mirror of
https://github.com/bevyengine/bevy
synced 2024-11-24 21:53:07 +00:00
Separate unrelated code to submodules in compute/sub-state examples (#13188)
Large part of the code is UI spawning which contributes nothing to the code example.
This commit is contained in:
parent
6ca1b0728a
commit
777bb8cfef
2 changed files with 461 additions and 448 deletions
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@ -18,6 +18,8 @@
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use bevy::prelude::*;
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use ui::*;
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// To begin, we want to define our state objects.
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#[derive(Debug, Clone, Copy, Default, Eq, PartialEq, Hash, States)]
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enum AppState {
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@ -221,110 +223,6 @@ fn main() {
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.run();
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}
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#[derive(Resource)]
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struct MenuData {
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root_entity: Entity,
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}
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#[derive(Component, PartialEq, Eq)]
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enum MenuButton {
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Play,
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Tutorial,
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}
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const NORMAL_BUTTON: Color = Color::srgb(0.15, 0.15, 0.15);
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const HOVERED_BUTTON: Color = Color::srgb(0.25, 0.25, 0.25);
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const PRESSED_BUTTON: Color = Color::srgb(0.35, 0.75, 0.35);
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const ACTIVE_BUTTON: Color = Color::srgb(0.15, 0.85, 0.15);
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const HOVERED_ACTIVE_BUTTON: Color = Color::srgb(0.25, 0.55, 0.25);
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const PRESSED_ACTIVE_BUTTON: Color = Color::srgb(0.35, 0.95, 0.35);
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fn setup(mut commands: Commands) {
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commands.spawn(Camera2dBundle::default());
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}
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fn setup_menu(mut commands: Commands, tutorial_state: Res<State<TutorialState>>) {
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let button_entity = commands
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.spawn(NodeBundle {
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style: Style {
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// center button
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width: Val::Percent(100.),
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height: Val::Percent(100.),
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justify_content: JustifyContent::Center,
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align_items: AlignItems::Center,
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flex_direction: FlexDirection::Column,
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row_gap: Val::Px(10.),
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..default()
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},
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..default()
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})
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.with_children(|parent| {
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parent
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.spawn((
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ButtonBundle {
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style: Style {
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width: Val::Px(200.),
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height: Val::Px(65.),
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// horizontally center child text
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justify_content: JustifyContent::Center,
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// vertically center child text
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align_items: AlignItems::Center,
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..default()
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},
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image: UiImage::default().with_color(NORMAL_BUTTON),
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..default()
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},
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MenuButton::Play,
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))
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.with_children(|parent| {
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parent.spawn(TextBundle::from_section(
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"Play",
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TextStyle {
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font_size: 40.0,
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color: Color::srgb(0.9, 0.9, 0.9),
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..default()
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},
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));
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});
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parent
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.spawn((
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ButtonBundle {
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style: Style {
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width: Val::Px(200.),
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height: Val::Px(65.),
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// horizontally center child text
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justify_content: JustifyContent::Center,
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// vertically center child text
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align_items: AlignItems::Center,
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..default()
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},
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image: UiImage::default().with_color(match tutorial_state.get() {
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TutorialState::Active => ACTIVE_BUTTON,
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TutorialState::Inactive => NORMAL_BUTTON,
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}),
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..default()
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},
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MenuButton::Tutorial,
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))
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.with_children(|parent| {
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parent.spawn(TextBundle::from_section(
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"Tutorial",
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TextStyle {
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font_size: 40.0,
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color: Color::srgb(0.9, 0.9, 0.9),
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..default()
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},
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));
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});
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})
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.id();
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commands.insert_resource(MenuData {
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root_entity: button_entity,
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});
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}
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fn menu(
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mut next_state: ResMut<NextState<AppState>>,
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tutorial_state: Res<State<TutorialState>>,
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@ -379,23 +277,9 @@ fn menu(
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}
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}
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fn cleanup_menu(mut commands: Commands, menu_data: Res<MenuData>) {
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commands.entity(menu_data.root_entity).despawn_recursive();
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}
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#[derive(Component)]
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struct StateBound<S: States>(S);
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fn setup_game(mut commands: Commands, asset_server: Res<AssetServer>) {
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commands.spawn((
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StateBound(InGame),
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SpriteBundle {
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texture: asset_server.load("branding/icon.png"),
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..default()
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},
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));
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}
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fn clear_state_bound_entities<S: States>(
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state: S,
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) -> impl Fn(Commands, Query<(Entity, &StateBound<S>)>) {
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@ -409,37 +293,6 @@ fn clear_state_bound_entities<S: States>(
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}
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}
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const SPEED: f32 = 100.0;
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const TURBO_SPEED: f32 = 300.0;
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fn movement(
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time: Res<Time>,
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input: Res<ButtonInput<KeyCode>>,
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turbo: Option<Res<State<TurboMode>>>,
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mut query: Query<&mut Transform, With<Sprite>>,
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) {
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for mut transform in &mut query {
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let mut direction = Vec3::ZERO;
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if input.pressed(KeyCode::ArrowLeft) {
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direction.x -= 1.0;
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}
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if input.pressed(KeyCode::ArrowRight) {
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direction.x += 1.0;
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}
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if input.pressed(KeyCode::ArrowUp) {
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direction.y += 1.0;
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}
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if input.pressed(KeyCode::ArrowDown) {
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direction.y -= 1.0;
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}
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if direction != Vec3::ZERO {
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transform.translation += direction.normalize()
