add note about unloading assets from ram in wasm (#12166)

# Objective

- Fixes #12057 

## Solution

- Add a note about memory management in Wasm
This commit is contained in:
François 2024-02-28 01:39:49 +01:00
parent faa1387720
commit 8234978ab0

View file

@ -66,6 +66,13 @@ bitflags::bitflags! {
///
/// If you have an asset that doesn't actually need to end up in the render world, like an Image
/// that will be decoded into another Image asset, use `MAIN_WORLD` only.
///
/// ## Platform-specific
///
/// On Wasm, it is not possible for now to free reserved memory. To control memory usage, load assets
/// in sequence and unload one before loading the next. See this
/// [discussion about memory management](https://github.com/WebAssembly/design/issues/1397) for more
/// details.
#[repr(transparent)]
#[derive(Serialize, TypePath, Deserialize, Hash, Clone, Copy, PartialEq, Eq, Debug)]
pub struct RenderAssetUsages: u8 {