mirror of
https://github.com/bevyengine/bevy
synced 2024-11-10 07:04:33 +00:00
change breakout to use FixedTime::period (#8076)
This commit is contained in:
parent
7c4a0eb768
commit
8a2502ce0f
1 changed files with 7 additions and 8 deletions
|
@ -6,9 +6,6 @@ use bevy::{
|
|||
sprite::MaterialMesh2dBundle,
|
||||
};
|
||||
|
||||
// Defines the amount of time that should elapse between each physics step.
|
||||
const TIME_STEP: f32 = 1.0 / 60.0;
|
||||
|
||||
// These constants are defined in `Transform` units.
|
||||
// Using the default 2D camera they correspond 1:1 with screen pixels.
|
||||
const PADDLE_SIZE: Vec3 = Vec3::new(120.0, 20.0, 0.0);
|
||||
|
@ -70,7 +67,7 @@ fn main() {
|
|||
.in_schedule(CoreSchedule::FixedUpdate),
|
||||
)
|
||||
// Configure how frequently our gameplay systems are run
|
||||
.insert_resource(FixedTime::new_from_secs(TIME_STEP))
|
||||
.insert_resource(FixedTime::new_from_secs(1.0 / 60.0))
|
||||
.add_system(update_scoreboard)
|
||||
.add_system(bevy::window::close_on_esc)
|
||||
.run();
|
||||
|
@ -315,6 +312,7 @@ fn setup(
|
|||
fn move_paddle(
|
||||
keyboard_input: Res<Input<KeyCode>>,
|
||||
mut query: Query<&mut Transform, With<Paddle>>,
|
||||
time_step: Res<FixedTime>,
|
||||
) {
|
||||
let mut paddle_transform = query.single_mut();
|
||||
let mut direction = 0.0;
|
||||
|
@ -328,7 +326,8 @@ fn move_paddle(
|
|||
}
|
||||
|
||||
// Calculate the new horizontal paddle position based on player input
|
||||
let new_paddle_position = paddle_transform.translation.x + direction * PADDLE_SPEED * TIME_STEP;
|
||||
let new_paddle_position =
|
||||
paddle_transform.translation.x + direction * PADDLE_SPEED * time_step.period.as_secs_f32();
|
||||
|
||||
// Update the paddle position,
|
||||
// making sure it doesn't cause the paddle to leave the arena
|
||||
|
@ -338,10 +337,10 @@ fn move_paddle(
|
|||
paddle_transform.translation.x = new_paddle_position.clamp(left_bound, right_bound);
|
||||
}
|
||||
|
||||
fn apply_velocity(mut query: Query<(&mut Transform, &Velocity)>) {
|
||||
fn apply_velocity(mut query: Query<(&mut Transform, &Velocity)>, time_step: Res<FixedTime>) {
|
||||
for (mut transform, velocity) in &mut query {
|
||||
transform.translation.x += velocity.x * TIME_STEP;
|
||||
transform.translation.y += velocity.y * TIME_STEP;
|
||||
transform.translation.x += velocity.x * time_step.period.as_secs_f32();
|
||||
transform.translation.y += velocity.y * time_step.period.as_secs_f32();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue