_eq(Vec2::new(1., 0.), 1e-5));
/// assert!(r.max.abs_diff_eq(Vec2::new(3., 1.), 1e-5));
/// ```
#[inline]
pub fn intersect(&self, other: Rect) -> Rect {
let mut r = Rect {
min: self.min.max(other.min),
max: self.max.min(other.max),
};
// Collapse min over max to enforce invariants and ensure e.g. width() or
// height() never return a negative value.
r.min = r.min.min(r.max);
r
}
/// Create a new rectangle with a constant inset.
///
/// The inset is the extra border on all sides. A positive inset produces a larger rectangle,
/// while a negative inset is allowed and produces a smaller rectangle. If the inset is negative
/// and its absolute value is larger than the rectangle half-size, the created rectangle is empty.
///
/// # Examples
///
/// ```rust
/// # use bevy_math::{Rect, Vec2};
/// let r = Rect::new(0., 0., 5., 1.); // w=5 h=1
/// let r2 = r.inset(3.); // w=11 h=7
/// assert!(r2.min.abs_diff_eq(Vec2::splat(-3.), 1e-5));
/// assert!(r2.max.abs_diff_eq(Vec2::new(8., 4.), 1e-5));
/// ```
#[inline]
pub fn inset(&self, inset: f32) -> Rect {
let mut r = Rect {
min: self.min - inset,
max: self.max + inset,
};
// Collapse min over max to enforce invariants and ensure e.g. width() or
// height() never return a negative value.
r.min = r.min.min(r.max);
r
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn well_formed() {
let r = Rect::from_center_size(Vec2::new(3., -5.), Vec2::new(8., 11.));
assert!(r.min.abs_diff_eq(Vec2::new(-1., -10.5), 1e-5));
assert!(r.max.abs_diff_eq(Vec2::new(7., 0.5), 1e-5));
assert!(r.center().abs_diff_eq(Vec2::new(3., -5.), 1e-5));
assert!((r.width() - 8.).abs() <= 1e-5);
assert!((r.height() - 11.).abs() <= 1e-5);
assert!(r.size().abs_diff_eq(Vec2::new(8., 11.), 1e-5));
assert!(r.half_size().abs_diff_eq(Vec2::new(4., 5.5), 1e-5));
assert!(r.contains(Vec2::new(3., -5.)));
assert!(r.contains(Vec2::new(-1., -10.5)));
assert!(r.contains(Vec2::new(-1., 0.5)));
assert!(r.contains(Vec2::new(7., -10.5)));
assert!(r.contains(Vec2::new(7., 0.5)));
assert!(!r.contains(Vec2::new(50., -5.)));
}
#[test]
fn rect_union() {
let r = Rect::from_center_size(Vec2::ZERO, Vec2::ONE); // [-0.5,-0.5] - [0.5,0.5]
// overlapping
let r2 = Rect {
min: Vec2::new(-0.8, 0.3),
max: Vec2::new(0.1, 0.7),
};
let u = r.union(r2);
assert!(u.min.abs_diff_eq(Vec2::new(-0.8, -0.5), 1e-5));
assert!(u.max.abs_diff_eq(Vec2::new(0.5, 0.7), 1e-5));
// disjoint
let r2 = Rect {
min: Vec2::new(-1.8, -0.5),
max: Vec2::new(-1.5, 0.3),
};
let u = r.union(r2);
assert!(u.min.abs_diff_eq(Vec2::new(-1.8, -0.5), 1e-5));
assert!(u.max.abs_diff_eq(Vec2::new(0.5, 0.5), 1e-5));
// included
let r2 = Rect::from_center_size(Vec2::ZERO, Vec2::splat(0.5));
let u = r.union(r2);
assert!(u.min.abs_diff_eq(r.min, 1e-5));
assert!(u.max.abs_diff_eq(r.max, 1e-5));
// including
let r2 = Rect::from_center_size(Vec2::ZERO, Vec2::splat(1.5));
let u = r.union(r2);
assert!(u.min.abs_diff_eq(r2.min, 1e-5));
assert!(u.max.abs_diff_eq(r2.max, 1e-5));
}
#[test]
fn rect_union_pt() {
let r = Rect::from_center_size(Vec2::ZERO, Vec2::ONE); // [-0.5,-0.5] - [0.5,0.5]
// inside
let v = Vec2::new(0.3, -0.2);
let u = r.union_point(v);
assert!(u.min.abs_diff_eq(r.min, 1e-5));
assert!(u.max.abs_diff_eq(r.max, 1e-5));
// outside
let v = Vec2::new(10., -3.);
let u = r.union_point(v);
assert!(u.min.abs_diff_eq(Vec2::new(-0.5, -3.), 1e-5));
assert!(u.max.abs_diff_eq(Vec2::new(10., 0.5), 1e-5));
}
#[test]
fn rect_intersect() {
let r = Rect::from_center_size(Vec2::ZERO, Vec2::ONE); // [-0.5,-0.5] - [0.5,0.5]
// overlapping
let r2 = Rect {
min: Vec2::new(-0.8, 0.3),
max: Vec2::new(0.1, 0.7),
};
let u = r.intersect(r2);
assert!(u.min.abs_diff_eq(Vec2::new(-0.5, 0.3), 1e-5));
assert!(u.max.abs_diff_eq(Vec2::new(0.1, 0.5), 1e-5));
// disjoint
let r2 = Rect {
min: Vec2::new(-1.8, -0.5),
max: Vec2::new(-1.5, 0.3),
};
let u = r.intersect(r2);
assert!(u.is_empty());
assert!(u.width() <= 1e-5);
// included
let r2 = Rect::from_center_size(Vec2::ZERO, Vec2::splat(0.5));
let u = r.intersect(r2);
assert!(u.min.abs_diff_eq(r2.min, 1e-5));
assert!(u.max.abs_diff_eq(r2.max, 1e-5));
// including
let r2 = Rect::from_center_size(Vec2::ZERO, Vec2::splat(1.5));
let u = r.intersect(r2);
assert!(u.min.abs_diff_eq(r.min, 1e-5));
assert!(u.max.abs_diff_eq(r.max, 1e-5));
}
#[test]
fn rect_inset() {
let r = Rect::from_center_size(Vec2::ZERO, Vec2::ONE); // [-0.5,-0.5] - [0.5,0.5]
let r2 = r.inset(0.3);
assert!(r2.min.abs_diff_eq(Vec2::new(-0.8, -0.8), 1e-5));
assert!(r2.max.abs_diff_eq(Vec2::new(0.8, 0.8), 1e-5));
}
}

