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Reorganize SystemParamBuilder docs and examples. (#15102)
# Objective Improve the documentation of `SystemParamBuilder`. Not all builder types have documentation, and the documentation is spread around and not linked together well. ## Solution Reorganize `SystemParamBuilder` docs and examples. All builder types now have their own examples, and the list of builder types is linked from the `SystemParamBuilder` trait. Add some examples to `FilteredEntityRef` and `FilteredEntityMut` so that `QueryParamBuilder` can reference them.
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commit
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4 changed files with 304 additions and 96 deletions
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@ -4,8 +4,7 @@ use crate::{
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prelude::QueryBuilder,
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query::{QueryData, QueryFilter, QueryState},
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system::{
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system_param::{DynSystemParam, DynSystemParamState, Local, ParamSet, SystemParam},
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Query, SystemMeta,
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DynSystemParam, DynSystemParamState, Local, ParamSet, Query, SystemMeta, SystemParam,
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},
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world::{FromWorld, World},
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};
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@ -13,66 +12,85 @@ use core::fmt::Debug;
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use super::{init_query_param, Res, ResMut, Resource, SystemState};
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/// A builder that can create a [`SystemParam`]
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/// A builder that can create a [`SystemParam`].
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///
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/// ```
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/// # use bevy_ecs::prelude::*;
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/// # use bevy_ecs_macros::SystemParam;
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/// # use bevy_ecs::system::{RunSystemOnce, ParamBuilder, LocalBuilder, QueryParamBuilder};
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/// #
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/// # #[derive(Component)]
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/// # struct A;
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/// #
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/// # #[derive(Component)]
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/// # struct B;
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/// #
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/// # use bevy_ecs::{
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/// # prelude::*,
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/// # system::{SystemParam, ParamBuilder},
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/// # };
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/// # #[derive(Resource)]
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/// # struct R;
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/// #
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/// # #[derive(SystemParam)]
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/// # struct MyParam;
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/// #
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/// # let mut world = World::new();
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/// # world.insert_resource(R);
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/// #
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/// fn my_system(res: Res<R>, query: Query<&A>, param: MyParam) {
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/// // ...
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/// fn some_system(param: MyParam) {}
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///
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/// fn build_system(builder: impl SystemParamBuilder<MyParam>) {
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/// let mut world = World::new();
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/// // To build a system, create a tuple of `SystemParamBuilder`s
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/// // with a builder for each parameter.
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/// // Note that the builder for a system must be a tuple,
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/// // even if there is only one parameter.
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/// (builder,)
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/// .build_state(&mut world)
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/// .build_system(some_system);
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/// }
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///
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/// // To build a system, create a tuple of `SystemParamBuilder`s with a builder for each param.
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/// // `ParamBuilder` can be used to build a parameter using its default initialization,
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/// // and has helper methods to create typed builders.
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/// let system = (
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/// ParamBuilder,
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/// ParamBuilder::query::<&A>(),
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/// ParamBuilder::of::<MyParam>(),
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/// )
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/// .build_state(&mut world)
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/// .build_system(my_system);
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///
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/// // Other implementations of `SystemParamBuilder` can be used to configure the parameters.
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/// let system = (
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/// ParamBuilder,
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/// QueryParamBuilder::new::<&A, ()>(|builder| {
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/// builder.with::<B>();
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/// }),
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/// ParamBuilder,
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/// )
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/// .build_state(&mut world)
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/// .build_system(my_system);
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///
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/// fn single_parameter_system(local: Local<u64>) {
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/// // ...
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/// fn build_closure_system_infer(builder: impl SystemParamBuilder<MyParam>) {
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/// let mut world = World::new();
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/// // Closures can be used in addition to named functions.
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/// // If a closure is used, the parameter types must all be inferred
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/// // from the builders, so you cannot use plain `ParamBuilder`.
