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https://github.com/bevyengine/bevy
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Simplify sending empty events (#2935)
# Objective When using empty events, it can feel redundant to have to specify the type of the event when sending it. ## Solution Add a new `fire()` function that sends the default value of the event. This requires that the event derives Default. Co-authored-by: Carter Anderson <mcanders1@gmail.com>
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6f111136b9
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7d712406fe
4 changed files with 62 additions and 12 deletions
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@ -915,5 +915,5 @@ fn run_once(mut app: App) {
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}
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/// An event that indicates the app should exit. This will fully exit the app process.
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#[derive(Debug, Clone)]
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#[derive(Debug, Clone, Default)]
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pub struct AppExit;
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@ -122,6 +122,10 @@ enum State {
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/// This complicates consumption and risks ever-expanding memory usage if not cleaned up,
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/// but can be done by adding your event as a resource instead of using
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/// [`add_event`](https://docs.rs/bevy/*/bevy/app/struct.App.html#method.add_event).
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///
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/// [Example usage.](https://github.com/bevyengine/bevy/blob/latest/examples/ecs/event.rs)
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/// [Example usage standalone.](https://github.com/bevyengine/bevy/blob/latest/bevy_ecs/examples/events.rs)
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///
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#[derive(Debug)]
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pub struct Events<T> {
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events_a: Vec<EventInstance<T>>,
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@ -169,6 +173,8 @@ pub struct EventWriter<'w, 's, T: Resource> {
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}
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impl<'w, 's, T: Resource> EventWriter<'w, 's, T> {
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/// Sends an `event`. [`EventReader`]s can then read the event.
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/// See [`Events`] for details.
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pub fn send(&mut self, event: T) {
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self.events.send(event);
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}
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@ -176,6 +182,14 @@ impl<'w, 's, T: Resource> EventWriter<'w, 's, T> {
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pub fn send_batch(&mut self, events: impl Iterator<Item = T>) {
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self.events.extend(events);
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}
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/// Sends the default value of the event. Useful when the event is an empty struct.
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pub fn send_default(&mut self)
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where
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T: Default,
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{
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self.events.send_default();
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}
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}
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pub struct ManualEventReader<T> {
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@ -296,6 +310,14 @@ impl<T: Resource> Events<T> {
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self.event_count += 1;
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}
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/// Sends the default value of the event. Useful when the event is an empty struct.
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pub fn send_default(&mut self)
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where
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T: Default,
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{
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self.send(Default::default());
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}
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/// Gets a new [`ManualEventReader`]. This will include all events already in the event buffers.
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pub fn get_reader(&self) -> ManualEventReader<T> {
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ManualEventReader {
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@ -540,11 +562,11 @@ mod tests {
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);
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}
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fn get_events(
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events: &Events<TestEvent>,
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reader: &mut ManualEventReader<TestEvent>,
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) -> Vec<TestEvent> {
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reader.iter(events).cloned().collect::<Vec<TestEvent>>()
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fn get_events<T: Resource + Clone>(
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events: &Events<T>,
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reader: &mut ManualEventReader<T>,
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) -> Vec<T> {
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reader.iter(events).cloned().collect::<Vec<T>>()
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}
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#[derive(PartialEq, Eq, Debug)]
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@ -652,4 +674,19 @@ mod tests {
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events.update();
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assert!(reader.is_empty(&events));
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}
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#[derive(Clone, PartialEq, Debug, Default)]
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struct EmptyTestEvent;
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#[test]
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fn test_firing_empty_event() {
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let mut events = Events::<EmptyTestEvent>::default();
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events.send_default();
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let mut reader = events.get_reader();
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assert_eq!(
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get_events(&events, &mut reader),
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vec![EmptyTestEvent::default()]
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);
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}
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}
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@ -13,7 +13,7 @@ pub fn exit_on_esc_system(
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for event in keyboard_input_events.iter() {
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if let Some(key_code) = event.key_code {
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if event.state == ElementState::Pressed && key_code == KeyCode::Escape {
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app_exit_events.send(AppExit);
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app_exit_events.send_default();
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}
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}
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}
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@ -6,9 +6,11 @@ fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.add_event::<MyEvent>()
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.add_event::<PlaySound>()
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.init_resource::<EventTriggerState>()
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.add_system(event_trigger_system)
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.add_system(event_listener_system)
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.add_system(event_trigger)
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.add_system(event_listener)
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.add_system(sound_player)
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.run();
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}
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@ -16,6 +18,9 @@ struct MyEvent {
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pub message: String,
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}
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#[derive(Default)]
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struct PlaySound;
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struct EventTriggerState {
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event_timer: Timer,
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}
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@ -28,22 +33,30 @@ impl Default for EventTriggerState {
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}
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}
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// sends MyEvent every second
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fn event_trigger_system(
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// sends MyEvent and PlaySound every second
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fn event_trigger(
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time: Res<Time>,
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mut state: ResMut<EventTriggerState>,
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mut my_events: EventWriter<MyEvent>,
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mut play_sound_events: EventWriter<PlaySound>,
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) {
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if state.event_timer.tick(time.delta()).finished() {
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my_events.send(MyEvent {
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message: "MyEvent just happened!".to_string(),
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});
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play_sound_events.send_default();
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}
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}
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// prints events as they come in
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fn event_listener_system(mut events: EventReader<MyEvent>) {
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fn event_listener(mut events: EventReader<MyEvent>) {
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for my_event in events.iter() {
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info!("{}", my_event.message);
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}
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}
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fn sound_player(mut play_sound_events: EventReader<PlaySound>) {
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for _ in play_sound_events.iter() {
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info!("Playing a sound");
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}
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}
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