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bevy_ui: Add FromReflect
derives (#8495)
# Objective A lot of items in `bevy_ui` could be `FromReflect` but aren't. This prevents users and library authors from being able to convert from a `dyn Reflect` to one of these items. ## Solution Derive `FromReflect` where possible. Also register the `ReflectFromReflect` type data.
This commit is contained in:
parent
74d425263a
commit
85c3251c10
6 changed files with 74 additions and 63 deletions
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@ -2,6 +2,8 @@
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use bevy_ecs::component::Component;
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use bevy_ecs::prelude::With;
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use bevy_ecs::reflect::ReflectComponent;
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use bevy_reflect::{std_traits::ReflectDefault, FromReflect, Reflect, ReflectFromReflect};
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use bevy_render::camera::Camera;
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use bevy_render::extract_component::ExtractComponent;
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@ -10,8 +12,9 @@ use bevy_render::extract_component::ExtractComponent;
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/// When a [`Camera`] doesn't have the [`UiCameraConfig`] component,
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/// it will display the UI by default.
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///
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#[derive(Component, Clone, ExtractComponent)]
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#[derive(Component, Clone, ExtractComponent, Reflect, FromReflect)]
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#[extract_component_filter(With<Camera>)]
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#[reflect(Component, FromReflect, Default)]
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pub struct UiCameraConfig {
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/// Whether to output UI to this camera view.
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///
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@ -10,7 +10,9 @@ use bevy_ecs::{
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};
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use bevy_input::{mouse::MouseButton, touch::Touches, Input};
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use bevy_math::Vec2;
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use bevy_reflect::{Reflect, ReflectDeserialize, ReflectSerialize};
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use bevy_reflect::{
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FromReflect, Reflect, ReflectDeserialize, ReflectFromReflect, ReflectSerialize,
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};
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use bevy_render::{camera::NormalizedRenderTarget, prelude::Camera, view::ComputedVisibility};
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use bevy_transform::components::GlobalTransform;
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@ -32,8 +34,10 @@ use smallvec::SmallVec;
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///
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/// Note that you can also control the visibility of a node using the [`Display`](crate::ui_node::Display) property,
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/// which fully collapses it during layout calculations.
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#[derive(Component, Copy, Clone, Eq, PartialEq, Debug, Reflect, Serialize, Deserialize)]
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#[reflect(Component, Serialize, Deserialize, PartialEq)]
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#[derive(
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Component, Copy, Clone, Eq, PartialEq, Debug, Reflect, FromReflect, Serialize, Deserialize,
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)]
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#[reflect(Component, FromReflect, Serialize, Deserialize, PartialEq)]
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pub enum Interaction {
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/// The node has been clicked
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Clicked,
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@ -68,10 +72,11 @@ impl Default for Interaction {
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PartialEq,
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Debug,
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Reflect,
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FromReflect,
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Serialize,
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Deserialize,
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)]
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#[reflect(Component, Serialize, Deserialize, PartialEq)]
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#[reflect(Component, FromReflect, Serialize, Deserialize, PartialEq)]
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pub struct RelativeCursorPosition {
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/// Cursor position relative to size and position of the Node.
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pub normalized: Option<Vec2>,
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@ -87,8 +92,10 @@ impl RelativeCursorPosition {
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}
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/// Describes whether the node should block interactions with lower nodes
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#[derive(Component, Copy, Clone, Eq, PartialEq, Debug, Reflect, Serialize, Deserialize)]
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#[reflect(Component, Serialize, Deserialize, PartialEq)]
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#[derive(
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Component, Copy, Clone, Eq, PartialEq, Debug, Reflect, FromReflect, Serialize, Deserialize,
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)]
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#[reflect(Component, FromReflect, Serialize, Deserialize, PartialEq)]
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pub enum FocusPolicy {
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/// Blocks interaction
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Block,
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@ -1,5 +1,5 @@
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use crate::Val;
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use bevy_reflect::Reflect;
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use bevy_reflect::{FromReflect, Reflect, ReflectFromReflect};
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use std::ops::{Div, DivAssign, Mul, MulAssign};
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/// A type which is commonly used to define margins, paddings and borders.
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@ -46,8 +46,8 @@ use std::ops::{Div, DivAssign, Mul, MulAssign};
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/// bottom: Val::Px(40.0),
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/// };
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/// ```
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#[derive(Copy, Clone, PartialEq, Debug, Reflect)]
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#[reflect(PartialEq)]
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#[derive(Copy, Clone, PartialEq, Debug, Reflect, FromReflect)]
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#[reflect(FromReflect, PartialEq)]
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pub struct UiRect {
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/// The value corresponding to the left side of the UI rect.