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@ -10,10 +10,11 @@ keywords = ["bevy"]
readme = "README.md"
[features]
bevy = ["glam", "smallvec"]
bevy = ["glam", "smallvec", "bevy_math"]
[dependencies]
# bevy
bevy_math = { path = "../bevy_math", version = "0.9.0-dev", optional = true }
bevy_reflect_derive = { path = "bevy_reflect_derive", version = "0.9.0-dev" }
bevy_utils = { path = "../bevy_utils", version = "0.9.0-dev" }
bevy_ptr = { path = "../bevy_ptr", version = "0.9.0-dev" }

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@ -0,0 +1,14 @@
use crate as bevy_reflect;
use crate::prelude::ReflectDefault;
use crate::reflect::Reflect;
use crate::{ReflectDeserialize, ReflectSerialize};
use bevy_math::{Rect, Vec2};
use bevy_reflect_derive::impl_reflect_struct;
impl_reflect_struct!(
#[reflect(Debug, PartialEq, Serialize, Deserialize, Default)]
struct Rect {
min: Vec2,
max: Vec2,
}
);

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@ -15,12 +15,16 @@ mod type_uuid;
mod impls {
#[cfg(feature = "glam")]
mod glam;
#[cfg(feature = "bevy_math")]
mod rect;
#[cfg(feature = "smallvec")]
mod smallvec;
mod std;
#[cfg(feature = "glam")]
pub use self::glam::*;
#[cfg(feature = "bevy_math")]
pub use self::rect::*;
#[cfg(feature = "smallvec")]
pub use self::smallvec::*;
pub use self::std::*;