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* if turbo.is_some() { TURBO_SPEED } else { SPEED }
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* time.delta_seconds();
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}
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}
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}
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fn toggle_pause(
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input: Res<ButtonInput<KeyCode>>,
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current_state: Res<State<AppState>>,
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@ -455,57 +308,6 @@ fn toggle_pause(
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}
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}
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fn setup_paused_screen(mut commands: Commands) {
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info!("Printing Pause");
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commands
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.spawn((
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StateBound(IsPaused::Paused),
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NodeBundle {
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style: Style {
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// center button
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width: Val::Percent(100.),
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height: Val::Percent(100.),
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justify_content: JustifyContent::Center,
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align_items: AlignItems::Center,
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flex_direction: FlexDirection::Column,
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row_gap: Val::Px(10.),
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position_type: PositionType::Absolute,
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..default()
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},
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..default()
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},
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))
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.with_children(|parent| {
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parent
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.spawn((
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NodeBundle {
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style: Style {
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width: Val::Px(400.),
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height: Val::Px(400.),
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// horizontally center child text
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justify_content: JustifyContent::Center,
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// vertically center child text
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align_items: AlignItems::Center,
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..default()
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},
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background_color: NORMAL_BUTTON.into(),
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..default()
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},
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MenuButton::Play,
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))
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.with_children(|parent| {
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parent.spawn(TextBundle::from_section(
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"Paused",
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TextStyle {
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font_size: 40.0,
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color: Color::srgb(0.9, 0.9, 0.9),
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..default()
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},
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));
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});
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});
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}
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fn toggle_turbo(
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input: Res<ButtonInput<KeyCode>>,
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current_state: Res<State<AppState>>,
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@ -521,151 +323,12 @@ fn toggle_turbo(
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}
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}
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fn setup_turbo_text(mut commands: Commands) {
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commands
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.spawn((
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StateBound(TurboMode),
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NodeBundle {
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style: Style {
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// center button
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width: Val::Percent(100.),
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height: Val::Percent(100.),
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justify_content: JustifyContent::Start,
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align_items: AlignItems::Center,
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flex_direction: FlexDirection::Column,
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row_gap: Val::Px(10.),
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position_type: PositionType::Absolute,
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..default()
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},
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..default()
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},
