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https://github.com/bevyengine/bevy
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Add inline documentation to bevy code (#1404)
For review, first iteration of bevy code documentation. I can continue submitting docs every now and then for relevant parts. Some challenges I found: * plugins example had to be commented out, as adding bevy_internal (where plugins reside) would pull in too many dependencies Co-authored-by: Mika <1299457+blaind@users.noreply.github.com> Co-authored-by: Carter Anderson <mcanders1@gmail.com>
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2 changed files with 207 additions and 2 deletions
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@ -32,3 +32,7 @@ ron = { version = "0.6.2", optional = true }
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[target.'cfg(target_arch = "wasm32")'.dependencies]
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wasm-bindgen = { version = "0.2" }
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web-sys = { version = "0.3", features = [ "Window" ] }
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[dev-dependencies]
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# bevy
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bevy_log = { path = "../bevy_log", version = "0.5.0" }
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@ -49,6 +49,22 @@ impl AppBuilder {
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}
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}
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/// Start the application (through main runner)
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///
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/// Runs the application main loop.
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///
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/// Usually the main loop is handled by Bevy integrated plugins (`winit`), but
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/// but one can also set the runner function through [`AppBuilder::set_runner`].
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///
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/// ## Example
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/// ```
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/// # use bevy_app::prelude::*;
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/// #
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/// App::build()
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/// // all required plugin insertions, systems, etc inserted here
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/// // finally, call:
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/// .run();
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/// ```
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pub fn run(&mut self) {
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let app = std::mem::take(&mut self.app);
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app.run();
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@ -138,6 +154,32 @@ impl AppBuilder {
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self
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}
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/// Adds a system that runs every time `app.update()` is called by the runner
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///
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/// Systems are the main building block in the Bevy ECS app model. You can define
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/// normal rust functions, and call `.system()` to make them be Bevy systems.
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///
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/// System functions can have parameters, through which one can query and
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/// mutate Bevy ECS states.
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/// See [The Bevy Book](https://bevyengine.org/learn/book/introduction/) for more information.
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///
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/// Systems are run in parallel, and the execution order is not deterministic.
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/// If you want more fine-grained control for order, see [`AppBuilder::add_system_to_stage`].
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///
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/// For adding a system that runs only at app startup, see [`AppBuilder::add_startup_system`].
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///
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/// ## Example
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/// ```
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/// # use bevy_app::prelude::*;
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/// # use bevy_ecs::prelude::*;
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/// #
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/// fn my_system(_commands: Commands) {
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/// println!("My system, triggered once per frame");
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/// }
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///
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/// App::build()
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/// .add_system(my_system.system());
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/// ```
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pub fn add_system(&mut self, system: impl Into<SystemDescriptor>) -> &mut Self {
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self.add_system_to_stage(CoreStage::Update, system)
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}
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@ -166,6 +208,26 @@ impl AppBuilder {
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self
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}
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/// Adds a system that is run once at application startup
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///
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/// Startup systems run exactly once BEFORE all other systems. These are generally used for
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/// app initialization code (ex: adding entities and resources).
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///
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/// * For adding a system that runs for every frame, see [`AppBuilder::add_system`].
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/// * For adding a system to specific stage, see [`AppBuilder::add_system_to_stage`].
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///
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/// ## Example
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/// ```
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/// # use bevy_app::prelude::*;
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/// # use bevy_ecs::prelude::*;
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/// #
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/// fn my_startup_system(_commands: Commands) {
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/// println!("My startup system");
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/// }
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///
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/// App::build()
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/// .add_startup_system(my_startup_system.system());
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/// ```
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pub fn add_startup_system(&mut self, system: impl Into<SystemDescriptor>) -> &mut Self {
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self.add_startup_system_to_stage(StartupStage::Startup, system)
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}
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@ -236,8 +298,24 @@ impl AppBuilder {
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.add_system_to_stage(CoreStage::First, Events::<T>::update_system.system())
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}
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/// Inserts a resource to the current [App] and overwrites any resource previously added of the
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/// same type.
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/// Inserts a resource to the current [App] and overwrites any resource previously added of the same type.
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///
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/// A resource in Bevy represents globally unique data. Resources must be added to Bevy Apps
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/// before using them. This happens with [`AppBuilder::insert_resource`].
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///
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/// See also `init_resource` for resources that implement `Default` or [`FromResources`].
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///
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/// ## Example
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/// ```
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/// # use bevy_app::prelude::*;
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/// #
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/// struct MyCounter {
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/// counter: usize,
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/// }
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///
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/// App::build()
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/// .insert_resource(MyCounter { counter: 0 });
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/// ```
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pub fn insert_resource<T>(&mut self, resource: T) -> &mut Self
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where
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T: Component,
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@ -246,6 +324,22 @@ impl AppBuilder {
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self
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}
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/// Inserts a non-send resource to the app
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///
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/// You usually want to use `insert_resource`, but there are some special cases when a resource must
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/// be non-send.
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///
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/// ## Example
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/// ```
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/// # use bevy_app::prelude::*;
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/// #
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/// struct MyCounter {
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/// counter: usize,
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/// }
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///
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/// App::build()
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/// .insert_non_send_resource(MyCounter { counter: 0 });
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/// ```
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pub fn insert_non_send_resource<T>(&mut self, resource: T) -> &mut Self
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where
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T: 'static,
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@ -254,6 +348,30 @@ impl AppBuilder {
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self
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}
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/// Initialize a resource in the current [App], if it does not exist yet
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///
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/// Adds a resource that implements `Default` or [`FromResources`] trait.
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/// If the resource already exists, `init_resource` does nothing.
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///
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/// ## Example
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/// ```
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/// # use bevy_app::prelude::*;
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/// #
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/// struct MyCounter {
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/// counter: usize,
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/// }
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///
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/// impl Default for MyCounter {
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/// fn default() -> MyCounter {
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/// MyCounter {
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/// counter: 100
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/// }
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/// }
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/// }
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///
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/// App::build()
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/// .init_resource::<MyCounter>();
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/// ```
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pub fn init_resource<R>(&mut self) -> &mut Self
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where
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R: FromWorld + Send + Sync + 'static,
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@ -280,11 +398,45 @@ impl AppBuilder {
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self
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}
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/// Sets the main runner loop function for this Bevy App
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///
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/// Usually the main loop is handled by Bevy integrated plugins ([`WinitPlugin`]), but
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/// in some cases one might wish to implement their own main loop.
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///
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/// This method sets the main loop function, overwriting a previous runner if any.
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///
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/// ## Example
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/// ```
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/// # use bevy_app::prelude::*;
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/// #
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/// fn my_runner(mut app: App) {
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/// loop {
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/// println!("In main loop");
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/// app.update();
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/// }
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/// }
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///
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/// App::build()
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/// .set_runner(my_runner);
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/// ```
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pub fn set_runner(&mut self, run_fn: impl Fn(App) + 'static) -> &mut Self {
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self.app.runner = Box::new(run_fn);
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self
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}
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/// Adds a single plugin
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///
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/// One of Bevy's core principles is modularity. All Bevy engine features are implemented
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/// as plugins. This includes internal features like the renderer.
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///
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/// Bevy also provides a few sets of default plugins. See [`AppBuilder::add_plugins`].
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///
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/// ## Example
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/// ```
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/// # use bevy_app::prelude::*;
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/// #
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/// App::build().add_plugin(bevy_log::LogPlugin::default());
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/// ```
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pub fn add_plugin<T>(&mut self, plugin: T) -> &mut Self
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where
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T: Plugin,
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@ -294,6 +446,26 @@ impl AppBuilder {
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self
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}
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/// Adds a group of plugins
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///
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/// Bevy plugins can be grouped into a set of plugins. Bevy provides
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/// built-in PluginGroups that provide core engine functionality.
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///
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/// The plugin groups available by default are [`DefaultPlugins`] and [`MinimalPlugins`].
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///
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/// ## Example
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/// ```
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/// # use bevy_app::{prelude::*, PluginGroupBuilder};
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/// #
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/// # // Dummy created to avoid using bevy_internal, which pulls in to many dependencies.
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/// # struct MinimalPlugins;
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/// # impl PluginGroup for MinimalPlugins {
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/// # fn build(&mut self, group: &mut PluginGroupBuilder){;}
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/// # }
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/// #
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/// App::build()
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/// .add_plugins(MinimalPlugins);
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/// ```
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pub fn add_plugins<T: PluginGroup>(&mut self, mut group: T) -> &mut Self {
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let mut plugin_group_builder = PluginGroupBuilder::default();
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group.build(&mut plugin_group_builder);
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@ -301,6 +473,35 @@ impl AppBuilder {
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self
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}
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/// Adds a group of plugins with an initializer method
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///
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/// Can be used to add a group of plugins, where the group is modified
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/// before insertion into Bevy application. For example, you can add
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/// extra plugins at a specific place in the plugin group, or deactivate
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/// specific plugins while keeping the rest.
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///
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/// ## Example
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/// ```
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/// # use bevy_app::{prelude::*, PluginGroupBuilder};
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/// #
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/// # // Dummies created to avoid using bevy_internal which pulls in to many dependencies.
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/// # struct DefaultPlugins;
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/// # impl PluginGroup for DefaultPlugins {
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/// # fn build(&mut self, group: &mut PluginGroupBuilder){
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/// # group.add(bevy_log::LogPlugin::default());
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/// # }
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/// # }
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/// #
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/// # struct MyOwnPlugin;
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/// # impl Plugin for MyOwnPlugin {
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/// # fn build(&self, app: &mut AppBuilder){;}
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/// # }
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/// #
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/// App::build()
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/// .add_plugins_with(DefaultPlugins, |group| {
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/// group.add_before::<bevy_log::LogPlugin, _>(MyOwnPlugin)
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/// });
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/// ```
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pub fn add_plugins_with<T, F>(&mut self, mut group: T, func: F) -> &mut Self
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where
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T: PluginGroup,
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