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@ -1,6 +1,6 @@
use crate::{Rect, TextureAtlas};
use crate::TextureAtlas;
use bevy_asset::Assets;
use bevy_math::Vec2;
use bevy_math::{IVec2, Rect, Vec2};
use bevy_render::texture::{Image, TextureFormatPixelInfo};
use guillotiere::{size2, Allocation, AtlasAllocator};
@ -30,9 +30,8 @@ impl DynamicTextureAtlasBuilder {
if let Some(allocation) = allocation {
let atlas_texture = textures.get_mut(&texture_atlas.texture).unwrap();
self.place_texture(atlas_texture, allocation, texture);
let mut rect: Rect = allocation.rectangle.into();
rect.max.x -= self.padding as f32;
rect.max.y -= self.padding as f32;
let mut rect: Rect = to_rect(allocation.rectangle);
rect.max -= self.padding as f32;
Some(texture_atlas.add_texture(rect))
} else {
None
@ -86,12 +85,10 @@ impl DynamicTextureAtlasBuilder {
}
}
impl From<guillotiere::Rectangle> for Rect {
fn from(rectangle: guillotiere::Rectangle) -> Self {
fn to_rect(rectangle: guillotiere::Rectangle) -> Rect {
Rect {
min: Vec2::new(rectangle.min.x as f32, rectangle.min.y as f32),
max: Vec2::new(rectangle.max.x as f32, rectangle.max.y as f32),
}
min: IVec2::new(rectangle.min.x, rectangle.min.y).as_vec2(),
max: IVec2::new(rectangle.max.x, rectangle.max.y).as_vec2(),
}
}

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@ -1,7 +1,6 @@
mod bundle;
mod dynamic_texture_atlas_builder;
mod mesh2d;
mod rect;
mod render;
mod sprite;
mod texture_atlas;
@ -22,7 +21,6 @@ pub mod prelude {
pub use bundle::*;
pub use dynamic_texture_atlas_builder::*;
pub use mesh2d::*;
pub use rect::*;
pub use render::*;
pub use sprite::*;
pub use texture_atlas::*;

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@ -1,27 +0,0 @@
use bevy_math::Vec2;
use bevy_reflect::Reflect;
/// A rectangle defined by two points. There is no defined origin, so 0,0 could be anywhere
/// (top-left, bottom-left, etc)
#[repr(C)]
#[derive(Default, Clone, Copy, Debug, Reflect)]
pub struct Rect {
/// The beginning point of the rect
pub min: Vec2,
/// The ending point of the rect
pub max: Vec2,
}
impl Rect {
pub fn width(&self) -> f32 {
self.max.x - self.min.x
}
pub fn height(&self) -> f32 {
self.max.y - self.min.y
}
pub fn size(&self) -> Vec2 {
Vec2::new(self.width(), self.height())
}
}

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@ -2,7 +2,7 @@ use std::cmp::Ordering;
use crate::{
texture_atlas::{TextureAtlas, TextureAtlasSprite},
Rect, Sprite, SPRITE_SHADER_HANDLE,
Sprite, SPRITE_SHADER_HANDLE,
};
use bevy_asset::{AssetEvent, Assets, Handle, HandleId};
use bevy_core_pipeline::core_2d::Transparent2d;
@ -10,7 +10,7 @@ use bevy_ecs::{
prelude::*,
system::{lifetimeless::*, SystemParamItem},
};
use bevy_math::Vec2;
use bevy_math::{Rect, Vec2};
use bevy_reflect::Uuid;
use bevy_render::{
color::Color,

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@ -1,7 +1,7 @@
use crate::{Anchor, Rect};
use crate::Anchor;
use bevy_asset::Handle;
use bevy_ecs::component::Component;
use bevy_math::Vec2;
use bevy_math::{Rect, Vec2};
use bevy_reflect::{Reflect, TypeUuid};
use bevy_render::{color::Color, texture::Image};
use bevy_utils::HashMap;
@ -91,35 +91,32 @@ impl TextureAtlas {
offset: Vec2,
) -> TextureAtlas {
let mut sprites = Vec::new();
let mut x_padding = 0.0;
let mut y_padding = 0.0;
let mut current_padding = Vec2::ZERO;
for y in 0..rows {
if y > 0 {
y_padding = padding.y;
current_padding.y = padding.y;
}
for x in 0..columns {
if x > 0 {
x_padding = padding.x;
current_padding.x = padding.x;
}
let rect_min = Vec2::new(
(tile_size.x + x_padding) * x as f32 + offset.x,
(tile_size.y + y_padding) * y as f32 + offset.y,
);
let cell = Vec2::new(x as f32, y as f32);
let rect_min = (tile_size + current_padding) * cell + offset;
sprites.push(Rect {
min: rect_min,
max: Vec2::new(rect_min.x + tile_size.x, rect_min.y + tile_size.y),
max: rect_min + tile_size,
});
}
}
let grid_size = Vec2::new(columns as f32, rows as f32);
TextureAtlas {
size: Vec2::new(
((tile_size.x + x_padding) * columns as f32) - x_padding,
((tile_size.y + y_padding) * rows as f32) - y_padding,
),
size: ((tile_size + current_padding) * grid_size) - current_padding,
textures: sprites,
texture,
texture_handles: None,