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))
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.with_children(|parent| {
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parent.spawn(TextBundle::from_section(
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"TURBO MODE",
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TextStyle {
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font_size: 40.0,
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color: Color::srgb(0.9, 0.3, 0.1),
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..default()
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},
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));
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});
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}
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fn quit_to_menu(input: Res<ButtonInput<KeyCode>>, mut next_state: ResMut<NextState<AppState>>) {
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if input.just_pressed(KeyCode::Escape) {
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next_state.set(AppState::Menu);
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}
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}
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fn change_color(time: Res<Time>, mut query: Query<&mut Sprite>) {
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for mut sprite in &mut query {
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let new_color = LinearRgba {
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blue: (time.elapsed_seconds() * 0.5).sin() + 2.0,
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..LinearRgba::from(sprite.color)
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};
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sprite.color = new_color.into();
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}
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}
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fn movement_instructions(mut commands: Commands) {
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commands
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.spawn((
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StateBound(Tutorial::MovementInstructions),
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NodeBundle {
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style: Style {
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// center button
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width: Val::Percent(100.),
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height: Val::Percent(100.),
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justify_content: JustifyContent::End,
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align_items: AlignItems::Center,
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flex_direction: FlexDirection::Column,
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row_gap: Val::Px(10.),
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position_type: PositionType::Absolute,
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..default()
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},
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..default()
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},
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))
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.with_children(|parent| {
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parent.spawn(TextBundle::from_section(
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"Move the bevy logo with the arrow keys",
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TextStyle {
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font_size: 40.0,
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color: Color::srgb(0.3, 0.3, 0.7),
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..default()
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},
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));
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parent.spawn(TextBundle::from_section(
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"Press T to enter TURBO MODE",
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TextStyle {
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font_size: 40.0,
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color: Color::srgb(0.3, 0.3, 0.7),
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..default()
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},
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));
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parent.spawn(TextBundle::from_section(
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"Press SPACE to pause",
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TextStyle {
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font_size: 40.0,
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color: Color::srgb(0.3, 0.3, 0.7),
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..default()
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},
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));
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parent.spawn(TextBundle::from_section(
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"Press ESCAPE to return to the menu",
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TextStyle {
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font_size: 40.0,
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color: Color::srgb(0.3, 0.3, 0.7),
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..default()
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},
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));
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});
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}
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fn pause_instructions(mut commands: Commands) {
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commands
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.spawn((