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pub left: Val,
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@ -285,8 +285,8 @@ impl Default for UiRect {
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/// A 2-dimensional area defined by a width and height.
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///
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/// It is commonly used to define the size of a text or UI element.
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#[derive(Copy, Clone, PartialEq, Debug, Reflect)]
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#[reflect(PartialEq)]
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#[derive(Copy, Clone, PartialEq, Debug, Reflect, FromReflect)]
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#[reflect(FromReflect, PartialEq)]
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pub struct Size {
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/// The width of the 2-dimensional area.
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pub width: Val,
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@ -3,6 +3,7 @@ use bevy_asset::Handle;
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use bevy_ecs::{prelude::Component, reflect::ReflectComponent};
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use bevy_math::{Rect, Vec2};
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use bevy_reflect::prelude::*;
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use bevy_reflect::ReflectFromReflect;
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use bevy_render::{
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color::Color,
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texture::{Image, DEFAULT_IMAGE_HANDLE},
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@ -62,8 +63,8 @@ impl Default for Node {
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///
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/// This enum allows specifying values for various [`Style`] properties in different units,
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/// such as logical pixels, percentages, or automatically determined values.
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#[derive(Copy, Clone, PartialEq, Debug, Serialize, Deserialize, Reflect)]
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#[reflect(PartialEq, Serialize, Deserialize)]
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#[derive(Copy, Clone, PartialEq, Debug, Serialize, Deserialize, Reflect, FromReflect)]
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#[reflect(FromReflect, PartialEq, Serialize, Deserialize)]
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pub enum Val {
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/// Automatically determine the value based on the context and other `Style` properties.
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Auto,
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@ -278,8 +279,8 @@ impl Val {
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/// - [A Complete Guide To CSS Grid](https://css-tricks.com/snippets/css/complete-guide-grid/) by CSS Tricks. This is detailed guide with illustrations and comphrehensive written explanation of the different CSS Grid properties and how they work.
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/// - [CSS Grid Garden](https://cssgridgarden.com/). An interactive tutorial/game that teaches the essential parts of CSS Grid in a fun engaging way.
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#[derive(Component, Clone, PartialEq, Debug, Reflect)]
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#[reflect(Component, Default, PartialEq)]
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#[derive(Component, Clone, PartialEq, Debug, Reflect, FromReflect)]
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#[reflect(Component, FromReflect, Default, PartialEq)]
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pub struct Style {
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/// Which layout algorithm to use when laying out this node's contents:
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/// - [`Display::Flex`]: Use the Flexbox layout algorithm
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@ -598,8 +599,8 @@ impl Default for Style {
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}
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/// How items are aligned according to the cross axis
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#[derive(Copy, Clone, PartialEq, Eq, Debug, Serialize, Deserialize, Reflect)]
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#[reflect(PartialEq, Serialize, Deserialize)]
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#[derive(Copy, Clone, PartialEq, Eq, Debug, Serialize, Deserialize, Reflect, FromReflect)]
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#[reflect(FromReflect, PartialEq, Serialize, Deserialize)]
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pub enum AlignItems {
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/// The items are packed in their default position as if no alignment was applied
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Default,
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@ -632,8 +633,8 @@ impl Default for AlignItems {
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}
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/// How items are aligned according to the cross axis
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#[derive(Copy, Clone, PartialEq, Eq, Debug, Serialize, Deserialize, Reflect)]
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#[reflect(PartialEq, Serialize, Deserialize)]
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#[derive(Copy, Clone, PartialEq, Eq, Debug, Serialize, Deserialize, Reflect, FromReflect)]
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#[reflect(FromReflect, PartialEq, Serialize, Deserialize)]
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pub enum JustifyItems {
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/// The items are packed in their default position as if no alignment was applied
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Default,
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@ -661,8 +662,8 @@ impl Default for JustifyItems {
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/// How this item is aligned according to the cross axis.
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/// Overrides [`AlignItems`].
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#[derive(Copy, Clone, PartialEq, Eq, Debug, Serialize, Deserialize, Reflect)]
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#[reflect(PartialEq, Serialize, Deserialize)]
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#[derive(Copy, Clone, PartialEq, Eq, Debug, Serialize, Deserialize, Reflect, FromReflect)]
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#[reflect(FromReflect, PartialEq, Serialize, Deserialize)]
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pub enum AlignSelf {
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/// Use the parent node's [`AlignItems`] value to determine how this item should be aligned.
