diff --git a/notes/outline.md b/notes/outline.md deleted file mode 100644 index a197ed58fb..0000000000 --- a/notes/outline.md +++ /dev/null @@ -1,89 +0,0 @@ -# Bevy Outline - -## High Level - -* ECS at its core (but only where needed) -* Simple api backed by flexible systems - * ex: PBR renderer built on a render graph system -* Flexbox ui - * simple, standard, good implementations exist -* 100% rust (except for the few cases where this is impossible) -* Batteries included - * 2d/3d rendering, ui, physics, networking, etc -* Editor: also a "game" - * dogfood components -* Fast app compile times (< 5 seconds) - -## Dependencies - -* Legion ecs -* wgfx-rs -* nalgebra -* nphysics/ncollide - -## Outline - -* Core - * Shared - * Types - * enum PropertyValue - * DATATYPE_WRAPPERS_HERE - * Analog: godot's Variant - * struct Property - * Description: Dynamic data - * Ex: exported to editor, uniforms in shaders - * Tags: ```HashSet``` - * struct Texture - * Components - - * Parent - * Children ```Vec``` - - * Properties - * ```HashMap``` - - * Mesh - * Armature - * Material - * Systems - - * UpdateArmatureTransforms - * SyncPropertiesToMaterialUniforms - * 3d - * Components - - * Transform - * GlobalTransform - - * PhysicsBody - * CollisionShape - * RigidBody - * Systems - - * CalculateGlobalTransform - * Dep: Child, GlobalTransform, Transform - - * UpdateCollisions/NCollide - * Dep: CollisionShape, PhysicsBody, GlobalTransform - * UpdateRigidBodies/NCollide - * Dep: PhysicsBody, RigidBody, GlobalTransform - * 2d - * Components - - * Transform2d - * GlobalTransform2d - - * Element - - * PhysicsBody2d - * CollisionShape2d - * RigidBody2d - * Systems - - * CalculateGlobalTransform2d - * Dep: Child, GlobalTransform2d, Transform2d - - * UpdateCollisions2d/NCollide - * Dep: CollisionShape2d, PhysicsBody2d, GlobalTransform2d - * UpdateRigidBodies2d/NCollide - * Dep: PhysicsBody2d, RigidBody2d, GlobalTransform2d \ No newline at end of file