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/// (builder, ParamBuilder::resource())
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/// .build_state(&mut world)
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/// .build_system(|param, res| {
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/// let param: MyParam = param;
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/// let res: Res<R> = res;
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/// });
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/// }
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///
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/// // Note that the builder for a system must be a tuple, even if there is only one parameter.
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/// let system = (LocalBuilder(2),)
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/// .build_state(&mut world)
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/// .build_system(single_parameter_system);
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///
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/// world.run_system_once(system);
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/// fn build_closure_system_explicit(builder: impl SystemParamBuilder<MyParam>) {
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/// let mut world = World::new();
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/// // Alternately, you can provide all types in the closure
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/// // parameter list and call `build_any_system()`.
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/// (builder, ParamBuilder)
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/// .build_state(&mut world)
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/// .build_any_system(|param: MyParam, res: Res<R>| {});
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/// }
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/// ```
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///
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/// See the documentation for individual builders for more examples.
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///
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/// # List of Builders
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///
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/// [`ParamBuilder`] can be used for parameters that don't require any special building.
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/// Using a `ParamBuilder` will build the system parameter the same way it would be initialized in an ordinary system.
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///
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/// `ParamBuilder` also provides factory methods that return a `ParamBuilder` typed as `impl SystemParamBuilder<P>`
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/// for common system parameters that can be used to guide closure parameter inference.
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///
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/// [`QueryParamBuilder`] can build a [`Query`] to add additional filters,
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/// or to configure the components available to [`FilteredEntityRef`](crate::world::FilteredEntityRef) or [`FilteredEntityMut`](crate::world::FilteredEntityMut).
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/// You can also use a [`QueryState`] to build a [`Query`].
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///
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/// [`LocalBuilder`] can build a [`Local`] to supply the initial value for the `Local`.
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///
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/// [`DynParamBuilder`] can build a [`DynSystemParam`] to determine the type of the inner parameter,
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/// and to supply any `SystemParamBuilder` it needs.
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///
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/// Tuples of builders can build tuples of parameters, one builder for each element.
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/// Note that since systems require a tuple as a parameter, the outer builder for a system will always be a tuple.
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///
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/// A [`Vec`] of builders can build a `Vec` of parameters, one builder for each element.
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///
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/// A [`ParamSetBuilder`] can build a [`ParamSet`].
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/// This can wrap either a tuple or a `Vec`, one builder for each element.
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///
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/// A custom system param created with `#[derive(SystemParam)]` can be buildable if it includes a `#[system_param(builder)]` attribute.
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/// See [the documentation for `SystemParam` derives](SystemParam#builders).
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///
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/// # Safety
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///
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/// The implementor must ensure the following is true.
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@ -97,6 +115,44 @@ pub unsafe trait SystemParamBuilder<P: SystemParam>: Sized {
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}
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/// A [`SystemParamBuilder`] for any [`SystemParam`] that uses its default initialization.
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///
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/// ## Example
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///
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/// ```
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/// # use bevy_ecs::{
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/// # prelude::*,
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/// # system::{SystemParam, ParamBuilder},
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/// # };
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/// #
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/// # #[derive(Component)]
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/// # struct A;
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/// #
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/// # #[derive(Resource)]
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/// # struct R;
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/// #
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/// # #[derive(SystemParam)]
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/// # struct MyParam;
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/// #
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/// # let mut world = World::new();
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/// # world.insert_resource(R);
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/// #
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/// fn my_system(res: Res<R>, param: MyParam, query: Query<&A>) {
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/// // ...
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/// }
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///
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/// let system = (
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/// // A plain ParamBuilder can build any parameter type.
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/// ParamBuilder,
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/// // The `of::<P>()` method returns a `ParamBuilder`
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/// // typed as `impl SystemParamBuilder<P>`.
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/// ParamBuilder::of::<MyParam>(),
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/// // The other factory methods return typed builders
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/// // for common parameter types.
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/// ParamBuilder::query::<&A>(),
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/// )
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/// .build_state(&mut world)
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/// .build_system(my_system);
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/// ```
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#[derive(Default, Debug, Copy, Clone)]
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pub struct ParamBuilder;
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@ -153,6 +209,45 @@ unsafe impl<'w, 's, D: QueryData + 'static, F: QueryFilter + 'static>
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}
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/// A [`SystemParamBuilder`] for a [`Query`].
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/// This takes a closure accepting an `&mut` [`QueryBuilder`] and uses the builder to construct the query's state.
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/// This can be used to add additional filters,
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/// or to configure the components available to [`FilteredEntityRef`](crate::world::FilteredEntityRef) or [`FilteredEntityMut`](crate::world::FilteredEntityMut).
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///
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/// ## Example
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///
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/// ```
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/// # use bevy_ecs::{
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/// # prelude::*,
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/// # system::{SystemParam, QueryParamBuilder},
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/// # };
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/// #
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/// # #[derive(Component)]
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/// # struct Player;
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/// #
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/// # let mut world = World::new();
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/// let system = (QueryParamBuilder::new(|builder| {
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/// builder.with::<Player>();
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/// }),)
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/// .build_state(&mut world)
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/// .build_system(|query: Query<()>| {
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/// for _ in &query {
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/// // This only includes entities with an `Player` component.
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/// }
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/// });
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///
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/// // When collecting multiple builders into a `Vec`,
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/// // use `new_box()` to erase the closure type.
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/// let system = (vec![
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/// QueryParamBuilder::new_box(|builder| {
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/// builder.with::<Player>();
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/// }),
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/// QueryParamBuilder::new_box(|builder| {
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/// builder.without::<Player>();
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/// }),
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/// ],)
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/// .build_state(&mut world)
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/// .build_system(|query: Vec<Query<()>>| {});
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/// ```
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pub struct QueryParamBuilder<T>(T);
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impl<T> QueryParamBuilder<T> {
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@ -229,7 +324,74 @@ unsafe impl<P: SystemParam, B: SystemParamBuilder<P>> SystemParamBuilder<Vec<P>>
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/// A [`SystemParamBuilder`] for a [`ParamSet`].
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///
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/// To build a [`ParamSet`] with a tuple of system parameters, pass a tuple of matching [`SystemParamBuilder`]s.
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/// To build a [`ParamSet`] with a `Vec` of system parameters, pass a `Vec` of matching [`SystemParamBuilder`]s.
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/// To build a [`ParamSet`] with a [`Vec`] of system parameters, pass a `Vec` of matching [`SystemParamBuilder`]s.
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///
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/// # Examples
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///
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/// ```
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/// # use bevy_ecs::{prelude::*, system::*};
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/// #
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/// # #[derive(Component)]
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/// # struct Health;
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/// #
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/// # #[derive(Component)]
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/// # struct Enemy;
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/// #
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/// # #[derive(Component)]
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/// # struct Ally;
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/// #
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/// # let mut world = World::new();
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/// #
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/// let system = (ParamSetBuilder((
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/// QueryParamBuilder::new(|builder| {
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/// builder.with::<Enemy>();
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/// }),
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/// QueryParamBuilder::new(|builder| {
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/// builder.with::<Ally>();
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/// }),
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/// ParamBuilder,
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/// )),)
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/// .build_state(&mut world)
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/// .build_system(buildable_system_with_tuple);
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/// # world.run_system_once(system);
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///
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/// fn buildable_system_with_tuple(
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/// mut set: ParamSet<(Query<&mut Health>, Query<&mut Health>, &World)>,
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/// ) {
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/// // The first parameter is built from the first builder,
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/// // so this will iterate over enemies.
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/// for mut health in set.p0().iter_mut() {}
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/// // And the second parameter is built from the second builder,
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/// // so this will iterate over allies.