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Auto,
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@ -696,8 +697,8 @@ impl Default for AlignSelf {
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/// How this item is aligned according to the cross axis.
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/// Overrides [`AlignItems`].
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#[derive(Copy, Clone, PartialEq, Eq, Debug, Serialize, Deserialize, Reflect)]
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#[reflect(PartialEq, Serialize, Deserialize)]
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#[derive(Copy, Clone, PartialEq, Eq, Debug, Serialize, Deserialize, Reflect, FromReflect)]
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#[reflect(FromReflect, PartialEq, Serialize, Deserialize)]
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pub enum JustifySelf {
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/// Use the parent node's [`AlignItems`] value to determine how this item should be aligned.
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Auto,
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@ -726,8 +727,8 @@ impl Default for JustifySelf {
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/// Defines how each line is aligned within the flexbox.
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///
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/// It only applies if [`FlexWrap::Wrap`] is present and if there are multiple lines of items.
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#[derive(Copy, Clone, PartialEq, Eq, Debug, Serialize, Deserialize, Reflect)]
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#[reflect(PartialEq, Serialize, Deserialize)]
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#[derive(Copy, Clone, PartialEq, Eq, Debug, Serialize, Deserialize, Reflect, FromReflect)]
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#[reflect(FromReflect, PartialEq, Serialize, Deserialize)]
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pub enum AlignContent {
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/// The items are packed in their default position as if no alignment was applied
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Default,
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}
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/// Defines how items are aligned according to the main axis
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#[derive(Copy, Clone, PartialEq, Eq, Debug, Serialize, Deserialize, Reflect)]
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#[reflect(PartialEq, Serialize, Deserialize)]
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#[derive(Copy, Clone, PartialEq, Eq, Debug, Serialize, Deserialize, Reflect, FromReflect)]
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#[reflect(FromReflect, PartialEq, Serialize, Deserialize)]
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pub enum JustifyContent {
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/// The items are packed in their default position as if no alignment was applied
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Default,
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/// Defines the text direction
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///
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/// For example English is written LTR (left-to-right) while Arabic is written RTL (right-to-left).
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#[derive(Copy, Clone, PartialEq, Eq, Debug, Serialize, Deserialize, Reflect)]
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#[reflect(PartialEq, Serialize, Deserialize)]
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#[derive(Copy, Clone, PartialEq, Eq, Debug, Serialize, Deserialize, Reflect, FromReflect)]
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#[reflect(FromReflect, PartialEq, Serialize, Deserialize)]
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pub enum Direction {
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/// Inherit from parent node.
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Inherit,
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/// Whether to use a Flexbox layout model.
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///
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/// Part of the [`Style`] component.
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#[derive(Copy, Clone, PartialEq, Eq, Debug, Serialize, Deserialize, Reflect)]
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#[reflect(PartialEq, Serialize, Deserialize)]
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#[derive(Copy, Clone, PartialEq, Eq, Debug, Serialize, Deserialize, Reflect, FromReflect)]
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#[reflect(FromReflect, PartialEq, Serialize, Deserialize)]
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pub enum Display {
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/// Use Flexbox layout model to determine the position of this [`Node`].
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Flex,
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}
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/// Defines how flexbox items are ordered within a flexbox
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#[derive(Copy, Clone, PartialEq, Eq, Debug, Serialize, Deserialize, Reflect)]
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#[reflect(PartialEq, Serialize, Deserialize)]
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#[derive(Copy, Clone, PartialEq, Eq, Debug, Serialize, Deserialize, Reflect, FromReflect)]
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#[reflect(FromReflect, PartialEq, Serialize, Deserialize)]
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pub enum FlexDirection {
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/// Same way as text direction along the main axis.
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Row,
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@ -874,8 +875,8 @@ impl Default for FlexDirection {
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}
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/// Whether to show or hide overflowing items
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#[derive(Copy, Clone, PartialEq, Eq, Debug, Reflect, Serialize, Deserialize)]
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#[reflect(PartialEq, Serialize, Deserialize)]
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#[derive(Copy, Clone, PartialEq, Eq, Debug, Reflect, Serialize, Deserialize, FromReflect)]
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#[reflect(FromReflect, PartialEq, Serialize, Deserialize)]
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pub struct Overflow {
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/// Whether to show or clip overflowing items on the x axis
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pub x: OverflowAxis,
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}
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/// Whether to show or hide overflowing items
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#[derive(Copy, Clone, PartialEq, Eq, Debug, Reflect, Serialize, Deserialize)]
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#[reflect(PartialEq, Serialize, Deserialize)]
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#[derive(Copy, Clone, PartialEq, Eq, Debug, Reflect, FromReflect, Serialize, Deserialize)]
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#[reflect(FromReflect, PartialEq, Serialize, Deserialize)]
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pub enum OverflowAxis {
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/// Show overflowing items.
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Visible,
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@ -959,8 +960,8 @@ impl Default for OverflowAxis {
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}
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/// The strategy used to position this node
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#[derive(Copy, Clone, PartialEq, Eq, Debug, Serialize, Deserialize, Reflect)]
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#[reflect(PartialEq, Serialize, Deserialize)]
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#[derive(Copy, Clone, PartialEq, Eq, Debug, Serialize, Deserialize, Reflect, FromReflect)]
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#[reflect(FromReflect, PartialEq, Serialize, Deserialize)]
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pub enum PositionType {
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/// Relative to all other nodes with the [`PositionType::Relative`] value.
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Relative,
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}
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/// Defines if flexbox items appear on a single line or on multiple lines
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#[derive(Copy, Clone, PartialEq, Eq, Debug, Serialize, Deserialize, Reflect)]
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#[reflect(PartialEq, Serialize, Deserialize)]
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#[derive(Copy, Clone, PartialEq, Eq, Debug, Serialize, Deserialize, Reflect, FromReflect)]
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#[reflect(FromReflect, PartialEq, Serialize, Deserialize)]
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pub enum FlexWrap {
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/// Single line, will overflow if needed.
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NoWrap,
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@ -1009,8 +1010,8 @@ impl Default for FlexWrap {
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/// Defaults to [`GridAutoFlow::Row`]
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///
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/// <https://developer.mozilla.org/en-US/docs/Web/CSS/grid-auto-flow>
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#[derive(Copy, Clone, PartialEq, Eq, Debug, Serialize, Deserialize, Reflect)]
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#[reflect(PartialEq, Serialize, Deserialize)]
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#[derive(Copy, Clone, PartialEq, Eq, Debug, Serialize, Deserialize, Reflect, FromReflect)]
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#[reflect(FromReflect, PartialEq, Serialize, Deserialize)]
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pub enum GridAutoFlow {
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/// Items are placed by filling each row in turn, adding new rows as necessary
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Row,
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}
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#[derive(Copy, Clone, PartialEq, Debug, Serialize, Deserialize, Reflect, FromReflect)]
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#[reflect_value(PartialEq, Serialize, Deserialize)]
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#[reflect_value(FromReflect, PartialEq, Serialize, Deserialize)]
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pub enum MinTrackSizingFunction {
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/// Track minimum size should be a fixed pixel value
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Px(f32),
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@ -1048,7 +1049,7 @@ pub enum MinTrackSizingFunction {
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}
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#[derive(Copy, Clone, PartialEq, Debug, Serialize, Deserialize, Reflect, FromReflect)]
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#[reflect_value(PartialEq, Serialize, Deserialize)]
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#[reflect_value(FromReflect, PartialEq, Serialize, Deserialize)]
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pub enum MaxTrackSizingFunction {
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/// Track maximum size should be a fixed pixel value
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Px(f32),
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@ -1073,7 +1074,7 @@ pub enum MaxTrackSizingFunction {
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/// A [`GridTrack`] is a Row or Column of a CSS Grid. This struct specifies what size the track should be.
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/// See below for the different "track sizing functions" you can specify.
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#[derive(Copy, Clone, PartialEq, Debug, Serialize, Deserialize, Reflect, FromReflect)]
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#[reflect(PartialEq, Serialize, Deserialize)]
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#[reflect(FromReflect, PartialEq, Serialize, Deserialize)]
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pub struct GridTrack {
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pub(crate) min_sizing_function: MinTrackSizingFunction,
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pub(crate) max_sizing_function: MaxTrackSizingFunction,
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@ -1191,7 +1192,7 @@ impl Default for GridTrack {
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}
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#[derive(Copy, Clone, PartialEq, Debug, Serialize, Deserialize, Reflect, FromReflect)]
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#[reflect(PartialEq, Serialize, Deserialize)]
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#[reflect(FromReflect, PartialEq, Serialize, Deserialize)]
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/// How many times to repeat a repeated grid track
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///
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/// <https://developer.mozilla.org/en-US/docs/Web/CSS/repeat>
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/// then all track (in and outside of the repetition) must be fixed size (px or percent). Integer repetitions are just shorthand for writing out
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/// N tracks longhand and are not subject to the same limitations.
