Non-blocking load_untyped using a wrapper asset (#10198)

# Objective

- Assets v2 does not currently offer a public API to load untyped assets

## Solution

- Wrap the untyped handle in a `LoadedUntypedAsset` asset to offer a
non-blocking load for untyped assets. The user does not need to know the
actual asset type.
- Handles to `LoadedUntypedAsset` have the same path as the wrapped
asset, but their handles are shared using a label.

The user side of `load_untyped` looks like this:
```rust
use bevy::prelude::*;
use bevy_internal::asset::LoadedUntypedAsset;

fn main() {
    App::new()
        .add_plugins(DefaultPlugins)
        .add_systems(Startup, setup)
        .add_systems(Update, check)
        .run();
}

#[derive(Resource)]
struct UntypedAsset {
    handle: Handle<LoadedUntypedAsset>,
}

fn setup(
    mut commands: Commands,
    asset_server: Res<AssetServer>,
) {
    let handle = asset_server.load_untyped("branding/banner.png");
    commands.insert_resource(UntypedAsset { handle });
    commands.spawn(Camera2dBundle::default());
}

fn check(
    mut commands: Commands,
    res: Option<Res<UntypedAsset>>,
    assets: Res<Assets<LoadedUntypedAsset>>,
) {
    if let Some(untyped_asset) = res {
        if let Some(asset) = assets.get(&untyped_asset.handle) {
            commands.spawn(SpriteBundle {
                texture: asset.handle.clone().typed(),
                ..default()
            });
            commands.remove_resource::<UntypedAsset>();
        }
    }
}
```

---

## Changelog

- `load_untyped` on the asset server now returns a handle to a
`LoadedUntypedAsset` instead of an untyped handle to the asset at the
given path. The untyped handle for the given path can be retrieved from
the `LoadedUntypedAsset` once it is done loading.


## Migration Guide

Whenever possible use the typed API in order to directly get a handle to
your asset. If you do not know the type or need to use `load_untyped`
for a different reason, Bevy 0.12 introduces an additional layer of
indirection. The asset server will return a handle to a
`LoadedUntypedAsset`, which will load in the background. Once it is
loaded, the untyped handle to the asset file can be retrieved from the
`LoadedUntypedAsset`s field `handle`.

---------

Co-authored-by: Carter Anderson <mcanders1@gmail.com>
This commit is contained in:
Niklas Eicker 2023-10-27 00:14:32 +02:00 committed by GitHub
parent befbf52a18
commit 77309ba5d8
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
4 changed files with 85 additions and 5 deletions

View file

@ -1,9 +1,10 @@
use crate::{Asset, AssetEvent, AssetHandleProvider, AssetId, AssetServer, Handle};
use crate as bevy_asset;
use crate::{Asset, AssetEvent, AssetHandleProvider, AssetId, AssetServer, Handle, UntypedHandle};
use bevy_ecs::{
prelude::EventWriter,
system::{Res, ResMut, Resource},
};
use bevy_reflect::{Reflect, Uuid};
use bevy_reflect::{Reflect, TypePath, Uuid};
use bevy_utils::HashMap;
use crossbeam_channel::{Receiver, Sender};
use serde::{Deserialize, Serialize};
@ -74,6 +75,15 @@ impl AssetIndexAllocator {
}
}
/// A "loaded asset" containing the untyped handle for an asset stored in a given [`AssetPath`].
///
/// [`AssetPath`]: crate::AssetPath
#[derive(Asset, TypePath)]
pub struct LoadedUntypedAsset {
#[dependency]
pub handle: UntypedHandle,
}
// PERF: do we actually need this to be an enum? Can we just use an "invalid" generation instead
#[derive(Default)]
enum Entry<A: Asset> {

View file

@ -177,6 +177,7 @@ impl Plugin for AssetPlugin {
}
app.insert_resource(embedded)
.init_asset::<LoadedFolder>()
.init_asset::<LoadedUntypedAsset>()
.init_asset::<()>()
.configure_sets(
UpdateAssets,

View file

@ -660,7 +660,7 @@ impl AssetProcessor {
source: &AssetSource,
asset_path: &AssetPath<'static>,
) -> Result<ProcessResult, ProcessError> {
// TODO: The extension check was removed now tht AssetPath is the input. is that ok?
// TODO: The extension check was removed now that AssetPath is the input. is that ok?
// TODO: check if already processing to protect against duplicate hot-reload events
debug!("Processing {:?}", asset_path);
let server = &self.server;

View file

@ -13,12 +13,12 @@ use crate::{
},
path::AssetPath,
Asset, AssetEvent, AssetHandleProvider, AssetId, Assets, DeserializeMetaError,
ErasedLoadedAsset, Handle, UntypedAssetId, UntypedHandle,
ErasedLoadedAsset, Handle, LoadedUntypedAsset, UntypedAssetId, UntypedHandle,
};
use bevy_ecs::prelude::*;
use bevy_log::{error, info, warn};
use bevy_tasks::IoTaskPool;
use bevy_utils::{HashMap, HashSet};
use bevy_utils::{CowArc, HashMap, HashSet};
use crossbeam_channel::{Receiver, Sender};
use futures_lite::StreamExt;
use info::*;
@ -288,6 +288,71 @@ impl AssetServer {
self.load_internal(None, path, false, None).await
}
/// Load an asset without knowing it's type. The method returns a handle to a [`LoadedUntypedAsset`].
///
/// Once the [`LoadedUntypedAsset`] is loaded, an untyped handle for the requested path can be
/// retrieved from it.
///
/// ```
/// use bevy_asset::{Assets, Handle, LoadedUntypedAsset};
/// use bevy_ecs::system::{Res, Resource};
///
/// #[derive(Resource)]
/// struct LoadingUntypedHandle(Handle<LoadedUntypedAsset>);
///
/// fn resolve_loaded_untyped_handle(loading_handle: Res<LoadingUntypedHandle>, loaded_untyped_assets: Res<Assets<LoadedUntypedAsset>>) {
/// if let Some(loaded_untyped_asset) = loaded_untyped_assets.get(&loading_handle.0) {
/// let handle = loaded_untyped_asset.handle.clone();
/// // continue working with `handle` which points to the asset at the originally requested path
/// }
/// }
/// ```
///
/// This indirection enables a non blocking load of an untyped asset, since I/O is
/// required to figure out the asset type before a handle can be created.
#[must_use = "not using the returned strong handle may result in the unexpected release of the assets"]
pub fn load_untyped<'a>(&self, path: impl Into<AssetPath<'a>>) -> Handle<LoadedUntypedAsset> {
let path = path.into().into_owned();
let untyped_source = AssetSourceId::Name(match path.source() {
AssetSourceId::Default => CowArc::Borrowed(UNTYPED_SOURCE_SUFFIX),
AssetSourceId::Name(source) => {
CowArc::Owned(format!("{source}--{UNTYPED_SOURCE_SUFFIX}").into())
}
});
let (handle, should_load) = self
.data
.infos
.write()
.get_or_create_path_handle::<LoadedUntypedAsset>(
path.clone().with_source(untyped_source),
HandleLoadingMode::Request,
None,
);
if !should_load {
return handle;
}
let id = handle.id().untyped();
let server = self.clone();
IoTaskPool::get()
.spawn(async move {
match server.load_untyped_async(path).await {
Ok(handle) => server.send_asset_event(InternalAssetEvent::Loaded {
id,
loaded_asset: LoadedAsset::new_with_dependencies(
LoadedUntypedAsset { handle },
None,
)
.into(),
}),
Err(_) => server.send_asset_event(InternalAssetEvent::Failed { id }),
}
})
.detach();
handle
}
/// Performs an async asset load.
///
/// `input_handle` must only be [`Some`] if `should_load` was true when retrieving `input_handle`. This is an optimization to
@ -982,3 +1047,7 @@ impl std::fmt::Debug for AssetServer {
.finish()
}
}
/// This is appended to asset sources when loading a [`LoadedUntypedAsset`]. This provides a unique
/// source for a given [`AssetPath`].
const UNTYPED_SOURCE_SUFFIX: &str = "--untyped";