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StateBound(Tutorial::PauseInstructions),
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NodeBundle {
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style: Style {
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// center button
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width: Val::Percent(100.),
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height: Val::Percent(100.),
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justify_content: JustifyContent::End,
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align_items: AlignItems::Center,
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flex_direction: FlexDirection::Column,
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row_gap: Val::Px(10.),
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position_type: PositionType::Absolute,
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..default()
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},
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..default()
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},
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))
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.with_children(|parent| {
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parent.spawn(TextBundle::from_section(
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"Press SPACE to resume",
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TextStyle {
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font_size: 40.0,
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color: Color::srgb(0.3, 0.3, 0.7),
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..default()
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},
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));
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parent.spawn(TextBundle::from_section(
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"Press ESCAPE to return to the menu",
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TextStyle {
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font_size: 40.0,
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color: Color::srgb(0.3, 0.3, 0.7),
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..default()
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},
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));
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});
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}
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/// print when either an `AppState` transition or a `TutorialState` transition happens
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fn log_transitions(
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mut transitions: EventReader<StateTransitionEvent<AppState>>,
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@ -684,3 +347,347 @@ fn log_transitions(
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);
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}
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}
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mod ui {
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use crate::*;
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#[derive(Resource)]
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pub struct MenuData {
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pub root_entity: Entity,
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}
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#[derive(Component, PartialEq, Eq)]
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pub enum MenuButton {
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Play,
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Tutorial,
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}
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pub const NORMAL_BUTTON: Color = Color::srgb(0.15, 0.15, 0.15);
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pub const HOVERED_BUTTON: Color = Color::srgb(0.25, 0.25, 0.25);
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pub const PRESSED_BUTTON: Color = Color::srgb(0.35, 0.75, 0.35);
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pub const ACTIVE_BUTTON: Color = Color::srgb(0.15, 0.85, 0.15);
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pub const HOVERED_ACTIVE_BUTTON: Color = Color::srgb(0.25, 0.55, 0.25);
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pub const PRESSED_ACTIVE_BUTTON: Color = Color::srgb(0.35, 0.95, 0.35);
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pub fn setup(mut commands: Commands) {
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commands.spawn(Camera2dBundle::default());
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}
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pub fn setup_menu(mut commands: Commands, tutorial_state: Res<State<TutorialState>>) {
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let button_entity = commands
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.spawn(NodeBundle {
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style: Style {
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// center button
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width: Val::Percent(100.),
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height: Val::Percent(100.),
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justify_content: JustifyContent::Center,
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align_items: AlignItems::Center,
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flex_direction: FlexDirection::Column,
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row_gap: Val::Px(10.),
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..default()
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},
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..default()
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})
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.with_children(|parent| {
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parent
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.spawn((
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ButtonBundle {
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style: Style {
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width: Val::Px(200.),
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height: Val::Px(65.),
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// horizontally center child text
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justify_content: JustifyContent::Center,
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// vertically center child text
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align_items: AlignItems::Center,
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..default()
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},
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image: UiImage::default().with_color(NORMAL_BUTTON),
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..default()
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},
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MenuButton::Play,
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))
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.with_children(|parent| {
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parent.spawn(TextBundle::from_section(
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"Play",
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TextStyle {
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font_size: 40.0,
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color: Color::srgb(0.9, 0.9, 0.9),
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..default()
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},
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));
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});
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parent
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.spawn((
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ButtonBundle {
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style: Style {
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width: Val::Px(200.),
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height: Val::Px(65.),
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// horizontally center child text
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justify_content: JustifyContent::Center,
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// vertically center child text
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align_items: AlignItems::Center,
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..default()
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},
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image: UiImage::default().with_color(match tutorial_state.get() {
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TutorialState::Active => ACTIVE_BUTTON,
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TutorialState::Inactive => NORMAL_BUTTON,
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}),
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..default()
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},
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MenuButton::Tutorial,
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))
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.with_children(|parent| {
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parent.spawn(TextBundle::from_section(
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"Tutorial",
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TextStyle {
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font_size: 40.0,
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color: Color::srgb(0.9, 0.9, 0.9),
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..default()
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},
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));
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});
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})
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.id();
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commands.insert_resource(MenuData {
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root_entity: button_entity,
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});
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}
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pub fn cleanup_menu(mut commands: Commands, menu_data: Res<MenuData>) {
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commands.entity(menu_data.root_entity).despawn_recursive();
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}
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pub fn setup_game(mut commands: Commands, asset_server: Res<AssetServer>) {
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commands.spawn((
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StateBound(InGame),
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SpriteBundle {
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texture: asset_server.load("branding/icon.png"),
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..default()
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},
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));
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}
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const SPEED: f32 = 100.0;
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const TURBO_SPEED: f32 = 300.0;
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|
||||
pub fn movement(
|
||||
time: Res<Time>,
|
||||
input: Res<ButtonInput<KeyCode>>,
|
||||
turbo: Option<Res<State<TurboMode>>>,
|
||||
mut query: Query<&mut Transform, With<Sprite>>,
|
||||
) {
|
||||
for mut transform in &mut query {
|
||||
let mut direction = Vec3::ZERO;
|
||||
if input.pressed(KeyCode::ArrowLeft) {
|
||||
direction.x -= 1.0;
|
||||
}
|
||||
if input.pressed(KeyCode::ArrowRight) {
|
||||
direction.x += 1.0;
|
||||
}
|
||||
if input.pressed(KeyCode::ArrowUp) {
|
||||
direction.y += 1.0;
|
||||
}
|
||||