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#[derive(Clone, PartialEq, Debug, Serialize, Deserialize, Reflect, FromReflect)]
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#[reflect(PartialEq, Serialize, Deserialize)]
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#[reflect(FromReflect, PartialEq, Serialize, Deserialize)]
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pub struct RepeatedGridTrack {
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pub(crate) repetition: GridTrackRepetition,
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pub(crate) tracks: SmallVec<[GridTrack; 1]>,
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@ -1390,8 +1391,8 @@ impl From<RepeatedGridTrack> for Vec<RepeatedGridTrack> {
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}
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}
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#[derive(Copy, Clone, PartialEq, Eq, Debug, Serialize, Deserialize, Reflect)]
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#[reflect(PartialEq, Serialize, Deserialize)]
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#[derive(Copy, Clone, PartialEq, Eq, Debug, Serialize, Deserialize, Reflect, FromReflect)]
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#[reflect(FromReflect, PartialEq, Serialize, Deserialize)]
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/// Represents the position of a grid item in a single axis.
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///
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/// There are 3 fields which may be set:
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@ -1513,8 +1514,8 @@ impl Default for GridPlacement {
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///
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/// This serves as the "fill" color.
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/// When combined with [`UiImage`], tints the provided texture.
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#[derive(Component, Copy, Clone, Debug, Reflect)]
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#[reflect(Component, Default)]
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#[derive(Component, Copy, Clone, Debug, Reflect, FromReflect)]
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#[reflect(FromReflect, Component, Default)]
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pub struct BackgroundColor(pub Color);
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impl BackgroundColor {
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@ -1585,8 +1586,8 @@ impl From<Handle<Image>> for UiImage {
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}
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/// The calculated clip of the node
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#[derive(Component, Default, Copy, Clone, Debug, Reflect)]
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#[reflect(Component)]
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#[derive(Component, Default, Copy, Clone, Debug, Reflect, FromReflect)]
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#[reflect(FromReflect, Component)]
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pub struct CalculatedClip {
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/// The rect of the clip
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pub clip: Rect,
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@ -1605,8 +1606,8 @@ pub struct CalculatedClip {
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/// [`ZIndex::Local(n)`] and [`ZIndex::Global(n)`] for root nodes.
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///
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/// Nodes without this component will be treated as if they had a value of [`ZIndex::Local(0)`].
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#[derive(Component, Copy, Clone, Debug, Reflect)]
|
||||
#[reflect(Component)]
|
||||
#[derive(Component, Copy, Clone, Debug, Reflect, FromReflect)]
|
||||
#[reflect(Component, FromReflect)]
|
||||
pub enum ZIndex {
|
||||
/// Indicates the order in which this node should be rendered relative to its siblings.
|
||||
Local(i32),
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
use bevy_ecs::prelude::Component;
|
||||
use bevy_ecs::reflect::ReflectComponent;
|
||||
use bevy_reflect::std_traits::ReflectDefault;
|
||||
use bevy_reflect::Reflect;
|
||||
use bevy_reflect::{FromReflect, Reflect, ReflectFromReflect};
|
||||
|
||||
/// Marker struct for buttons
|
||||
#[derive(Component, Debug, Default, Clone, Copy, Reflect)]
|
||||
#[reflect(Component, Default)]
|
||||
#[derive(Component, Debug, Default, Clone, Copy, Reflect, FromReflect)]
|
||||
#[reflect(Component, FromReflect, Default)]
|
||||
pub struct Button;
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
use bevy_ecs::prelude::Component;
|
||||
use bevy_ecs::reflect::ReflectComponent;
|
||||
use bevy_reflect::std_traits::ReflectDefault;
|
||||
use bevy_reflect::Reflect;
|
||||
use bevy_reflect::{FromReflect, Reflect, ReflectFromReflect};
|
||||
|
||||
/// Marker struct for labels
|
||||
#[derive(Component, Debug, Default, Clone, Copy, Reflect)]
|
||||
#[reflect(Component, Default)]
|
||||
#[derive(Component, Debug, Default, Clone, Copy, Reflect, FromReflect)]
|
||||
#[reflect(Component, FromReflect, Default)]
|
||||
pub struct Label;
|
||||
|
|
Loading…
Reference in a new issue