Make CreateWindowParams type and create_windows system public (#12428)

# Objective

To have a user level workaround for #12237.

## Solution

Workaround to the problem is described in:
https://github.com/bevyengine/bevy/issues/12237#issuecomment-1983680632

## Changelog

### Changed

- `CreateWindowParams` type and `create_windows` system from
`bevy_winit` is now public, which allows library authors and game
developers to manually trigger window creation when needed.
This commit is contained in:
Umut 2024-03-12 15:54:06 +01:00 committed by GitHub
parent b1d1077e39
commit 78c754ca00
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GPG key ID: B5690EEEBB952194
2 changed files with 5 additions and 3 deletions

View file

@ -16,7 +16,8 @@ mod winit_windows;
use approx::relative_eq;
use bevy_a11y::AccessibilityRequested;
use bevy_utils::Instant;
use system::{changed_windows, create_windows, despawn_windows, CachedWindow};
pub use system::create_windows;
use system::{changed_windows, despawn_windows, CachedWindow};
use winit::dpi::{LogicalSize, PhysicalSize};
pub use winit_config::*;
pub use winit_event::*;
@ -232,7 +233,8 @@ impl Default for WinitAppRunnerState {
}
}
type CreateWindowParams<'w, 's, F = ()> = (
/// The parameters of the [`create_windows`] system.
pub type CreateWindowParams<'w, 's, F = ()> = (
Commands<'w, 's>,
Query<'w, 's, (Entity, &'static mut Window), F>,
EventWriter<'w, WindowCreated>,

View file

@ -34,7 +34,7 @@ use crate::{
/// If any of these entities are missing required components, those will be added with their
/// default values.
#[allow(clippy::too_many_arguments)]
pub(crate) fn create_windows<F: QueryFilter + 'static>(
pub fn create_windows<F: QueryFilter + 'static>(
event_loop: &EventLoopWindowTarget<crate::UserEvent>,
(
mut commands,