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https://github.com/bevyengine/bevy
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Merge ScheduleRunnerSettings into ScheduleRunnerPlugin (#8585)
# Objective `ScheduleRunnerPlugin` was still configured via a resource, meaning users would be able to change the settings while the app is running, but the changes wouldn't have an effect. ## Solution Configure plugin directly --- ## Changelog - Changed: merged `ScheduleRunnerSettings` into `ScheduleRunnerPlugin` ## Migration Guide - instead of inserting the `ScheduleRunnerSettings` resource, configure the `ScheduleRunnerPlugin`
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3 changed files with 37 additions and 50 deletions
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@ -3,7 +3,6 @@ use crate::{
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plugin::Plugin,
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};
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use bevy_ecs::event::{Events, ManualEventReader};
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use bevy_ecs::prelude::Resource;
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use bevy_utils::{Duration, Instant};
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#[cfg(target_arch = "wasm32")]
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@ -13,7 +12,7 @@ use wasm_bindgen::{prelude::*, JsCast};
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/// Determines the method used to run an [`App`]'s [`Schedule`](bevy_ecs::schedule::Schedule).
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///
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/// It is used in the [`ScheduleRunnerSettings`].
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/// It is used in the [`ScheduleRunnerPlugin`].
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#[derive(Copy, Clone, Debug)]
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pub enum RunMode {
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/// Indicates that the [`App`]'s schedule should run repeatedly.
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@ -32,33 +31,6 @@ impl Default for RunMode {
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}
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}
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/// The configuration information for the [`ScheduleRunnerPlugin`].
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///
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/// It gets added as a [`Resource`](bevy_ecs::system::Resource) inside of the [`ScheduleRunnerPlugin`].
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#[derive(Copy, Clone, Default, Resource)]
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pub struct ScheduleRunnerSettings {
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/// Determines whether the [`Schedule`](bevy_ecs::schedule::Schedule) is run once or repeatedly.
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pub run_mode: RunMode,
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}
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impl ScheduleRunnerSettings {
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/// See [`RunMode::Once`].
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pub fn run_once() -> Self {
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ScheduleRunnerSettings {
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run_mode: RunMode::Once,
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}
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}
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/// See [`RunMode::Loop`].
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pub fn run_loop(wait_duration: Duration) -> Self {
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ScheduleRunnerSettings {
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run_mode: RunMode::Loop {
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wait: Some(wait_duration),
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},
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}
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}
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}
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/// Configures an [`App`] to run its [`Schedule`](bevy_ecs::schedule::Schedule) according to a given
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/// [`RunMode`].
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///
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@ -72,17 +44,35 @@ impl ScheduleRunnerSettings {
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/// (see [`WinitPlugin`](https://docs.rs/bevy/latest/bevy/winit/struct.WinitPlugin.html))
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/// executes the schedule making [`ScheduleRunnerPlugin`] unnecessary.
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#[derive(Default)]
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pub struct ScheduleRunnerPlugin;
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pub struct ScheduleRunnerPlugin {
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/// Determines whether the [`Schedule`](bevy_ecs::schedule::Schedule) is run once or repeatedly.
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pub run_mode: RunMode,
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}
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impl ScheduleRunnerPlugin {
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/// See [`RunMode::Once`].
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pub fn run_once() -> Self {
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ScheduleRunnerPlugin {
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run_mode: RunMode::Once,
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}
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}
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/// See [`RunMode::Loop`].
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pub fn run_loop(wait_duration: Duration) -> Self {
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ScheduleRunnerPlugin {
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run_mode: RunMode::Loop {
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wait: Some(wait_duration),
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},
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}
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}
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}
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impl Plugin for ScheduleRunnerPlugin {
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fn build(&self, app: &mut App) {
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let settings = app
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.world
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.get_resource_or_insert_with(ScheduleRunnerSettings::default)
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.to_owned();
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let run_mode = self.run_mode;
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app.set_runner(move |mut app: App| {
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let mut app_exit_event_reader = ManualEventReader::<AppExit>::default();
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match settings.run_mode {
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match run_mode {
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RunMode::Once => {
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app.update();
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}
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@ -6,22 +6,22 @@
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//! bevy = { version = "*", default-features = false }
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//! # replace "*" with the most recent version of bevy
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use bevy::{app::ScheduleRunnerSettings, prelude::*, utils::Duration};
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use bevy::{app::ScheduleRunnerPlugin, prelude::*, utils::Duration};
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fn main() {
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// this app runs once
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// This app runs once
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App::new()
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.insert_resource(ScheduleRunnerSettings::run_once())
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.add_plugins(MinimalPlugins)
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.add_plugins(MinimalPlugins.set(ScheduleRunnerPlugin::run_once()))
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.add_systems(Update, hello_world_system)
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.run();
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// this app loops forever at 60 fps
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// This app loops forever at 60 fps
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App::new()
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.insert_resource(ScheduleRunnerSettings::run_loop(Duration::from_secs_f64(
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.add_plugins(
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MinimalPlugins.set(ScheduleRunnerPlugin::run_loop(Duration::from_secs_f64(
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1.0 / 60.0,
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)))
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.add_plugins(MinimalPlugins)
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))),
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)
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.add_systems(Update, counter)
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.run();
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}
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@ -25,7 +25,7 @@
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//! We will now make a simple "game" to illustrate what Bevy's ECS looks like in practice.
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use bevy::{
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app::{AppExit, ScheduleRunnerPlugin, ScheduleRunnerSettings},
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app::{AppExit, ScheduleRunnerPlugin},
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prelude::*,
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utils::Duration,
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};
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@ -253,13 +253,10 @@ fn main() {
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App::new()
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// Resources that implement the Default or FromWorld trait can be added like this:
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.init_resource::<GameState>()
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// Some systems are configured by adding their settings as a resource.
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.insert_resource(ScheduleRunnerSettings::run_loop(Duration::from_secs(5)))
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// Plugins are just a grouped set of app builder calls (just like we're doing here).
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// We could easily turn our game into a plugin, but you can check out the plugin example for
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// that :) The plugin below runs our app's "system schedule" once every 5 seconds
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// (configured above).
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.add_plugin(ScheduleRunnerPlugin::default())
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// that :) The plugin below runs our app's "system schedule" once every 5 seconds.
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.add_plugin(ScheduleRunnerPlugin::run_loop(Duration::from_secs(5)))
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// `Startup` systems run exactly once BEFORE all other systems. These are generally used for
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// app initialization code (ex: adding entities and resources)
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.add_systems(Startup, startup_system)
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