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https://github.com/bevyengine/bevy
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use the default() method in examples instead of Default::default() (#4952)
# Objective - Use the `..default()` method in examples instead of `..Default::default()`
This commit is contained in:
parent
649e30de09
commit
73174730e4
14 changed files with 52 additions and 52 deletions
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@ -17,25 +17,25 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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commands.spawn_bundle(SpriteBundle {
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commands.spawn_bundle(SpriteBundle {
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texture: sprite_handle.clone(),
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texture: sprite_handle.clone(),
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..Default::default()
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..default()
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});
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});
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commands.spawn_bundle(SpriteBundle {
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commands.spawn_bundle(SpriteBundle {
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sprite: Sprite {
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sprite: Sprite {
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// Alpha channel of the color controls transparency.
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// Alpha channel of the color controls transparency.
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color: Color::rgba(0.0, 0.0, 1.0, 0.7),
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color: Color::rgba(0.0, 0.0, 1.0, 0.7),
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..Default::default()
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..default()
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},
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},
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texture: sprite_handle.clone(),
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texture: sprite_handle.clone(),
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transform: Transform::from_xyz(100.0, 0.0, 0.0),
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transform: Transform::from_xyz(100.0, 0.0, 0.0),
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..Default::default()
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..default()
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});
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});
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commands.spawn_bundle(SpriteBundle {
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commands.spawn_bundle(SpriteBundle {
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sprite: Sprite {
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sprite: Sprite {
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color: Color::rgba(0.0, 1.0, 0.0, 0.3),
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color: Color::rgba(0.0, 1.0, 0.0, 0.3),
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..Default::default()
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..default()
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},
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},
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texture: sprite_handle,
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texture: sprite_handle,
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transform: Transform::from_xyz(200.0, 0.0, 0.0),
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transform: Transform::from_xyz(200.0, 0.0, 0.0),
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..Default::default()
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..default()
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});
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});
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}
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}
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@ -55,7 +55,7 @@ fn setup(
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),
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),
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..default()
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..default()
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},
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},
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..Default::default()
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..default()
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})
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})
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.insert(Shape);
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.insert(Shape);
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}
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}
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@ -65,22 +65,22 @@ fn setup(
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intensity: 9000.0,
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intensity: 9000.0,
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range: 100.,
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range: 100.,
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shadows_enabled: true,
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shadows_enabled: true,
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..Default::default()
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..default()
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},
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},
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transform: Transform::from_xyz(8.0, 16.0, 8.0),
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transform: Transform::from_xyz(8.0, 16.0, 8.0),
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..Default::default()
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..default()
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});
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});
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// ground plane
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// ground plane
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commands.spawn_bundle(PbrBundle {
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commands.spawn_bundle(PbrBundle {
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mesh: meshes.add(shape::Plane { size: 50. }.into()),
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mesh: meshes.add(shape::Plane { size: 50. }.into()),
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material: materials.add(Color::SILVER.into()),
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material: materials.add(Color::SILVER.into()),
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..Default::default()
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..default()
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});
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});
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commands.spawn_bundle(Camera3dBundle {
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commands.spawn_bundle(Camera3dBundle {
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transform: Transform::from_xyz(0.0, 6., 12.0).looking_at(Vec3::new(0., 1., 0.), Vec3::Y),
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transform: Transform::from_xyz(0.0, 6., 12.0).looking_at(Vec3::new(0., 1., 0.), Vec3::Y),
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..Default::default()
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..default()
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});
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});
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}
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}
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@ -25,7 +25,7 @@ fn setup(
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commands.spawn_bundle(PbrBundle {
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commands.spawn_bundle(PbrBundle {
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mesh: meshes.add(Mesh::from(shape::Plane { size: 6.0 })),
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mesh: meshes.add(Mesh::from(shape::Plane { size: 6.0 })),
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material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()),
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material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()),
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..Default::default()
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..default()
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});
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});
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// transparent sphere, using alpha_mode: Mask
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// transparent sphere, using alpha_mode: Mask
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commands.spawn_bundle(PbrBundle {
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commands.spawn_bundle(PbrBundle {
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@ -45,7 +45,7 @@ fn setup(
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..default()
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..default()
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}),
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}),
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transform: Transform::from_xyz(1.0, 0.5, -1.5),
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transform: Transform::from_xyz(1.0, 0.5, -1.5),
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..Default::default()
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..default()
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});
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});
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// transparent cube, using alpha_mode: Blend
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// transparent cube, using alpha_mode: Blend
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commands.spawn_bundle(PbrBundle {
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commands.spawn_bundle(PbrBundle {
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@ -55,7 +55,7 @@ fn setup(
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// automatically set to `Blend` if the alpha channel is anything lower than 1.0.
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// automatically set to `Blend` if the alpha channel is anything lower than 1.0.
