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Added Sprite::sized(custom_size) (#14849)
# Objective add a quick shorthand for creating a sprite with an custom size. This is often desired when working with custom units or scaled sprites and allows for a cleaner syntax in those cases/ ## Solution Implemented a `sized` function on the Sprite struct which creates a Sprite, sets the custom size and leaves the rest at their default values --- ## Changelog - Added `Sprite::sized(custom_size: Vec2)`
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@ -31,6 +31,16 @@ pub struct Sprite {
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pub anchor: Anchor,
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}
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impl Sprite {
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/// Create a Sprite with a custom size
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pub fn sized(custom_size: Vec2) -> Self {
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Sprite {
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custom_size: Some(custom_size),
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..Default::default()
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}
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}
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}
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/// Controls how the image is altered when scaled.
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#[derive(Component, Debug, Clone, Reflect)]
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#[reflect(Component)]
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