diff --git a/crates/bevy_image/src/image.rs b/crates/bevy_image/src/image.rs index 71c98ed772..21994328f0 100644 --- a/crates/bevy_image/src/image.rs +++ b/crates/bevy_image/src/image.rs @@ -1014,7 +1014,7 @@ impl Image { /// If you are working with a 32-bit integer [`TextureFormat`], the value will be /// inaccurate (as `f32` does not have enough bits to represent it exactly). /// - /// Single channel (R) formats are assumed to represent greyscale, so the value + /// Single channel (R) formats are assumed to represent grayscale, so the value /// will be copied to all three RGB channels in the resulting [`Color`]. /// /// Other [`TextureFormat`]s are unsupported, such as: diff --git a/crates/bevy_pbr/src/pbr_material.rs b/crates/bevy_pbr/src/pbr_material.rs index 830e5e284f..8553397758 100644 --- a/crates/bevy_pbr/src/pbr_material.rs +++ b/crates/bevy_pbr/src/pbr_material.rs @@ -599,7 +599,7 @@ pub struct StandardMaterial { /// The depth map used for [parallax mapping]. /// - /// It is a greyscale image where white represents bottom and black the top. + /// It is a grayscale image where white represents bottom and black the top. /// If this field is set, bevy will apply [parallax mapping]. /// Parallax mapping, unlike simple normal maps, will move the texture /// coordinate according to the current perspective, diff --git a/examples/3d/deferred_rendering.rs b/examples/3d/deferred_rendering.rs index b49469340d..6a447b92d1 100644 --- a/examples/3d/deferred_rendering.rs +++ b/examples/3d/deferred_rendering.rs @@ -241,7 +241,7 @@ fn setup_parallax( perceptual_roughness: 0.4, base_color_texture: Some(asset_server.load("textures/parallax_example/cube_color.png")), normal_map_texture: Some(normal_handle), - // The depth map is a greyscale texture where black is the highest level and + // The depth map is a grayscale texture where black is the highest level and // white the lowest. depth_map: Some(asset_server.load("textures/parallax_example/cube_depth.png")), parallax_depth_scale: 0.09, diff --git a/examples/3d/parallax_mapping.rs b/examples/3d/parallax_mapping.rs index be97bf6eaf..f21d5c7137 100644 --- a/examples/3d/parallax_mapping.rs +++ b/examples/3d/parallax_mapping.rs @@ -253,7 +253,7 @@ fn setup( perceptual_roughness: 0.4, base_color_texture: Some(asset_server.load("textures/parallax_example/cube_color.png")), normal_map_texture: Some(normal_handle), - // The depth map is a greyscale texture where black is the highest level and + // The depth map is a grayscale texture where black is the highest level and // white the lowest. depth_map: Some(asset_server.load("textures/parallax_example/cube_depth.png")), parallax_depth_scale,