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fix imports in example ui_texture_slice_flip_and_tile (#15064)
# Objective - don't use a sub crate in an example ## Solution - fix imports
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//! This example illustrates how to how to flip and tile images with 9-slicing in the UI.
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use bevy::{prelude::*, winit::WinitSettings};
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use bevy_render::texture::{ImageLoaderSettings, ImageSampler};
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use bevy::{
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prelude::*,
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render::texture::{ImageLoaderSettings, ImageSampler},
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winit::WinitSettings,
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};
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fn main() {
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App::new()
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