if input.pressed(KeyCode::ArrowDown) {
|
||||
direction.y -= 1.0;
|
||||
}
|
||||
|
||||
if direction != Vec3::ZERO {
|
||||
transform.translation += direction.normalize()
|
||||
* if turbo.is_some() { TURBO_SPEED } else { SPEED }
|
||||
* time.delta_seconds();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn setup_paused_screen(mut commands: Commands) {
|
||||
info!("Printing Pause");
|
||||
commands
|
||||
.spawn((
|
||||
StateBound(IsPaused::Paused),
|
||||
NodeBundle {
|
||||
style: Style {
|
||||
// center button
|
||||
width: Val::Percent(100.),
|
||||
height: Val::Percent(100.),
|
||||
justify_content: JustifyContent::Center,
|
||||
align_items: AlignItems::Center,
|
||||
flex_direction: FlexDirection::Column,
|
||||
row_gap: Val::Px(10.),
|
||||
position_type: PositionType::Absolute,
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
},
|
||||
))
|
||||
.with_children(|parent| {
|
||||
parent
|
||||
.spawn((
|
||||
NodeBundle {
|
||||
style: Style {
|
||||
width: Val::Px(400.),
|
||||
height: Val::Px(400.),
|
||||
// horizontally center child text
|
||||
justify_content: JustifyContent::Center,
|
||||
// vertically center child text
|
||||
align_items: AlignItems::Center,
|
||||
..default()
|
||||
},
|
||||
background_color: NORMAL_BUTTON.into(),
|
||||
..default()
|
||||
},
|
||||
MenuButton::Play,
|
||||
))
|
||||
.with_children(|parent| {
|
||||
parent.spawn(TextBundle::from_section(
|
||||
"Paused",
|
||||
TextStyle {
|
||||
font_size: 40.0,
|
||||
color: Color::srgb(0.9, 0.9, 0.9),
|
||||
..default()
|
||||
},
|
||||
));
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
pub fn setup_turbo_text(mut commands: Commands) {
|
||||
commands
|
||||
.spawn((
|
||||
StateBound(TurboMode),
|
||||
NodeBundle {
|
||||
style: Style {
|
||||
// center button
|
||||
width: Val::Percent(100.),
|
||||
height: Val::Percent(100.),
|
||||
justify_content: JustifyContent::Start,
|
||||
align_items: AlignItems::Center,
|
||||
flex_direction: FlexDirection::Column,
|
||||
row_gap: Val::Px(10.),
|
||||
position_type: PositionType::Absolute,
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
},
|
||||
))
|
||||
.with_children(|parent| {
|
||||
parent.spawn(TextBundle::from_section(
|
||||
"TURBO MODE",
|
||||
TextStyle {
|
||||
font_size: 40.0,
|
||||
color: Color::srgb(0.9, 0.3, 0.1),
|
||||
..default()
|
||||
},
|
||||
));
|
||||
});
|
||||
}
|
||||
|
||||
pub fn change_color(time: Res<Time>, mut query: Query<&mut Sprite>) {
|
||||
for mut sprite in &mut query {
|
||||
let new_color = LinearRgba {
|
||||
blue: (time.elapsed_seconds() * 0.5).sin() + 2.0,
|
||||
..LinearRgba::from(sprite.color)
|
||||
};
|
||||
|
||||
sprite.color = new_color.into();
|
||||
}
|
||||
}
|
||||
|
||||
pub fn movement_instructions(mut commands: Commands) {
|
||||
commands
|
||||
.spawn((
|
||||
StateBound(Tutorial::MovementInstructions),
|
||||
NodeBundle {
|
||||
style: Style {
|
||||
// center button
|
||||
width: Val::Percent(100.),
|
||||
height: Val::Percent(100.),
|
||||
justify_content: JustifyContent::End,
|
||||
align_items: AlignItems::Center,
|
||||
flex_direction: FlexDirection::Column,
|
||||
row_gap: Val::Px(10.),
|
||||
position_type: PositionType::Absolute,
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
},
|
||||
))
|
||||
.with_children(|parent| {
|
||||
parent.spawn(TextBundle::from_section(
|
||||
"Move the bevy logo with the arrow keys",
|
||||
TextStyle {
|
||||
font_size: 40.0,
|
||||
color: Color::srgb(0.3, 0.3, 0.7),
|
||||
..default()
|
||||
},
|
||||
));
|
||||
parent.spawn(TextBundle::from_section(
|
||||
"Press T to enter TURBO MODE",
|
||||
TextStyle {
|
||||
font_size: 40.0,
|
||||
color: Color::srgb(0.3, 0.3, 0.7),
|
||||
..default()
|
||||
},
|
||||
));
|
||||
|
||||
parent.spawn(TextBundle::from_section(
|
||||
"Press SPACE to pause",
|
||||
TextStyle {
|
||||
font_size: 40.0,
|
||||
color: Color::srgb(0.3, 0.3, 0.7),
|
||||
..default()
|
||||
},
|
||||
));
|
||||
|
||||
parent.spawn(TextBundle::from_section(
|
||||
"Press ESCAPE to return to the menu",
|
||||
TextStyle {
|
||||
font_size: 40.0,
|
||||
color: Color::srgb(0.3, 0.3, 0.7),
|
||||
..default()
|
||||
},
|
||||
));
|
||||
});
|
||||
}
|
||||
|
||||
pub fn pause_instructions(mut commands: Commands) {
|
||||
commands
|
||||
.spawn((
|
||||
StateBound(Tutorial::PauseInstructions),
|
||||
NodeBundle {
|
||||
style: Style {
|
||||
// center button
|
||||
width: Val::Percent(100.),
|
||||
height: Val::Percent(100.),
|
||||
justify_content: JustifyContent::End,
|
||||
align_items: AlignItems::Center,
|
||||
flex_direction: FlexDirection::Column,
|
||||
row_gap: Val::Px(10.),
|
||||
position_type: PositionType::Absolute,
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
},
|
||||
))
|
||||
.with_children(|parent| {
|
||||
parent.spawn(TextBundle::from_section(
|
||||
"Press SPACE to resume",
|
||||
TextStyle {
|
||||
font_size: 40.0,
|
||||
color: Color::srgb(0.3, 0.3, 0.7),
|
||||
..default()
|
||||
},
|
||||
));
|
||||
|
||||
parent.spawn(TextBundle::from_section(
|
||||
"Press ESCAPE to return to the menu",
|
||||
TextStyle {
|
||||
font_size: 40.0,
|
||||
color: Color::srgb(0.3, 0.3, 0.7),
|
||||
..default()
|
||||
},
|
||||
));
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
|
@ -9,6 +9,8 @@
|
|||
|
||||
use bevy::prelude::*;
|
||||
|
||||
use ui::*;
|
||||
|
||||
#[derive(Debug, Clone, Copy, Default, Eq, PartialEq, Hash, States)]
|
||||
enum AppState {
|
||||
#[default]
|
||||
|
@ -61,62 +63,6 @@ fn main() {
|
|||
.run();
|
||||
}
|
||||
|
||||
#[derive(Resource)]
|
||||
struct MenuData {
|
||||
button_entity: Entity,
|
||||
}
|
||||
|
||||
const NORMAL_BUTTON: Color = Color::srgb(0.15, 0.15, 0.15);
|
||||
const HOVERED_BUTTON: Color = Color::srgb(0.25, 0.25, 0.25);
|
||||
const PRESSED_BUTTON: Color = Color::srgb(0.35, 0.75, 0.35);
|
||||
|
||||
fn setup(mut commands: Commands) {
|
||||
commands.spawn(Camera2dBundle::default());
|
||||
}
|
||||
|
||||
fn setup_menu(mut commands: Commands) {
|
||||
let button_entity = commands
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
// center button
|
||||
width: Val::Percent(100.),
|
||||
height: Val::Percent(100.),