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/// for mut health in set.p1().iter_mut() {}
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/// // Parameters that don't need special building can use `ParamBuilder`.
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/// let entities = set.p2().entities();
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/// }
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///
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/// let system = (ParamSetBuilder(vec![
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/// QueryParamBuilder::new_box(|builder| {
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/// builder.with::<Enemy>();
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/// }),
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/// QueryParamBuilder::new_box(|builder| {
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/// builder.with::<Ally>();
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/// }),
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/// ]),)
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/// .build_state(&mut world)
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/// .build_system(buildable_system_with_vec);
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/// # world.run_system_once(system);
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///
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/// fn buildable_system_with_vec(mut set: ParamSet<Vec<Query<&mut Health>>>) {
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/// // As with tuples, the first parameter is built from the first builder,
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/// // so this will iterate over enemies.
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/// for mut health in set.get_mut(0).iter_mut() {}
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/// // And the second parameter is built from the second builder,
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/// // so this will iterate over allies.
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/// for mut health in set.get_mut(1).iter_mut() {}
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/// // You can iterate over the parameters either by index,
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/// // or using the `for_each` method.
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/// set.for_each(|mut query| for mut health in query.iter_mut() {});
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/// }
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/// ```
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pub struct ParamSetBuilder<T>(pub T);
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macro_rules! impl_param_set_builder_tuple {
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}
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/// A [`SystemParamBuilder`] for a [`DynSystemParam`].
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/// See the [`DynSystemParam`] docs for examples.
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pub struct DynParamBuilder<'a>(
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Box<dyn FnOnce(&mut World, &mut SystemMeta) -> DynSystemParamState + 'a>,
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);
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@ -331,6 +494,23 @@ unsafe impl<'a, 'w, 's> SystemParamBuilder<DynSystemParam<'w, 's>> for DynParamB
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/// A [`SystemParamBuilder`] for a [`Local`].
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/// The provided value will be used as the initial value of the `Local`.
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///
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/// ## Example
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///
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/// ```
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/// # use bevy_ecs::{
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/// # prelude::*,
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/// # system::{SystemParam, LocalBuilder, RunSystemOnce},
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/// # };
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/// #
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/// # let mut world = World::new();
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/// let system = (LocalBuilder(100),)
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/// .build_state(&mut world)
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/// .build_system(|local: Local<usize>| {
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/// assert_eq!(*local, 100);
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/// });
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/// # world.run_system_once(system);
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/// ```
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pub struct LocalBuilder<T>(pub T);
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// SAFETY: `Local` performs no world access.
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@ -99,7 +99,15 @@
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//! - [`Components`](crate::component::Components) (Provides Components metadata)
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//! - [`Entities`](crate::entity::Entities) (Provides Entities metadata)
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//! - All tuples between 1 to 16 elements where each element implements [`SystemParam`]
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//! - [`ParamSet`]
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//! - [`()` (unit primitive type)](https://doc.rust-lang.org/stable/std/primitive.unit.html)
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//!
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//! In addition, the following parameters can be used when constructing a dynamic system with [`SystemParamBuilder`],
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//! but will only provide an empty value when used with an ordinary system:
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//!
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//! - [`DynSystemParam`]
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//! - [`Vec<P>`] where `P: SystemParam`
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//! - [`ParamSet<Vec<P>>`] where `P: SystemParam`
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mod adapter_system;
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mod builder;
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@ -606,46 +606,6 @@ unsafe impl<'a, D: ReadOnlyQueryData + 'static, F: QueryFilter + 'static> ReadOn
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/// }
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/// # bevy_ecs::system::assert_is_system(event_system);
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/// ```
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///
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/// If you want to use `ParamSet` with a [`SystemParamBuilder`](crate::system::SystemParamBuilder), use [`ParamSetBuilder`](crate::system::ParamSetBuilder) and pass a builder for each param.
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/// ```
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/// # use bevy_ecs::{prelude::*, system::*};
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/// #
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/// # #[derive(Component)]
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/// # struct Health;
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/// #
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/// # #[derive(Component)]
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/// # struct Enemy;
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/// #
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/// # #[derive(Component)]
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/// # struct Ally;
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/// #
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/// let mut world = World::new();
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///
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/// let system = (ParamSetBuilder((
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/// QueryParamBuilder::new(|builder| {
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/// builder.with::<Enemy>();
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/// }),
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/// QueryParamBuilder::new(|builder| {
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/// builder.with::<Ally>();
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/// }),
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/// ParamBuilder,
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/// )),)
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/// .build_state(&mut world)
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/// .build_system(buildable_system);
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/// world.run_system_once(system);
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///
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/// fn buildable_system(mut set: ParamSet<(Query<&mut Health>, Query<&mut Health>, &World)>) {
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/// // The first parameter is built from the first builder,
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/// // so this will iterate over enemies.
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/// for mut health in set.p0().iter_mut() {}
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/// // And the second parameter is built from the second builder,
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/// // so this will iterate over allies.
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/// for mut health in set.p1().iter_mut() {}
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/// // Parameters that don't need special building can use `ParamBuilder`.
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/// let entities = set.p2().entities();
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/// }
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/// ```
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pub struct ParamSet<'w, 's, T: SystemParam> {
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param_states: &'s mut T::State,
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world: UnsafeWorldCell<'w>,
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@ -2124,22 +2084,22 @@ unsafe impl<T: ?Sized> ReadOnlySystemParam for PhantomData<T> {}
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/// # #[derive(Default, Resource)]
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/// # struct B;
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/// #
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/// let mut world = World::new();
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/// world.init_resource::<A>();
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/// world.init_resource::<B>();
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///
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/// # let mut world = World::new();
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/// # world.init_resource::<A>();
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/// # world.init_resource::<B>();
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/// #
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/// // If the inner parameter doesn't require any special building, use `ParamBuilder`.
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/// // Either specify the type parameter on `DynParamBuilder::new()` ...
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/// let system = (DynParamBuilder::new::<Res<A>>(ParamBuilder),)
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/// .build_state(&mut world)
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/// .build_system(expects_res_a);
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/// world.run_system_once(system);
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/// # world.run_system_once(system);
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///
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/// // ... or use a factory method on `ParamBuilder` that returns a specific type.
|
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/// let system = (DynParamBuilder::new(ParamBuilder::resource::<A>()),)
|
||||
/// .build_state(&mut world)
|
||||
/// .build_system(expects_res_a);
|
||||
/// world.run_system_once(system);
|
||||
/// # world.run_system_once(system);
|
||||
///
|
||||
/// fn expects_res_a(mut param: DynSystemParam) {
|
||||
/// // Use the `downcast` methods to retrieve the inner parameter.
|
||||
|
@ -2165,7 +2125,7 @@ unsafe impl<T: ?Sized> ReadOnlySystemParam for PhantomData<T> {}
|
|||
/// let local: Local<usize> = param.downcast::<Local<usize>>().unwrap();
|
||||
/// assert_eq!(*local, 10);
|
||||
/// });
|
||||
/// world.run_system_once(system);
|
||||
/// # world.run_system_once(system);
|
||||
/// ```
|
||||
pub struct DynSystemParam<'w, 's> {
|
||||
/// A `ParamState<T>` wrapping the state for the underlying system param.
|
||||
|
|
|
@ -1895,6 +1895,36 @@ impl<'w, 'a, T: Component> VacantEntry<'w, 'a, T> {
|
|||
}
|
||||
|
||||
/// Provides read-only access to a single entity and some of its components defined by the contained [`Access`].
|
||||
///
|
||||
/// To define the access when used as a [`QueryData`](crate::query::QueryData),
|
||||
/// use a [`QueryBuilder`](crate::query::QueryBuilder) or [`QueryParamBuilder`](crate::system::QueryParamBuilder).
|
||||
/// The `FilteredEntityRef` must be the entire `QueryData`, and not nested inside a tuple with other data.
|
||||
///
|
||||
/// ```
|
||||
/// # use bevy_ecs::{prelude::*, world::FilteredEntityRef};
|
||||
/// #
|
||||
/// # #[derive(Component)]
|
||||
/// # struct A;
|
||||
/// #
|
||||
/// # let mut world = World::new();
|
||||
/// # world.spawn(A);
|
||||
/// #
|
||||
/// // This gives the `FilteredEntityRef` access to `&A`.
|
||||
/// let mut query = QueryBuilder::<FilteredEntityRef>::new(&mut world)
|
||||
/// .data::<&A>()
|
||||
/// .build();
|
||||
///
|
||||
/// let filtered_entity: FilteredEntityRef = query.single(&mut world);
|
||||
/// let component: &A = filtered_entity.get().unwrap();
|
||||
///
|
||||
/// // Here `FilteredEntityRef` is nested in a tuple, so it does not have access to `&A`.
|
||||
/// let mut query = QueryBuilder::<(Entity, FilteredEntityRef)>::new(&mut world)
|
||||
/// .data::<&A>()
|
||||
/// .build();
|
||||
///
|
||||
/// let (_, filtered_entity) = query.single(&mut world);
|
||||
/// assert!(filtered_entity.get::<A>().is_none());
|
||||
/// ```
|
||||
#[derive(Clone)]
|
||||
pub struct FilteredEntityRef<'w> {
|
||||
entity: UnsafeEntityCell<'w>,
|
||||
|
@ -2136,6 +2166,36 @@ impl<'a> From<&'a EntityWorldMut<'_>> for FilteredEntityRef<'a> {
|
|||
}
|
||||
|
||||
/// Provides mutable access to a single entity and some of its components defined by the contained [`Access`].
|
||||
///
|
||||
/// To define the access when used as a [`QueryData`](crate::query::QueryData),
|
||||
/// use a [`QueryBuilder`](crate::query::QueryBuilder) or [`QueryParamBuilder`](crate::system::QueryParamBuilder).
|
||||
/// The `FilteredEntityMut` must be the entire `QueryData`, and not nested inside a tuple with other data.
|
||||
///
|
||||
/// ```
|
||||
/// # use bevy_ecs::{prelude::*, world::FilteredEntityMut};
|
||||
/// #
|
||||
/// # #[derive(Component)]
|
||||
/// # struct A;
|
||||
/// #
|
||||
/// # let mut world = World::new();
|
||||
/// # world.spawn(A);
|
||||
/// #
|
||||
/// // This gives the `FilteredEntityMut` access to `&mut A`.
|
||||
/// let mut query = QueryBuilder::<FilteredEntityMut>::new(&mut world)
|
||||
/// .data::<&mut A>()
|
||||
/// .build();
|
||||
///
|
||||
/// let mut filtered_entity: FilteredEntityMut = query.single_mut(&mut world);
|
||||
/// let component: Mut<A> = filtered_entity.get_mut().unwrap();
|
||||
///
|
||||
/// // Here `FilteredEntityMut` is nested in a tuple, so it does not have access to `&mut A`.
|
||||
/// let mut query = QueryBuilder::<(Entity, FilteredEntityMut)>::new(&mut world)
|
||||
/// .data::<&mut A>()
|
||||
/// .build();
|
||||
///
|
||||
/// let (_, mut filtered_entity) = query.single_mut(&mut world);
|
||||
/// assert!(filtered_entity.get_mut::<A>().is_none());
|
||||
/// ```
|
||||
pub struct FilteredEntityMut<'w> {
|
||||
entity: UnsafeEntityCell<'w>,
|
||||
access: Access<ComponentId>,
|
||||
|
|
Loading…
Reference in a new issue