mirror of
https://github.com/bevyengine/bevy
synced 2024-11-24 05:33:04 +00:00
UI materials: don't reserve in loop when enough capacity (#15919)
# Objective - UI materials reserve too much capacity in a vec: for every node in the transparent phase, it reserves enough memory to store all the nodes - Update #10437 ## Solution - Only reserve extra memory if there's not enough - Only reserve the needed memory, not more
This commit is contained in:
parent
ad9f197150
commit
7495d68b41
1 changed files with 5 additions and 3 deletions
|
@ -642,9 +642,11 @@ pub fn queue_ui_material_nodes<M: UiMaterial>(
|
|||
bind_group_data: material.key.clone(),
|
||||
},
|
||||
);
|
||||
transparent_phase
|
||||
.items
|
||||
.reserve(extracted_uinodes.uinodes.len());
|
||||
if transparent_phase.items.capacity() < extracted_uinodes.uinodes.len() {
|
||||
transparent_phase.items.reserve_exact(
|
||||
extracted_uinodes.uinodes.len() - transparent_phase.items.capacity(),
|
||||
);
|
||||
}
|
||||
transparent_phase.add(TransparentUi {
|
||||
draw_function,
|
||||
pipeline,
|
||||
|
|
Loading…
Reference in a new issue