|
||||
justify_content: JustifyContent::Center,
|
||||
align_items: AlignItems::Center,
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
})
|
||||
.with_children(|parent| {
|
||||
parent
|
||||
.spawn(ButtonBundle {
|
||||
style: Style {
|
||||
width: Val::Px(150.),
|
||||
height: Val::Px(65.),
|
||||
// horizontally center child text
|
||||
justify_content: JustifyContent::Center,
|
||||
// vertically center child text
|
||||
align_items: AlignItems::Center,
|
||||
..default()
|
||||
},
|
||||
image: UiImage::default().with_color(NORMAL_BUTTON),
|
||||
..default()
|
||||
})
|
||||
.with_children(|parent| {
|
||||
parent.spawn(TextBundle::from_section(
|
||||
"Play",
|
||||
TextStyle {
|
||||
font_size: 40.0,
|
||||
color: Color::srgb(0.9, 0.9, 0.9),
|
||||
..default()
|
||||
},
|
||||
));
|
||||
});
|
||||
})
|
||||
.id();
|
||||
commands.insert_resource(MenuData { button_entity });
|
||||
}
|
||||
|
||||
fn menu(
|
||||
mut next_state: ResMut<NextState<AppState>>,
|
||||
mut interaction_query: Query<
|
||||
|
@ -145,13 +91,6 @@ fn cleanup_menu(mut commands: Commands, menu_data: Res<MenuData>) {
|
|||
commands.entity(menu_data.button_entity).despawn_recursive();
|
||||
}
|
||||
|
||||
fn setup_game(mut commands: Commands, asset_server: Res<AssetServer>) {
|
||||
commands.spawn(SpriteBundle {
|
||||
texture: asset_server.load("branding/icon.png"),
|
||||
..default()
|
||||
});
|
||||
}
|
||||
|
||||
const SPEED: f32 = 100.0;
|
||||
fn movement(
|
||||
time: Res<Time>,
|
||||
|
@ -218,52 +157,6 @@ fn clear_state_bound_entities<S: States>(
|
|||
}
|
||||
}
|
||||
|
||||
fn setup_paused_screen(mut commands: Commands) {
|
||||
commands
|
||||
.spawn((
|
||||
StateBound(IsPaused::Paused),
|
||||
NodeBundle {
|
||||
style: Style {
|
||||
// center button
|
||||
width: Val::Percent(100.),
|
||||
height: Val::Percent(100.),
|
||||
justify_content: JustifyContent::Center,
|
||||
align_items: AlignItems::Center,
|
||||
flex_direction: FlexDirection::Column,
|
||||
row_gap: Val::Px(10.),
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
},
|
||||
))
|
||||
.with_children(|parent| {
|
||||
parent
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
width: Val::Px(400.),
|
||||
height: Val::Px(400.),
|
||||
// horizontally center child text
|
||||
justify_content: JustifyContent::Center,
|
||||
// vertically center child text
|
||||
align_items: AlignItems::Center,
|
||||
..default()
|
||||
},
|
||||
background_color: NORMAL_BUTTON.into(),
|
||||
..default()
|
||||
})
|
||||
.with_children(|parent| {
|
||||
parent.spawn(TextBundle::from_section(
|
||||
"Paused",
|
||||
TextStyle {
|
||||
font_size: 40.0,
|
||||
color: Color::srgb(0.9, 0.9, 0.9),
|
||||
..default()
|
||||
},
|
||||
));
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
/// print when an `AppState` transition happens
|
||||
fn log_transitions(mut transitions: EventReader<StateTransitionEvent<AppState>>) {
|
||||
for transition in transitions.read() {
|
||||
|
@ -273,3 +166,116 @@ fn log_transitions(mut transitions: EventReader<StateTransitionEvent<AppState>>)
|
|||
);
|
||||
}
|
||||
}
|
||||
|
||||
mod ui {
|
||||
use crate::*;
|
||||
|
||||
#[derive(Resource)]
|
||||
pub struct MenuData {
|
||||
pub button_entity: Entity,
|
||||
}
|
||||
|
||||
pub const NORMAL_BUTTON: Color = Color::srgb(0.15, 0.15, 0.15);
|
||||
pub const HOVERED_BUTTON: Color = Color::srgb(0.25, 0.25, 0.25);
|
||||
pub const PRESSED_BUTTON: Color = Color::srgb(0.35, 0.75, 0.35);
|
||||
|
||||
pub fn setup(mut commands: Commands) {
|
||||
commands.spawn(Camera2dBundle::default());
|
||||
}
|
||||
|
||||
pub fn setup_menu(mut commands: Commands) {
|
||||
let button_entity = commands
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
// center button
|
||||
width: Val::Percent(100.),
|
||||
height: Val::Percent(100.),
|
||||
justify_content: JustifyContent::Center,
|
||||
align_items: AlignItems::Center,
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
})
|
||||
.with_children(|parent| {
|
||||
parent
|
||||
.spawn(ButtonBundle {
|
||||
style: Style {
|
||||
width: Val::Px(150.),
|
||||
height: Val::Px(65.),
|
||||
// horizontally center child text
|
||||
justify_content: JustifyContent::Center,
|
||||
// vertically center child text
|
||||
align_items: AlignItems::Center,
|
||||
..default()
|
||||
},
|
||||
image: UiImage::default().with_color(NORMAL_BUTTON),
|
||||
..default()
|
||||
})
|
||||
.with_children(|parent| {
|
||||
parent.spawn(TextBundle::from_section(
|
||||
"Play",
|
||||
TextStyle {
|
||||
font_size: 40.0,
|
||||
color: Color::srgb(0.9, 0.9, 0.9),
|
||||
..default()
|
||||
},
|
||||
));
|
||||
});
|
||||
})
|
||||
.id();
|
||||
commands.insert_resource(MenuData { button_entity });
|
||||
}
|
||||
|
||||
pub fn setup_game(mut commands: Commands, asset_server: Res<AssetServer>) {
|
||||
commands.spawn(SpriteBundle {
|
||||
texture: asset_server.load("branding/icon.png"),
|
||||
..default()
|
||||
});
|
||||
}
|
||||
|
||||
pub fn setup_paused_screen(mut commands: Commands) {
|
||||
commands
|
||||
.spawn((
|
||||
StateBound(IsPaused::Paused),
|
||||
NodeBundle {
|
||||
style: Style {
|
||||
// center button
|
||||
width: Val::Percent(100.),
|
||||
height: Val::Percent(100.),
|
||||
justify_content: JustifyContent::Center,
|
||||
align_items: AlignItems::Center,
|
||||
flex_direction: FlexDirection::Column,
|
||||
row_gap: Val::Px(10.),
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
},
|
||||
))
|
||||
.with_children(|parent| {
|
||||
parent
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
width: Val::Px(400.),
|
||||
height: Val::Px(400.),
|
||||
// horizontally center child text
|
||||
justify_content: JustifyContent::Center,
|
||||
// vertically center child text
|
||||
align_items: AlignItems::Center,
|
||||
..default()
|
||||
},
|
||||
background_color: NORMAL_BUTTON.into(),
|
||||
..default()
|
||||
})
|
||||
.with_children(|parent| {
|
||||
parent.spawn(TextBundle::from_section(
|
||||
"Paused",
|
||||
TextStyle {
|
||||
font_size: 40.0,
|
||||
color: Color::srgb(0.9, 0.9, 0.9),
|
||||
..default()
|
||||
},
|
||||
));
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue