Remove the measure func for image nodes with the default UI texture (#16351)

# Objective

`ButtonBundle` has an `ImageNode` component (renamed from `UiImage`)
which wasn't a problem in 0.14 but in 0.15 `requires` pulls in the
`ContentSize` and `NodeImageSize` which means that by default
`ButtonBundle` nodes are given a measure func based on the size of the
image belonging to `TRANSPARENT_IMAGE_HANDLE`, which is 1x1.

This doesn't make sense and the behaviour for default image nodes should
either be to go to zero size or not add a measure func.

## Solution

Check if an image has a `TRANSPARENT_IMAGE_HANDLE` and if it does remove
its measure func.

Possibly a zero-sized measure would make more sense, but that would
break existing code.

## Testing

Used `ButtonBundle` in the 0.15 `button` example and the border doesn't
render, after this change it does.
This commit is contained in:
ickshonpe 2024-11-11 22:07:49 +00:00 committed by GitHub
parent 33abd3e7f4
commit 820a64fc7e
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@ -269,7 +269,9 @@ pub fn update_image_content_size_system(
* ui_scale.0; * ui_scale.0;
for (mut content_size, image, mut image_size) in &mut query { for (mut content_size, image, mut image_size) in &mut query {
if !matches!(image.image_mode, NodeImageMode::Auto) { if !matches!(image.image_mode, NodeImageMode::Auto)
|| image.image.id() == TRANSPARENT_IMAGE_HANDLE.id()
{
if image.is_changed() { if image.is_changed() {
// Mutably derefs, marking the `ContentSize` as changed ensuring `ui_layout_system` will remove the node's measure func if present. // Mutably derefs, marking the `ContentSize` as changed ensuring `ui_layout_system` will remove the node's measure func if present.
content_size.measure = None; content_size.measure = None;