Derive same attributes as MainEntity for RenderEntity (#16191)

Spotted while working on updating bevy_egui.

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Thierry Berger 2024-10-31 15:56:27 +01:00 committed by GitHub
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@ -125,7 +125,7 @@ pub struct SyncToRenderWorld;
/// Component added on the main world entities that are synced to the Render World in order to keep track of the corresponding render world entity. /// Component added on the main world entities that are synced to the Render World in order to keep track of the corresponding render world entity.
/// ///
/// Can also be used as a newtype wrapper for render world entities. /// Can also be used as a newtype wrapper for render world entities.
#[derive(Component, Deref, Clone, Debug, Copy)] #[derive(Component, Deref, Copy, Clone, Debug, Eq, Hash, PartialEq)]
pub struct RenderEntity(Entity); pub struct RenderEntity(Entity);
impl RenderEntity { impl RenderEntity {
#[inline] #[inline]