View file

@ -1,6 +1,6 @@
use bevy_asset::{Assets, Handle};
use bevy_log::{debug, error, warn};
use bevy_math::Vec2;
use bevy_math::{Rect, Vec2};
use bevy_render::{
render_resource::{Extent3d, TextureDimension, TextureFormat},
texture::{Image, TextureFormatPixelInfo},
@ -12,7 +12,7 @@ use rectangle_pack::{
};
use thiserror::Error;
use crate::{texture_atlas::TextureAtlas, Rect};
use crate::texture_atlas::TextureAtlas;
#[derive(Debug, Error)]
pub enum TextureAtlasBuilderError {

View file

@ -9,7 +9,7 @@ use crate::{prelude::UiCameraConfig, CalculatedClip, Node, UiColor, UiImage};
use bevy_app::prelude::*;
use bevy_asset::{load_internal_asset, AssetEvent, Assets, Handle, HandleUntyped};
use bevy_ecs::prelude::*;
use bevy_math::{Mat4, Vec2, Vec3, Vec4Swizzles};
use bevy_math::{Mat4, Rect, Vec2, Vec3, Vec4Swizzles};
use bevy_reflect::TypeUuid;
use bevy_render::{
camera::{Camera, CameraProjection, OrthographicProjection, WindowOrigin},
@ -23,7 +23,7 @@ use bevy_render::{
view::{ComputedVisibility, ExtractedView, ViewUniforms},
Extract, RenderApp, RenderStage,
};
use bevy_sprite::{Rect, SpriteAssetEvents, TextureAtlas};
use bevy_sprite::{SpriteAssetEvents, TextureAtlas};
use bevy_text::{DefaultTextPipeline, Text};
use bevy_transform::components::GlobalTransform;
use bevy_utils::FloatOrd;
@ -204,7 +204,7 @@ pub fn extract_uinodes(
extracted_uinodes.uinodes.push(ExtractedUiNode {
transform: transform.compute_matrix(),
color: color.0,
rect: bevy_sprite::Rect {
rect: Rect {
min: Vec2::ZERO,
max: uinode.size,
},

View file

@ -2,7 +2,7 @@ use crate::{Size, UiRect};
use bevy_asset::Handle;
use bevy_derive::{Deref, DerefMut};
use bevy_ecs::{prelude::Component, reflect::ReflectComponent};
use bevy_math::Vec2;
use bevy_math::{Rect, Vec2};
use bevy_reflect::prelude::*;
use bevy_render::{
color::Color,
@ -408,5 +408,5 @@ impl From<Handle<Image>> for UiImage {
#[reflect(Component)]
pub struct CalculatedClip {
/// The rect of the clip
pub clip: bevy_sprite::Rect,
pub clip: Rect,
}

View file

@ -9,8 +9,7 @@ use bevy_ecs::{
system::{Commands, Query},
};
use bevy_hierarchy::{Children, Parent};
use bevy_math::Vec2;
use bevy_sprite::Rect;
use bevy_math::Rect;
use bevy_transform::components::{GlobalTransform, Transform};
/// The resolution of `Z` values for UI
@ -109,18 +108,8 @@ fn update_clipping(
Overflow::Visible => clip,
Overflow::Hidden => {
let node_center = global_transform.translation().truncate();
let node_rect = Rect {
min: node_center - node.size / 2.,
max: node_center + node.size / 2.,
};
if let Some(clip) = clip {
Some(Rect {
min: Vec2::max(clip.min, node_rect.min),
max: Vec2::min(clip.max, node_rect.max),
})
} else {
Some(node_rect)
}
let node_rect = Rect::from_center_size(node_center, node.size);
Some(clip.map_or(node_rect, |c| c.intersect(node_rect)))
}
};