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material: materials.add(Color::rgba(0.5, 0.5, 1.0, 0.0).into()),
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material: materials.add(Color::rgba(0.5, 0.5, 1.0, 0.0).into()),
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transform: Transform::from_xyz(0.0, 0.5, 0.0),
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transform: Transform::from_xyz(0.0, 0.5, 0.0),
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..Default::default()
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..default()
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});
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});
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// sphere
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// sphere
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commands.spawn_bundle(PbrBundle {
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commands.spawn_bundle(PbrBundle {
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@ -65,22 +65,22 @@ fn setup(
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})),
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})),
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material: materials.add(Color::rgb(0.7, 0.2, 0.1).into()),
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material: materials.add(Color::rgb(0.7, 0.2, 0.1).into()),
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transform: Transform::from_xyz(0.0, 0.5, -1.5),
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transform: Transform::from_xyz(0.0, 0.5, -1.5),
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..Default::default()
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..default()
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});
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});
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// light
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// light
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commands.spawn_bundle(PointLightBundle {
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commands.spawn_bundle(PointLightBundle {
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point_light: PointLight {
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point_light: PointLight {
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intensity: 1500.0,
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intensity: 1500.0,
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shadows_enabled: true,
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shadows_enabled: true,
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..Default::default()
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..default()
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},
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},
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transform: Transform::from_xyz(4.0, 8.0, 4.0),
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transform: Transform::from_xyz(4.0, 8.0, 4.0),
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..Default::default()
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..default()
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});
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});
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// camera
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// camera
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commands.spawn_bundle(Camera3dBundle {
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commands.spawn_bundle(Camera3dBundle {
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transform: Transform::from_xyz(-2.0, 3.0, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
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transform: Transform::from_xyz(-2.0, 3.0, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
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..Default::default()
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..default()
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});
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});
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}
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}
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@ -35,7 +35,7 @@ fn setup(
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commands.spawn_bundle(Camera3dBundle {
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commands.spawn_bundle(Camera3dBundle {
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transform: Transform::from_xyz(100.0, 100.0, 150.0)
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transform: Transform::from_xyz(100.0, 100.0, 150.0)
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.looking_at(Vec3::new(0.0, 20.0, 0.0), Vec3::Y),
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.looking_at(Vec3::new(0.0, 20.0, 0.0), Vec3::Y),
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..Default::default()
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..default()
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});
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});
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// Plane
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// Plane
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@ -18,7 +18,7 @@ fn main() {
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.add_plugins(DefaultPlugins)
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.add_plugins(DefaultPlugins)
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.insert_resource(AmbientLight {
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.insert_resource(AmbientLight {
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brightness: 1.0,
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brightness: 1.0,
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..Default::default()
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..default()
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})
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})
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.add_startup_system(setup)
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.add_startup_system(setup)
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.add_system(joint_animation)
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.add_system(joint_animation)
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@ -152,7 +152,7 @@ fn setup(
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)
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)
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.into(),
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.into(),
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),
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),
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..Default::default()
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..default()
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})
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})
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.insert(SkinnedMesh {
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.insert(SkinnedMesh {
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inverse_bindposes: inverse_bindposes.clone(),
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inverse_bindposes: inverse_bindposes.clone(),
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@ -10,7 +10,7 @@ fn main() {
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.add_plugins(DefaultPlugins)
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.add_plugins(DefaultPlugins)
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.insert_resource(AmbientLight {
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.insert_resource(AmbientLight {
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brightness: 1.0,
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brightness: 1.0,
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..Default::default()
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..default()
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})
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})
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.add_startup_system(setup)
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.add_startup_system(setup)
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.add_system(joint_animation)
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.add_system(joint_animation)
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@ -148,7 +148,7 @@ fn setup(
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commands.spawn_bundle(Camera3dBundle {
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commands.spawn_bundle(Camera3dBundle {
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transform: Transform::from_translation(translation)
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transform: Transform::from_translation(translation)
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.looking_at(0.2 * Vec3::new(translation.x, 0.0, translation.z), Vec3::Y),
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.looking_at(0.2 * Vec3::new(translation.x, 0.0, translation.z), Vec3::Y),
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..Default::default()
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..default()
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});
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});
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// Plane
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// Plane
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@ -31,20 +31,20 @@ fn setup(
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mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
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mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
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material: materials.add(Color::WHITE.into()),
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material: materials.add(Color::WHITE.into()),
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transform: Transform::from_translation(Vec3::ZERO),
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transform: Transform::from_translation(Vec3::ZERO),
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..Default::default()
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..default()
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})
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})
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.insert(Rotatable { speed: 0.3 });
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.insert(Rotatable { speed: 0.3 });
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// Spawn a camera looking at the entities to show what's happening in this example.
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// Spawn a camera looking at the entities to show what's happening in this example.
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commands.spawn_bundle(Camera3dBundle {
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commands.spawn_bundle(Camera3dBundle {
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transform: Transform::from_xyz(0.0, 10.0, 20.0).looking_at(Vec3::ZERO, Vec3::Y),
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transform: Transform::from_xyz(0.0, 10.0, 20.0).looking_at(Vec3::ZERO, Vec3::Y),
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..Default::default()
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..default()
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});
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});
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// Add a light source for better 3d visibility.
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// Add a light source for better 3d visibility.
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commands.spawn_bundle(PointLightBundle {
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commands.spawn_bundle(PointLightBundle {
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transform: Transform::from_translation(Vec3::ONE * 3.0),
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transform: Transform::from_translation(Vec3::ONE * 3.0),
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..Default::default()
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..default()
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});
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});
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}
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}
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.insert_bundle(PbrBundle {
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.insert_bundle(PbrBundle {
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mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
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mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
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material: materials.add(Color::YELLOW.into()),
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material: materials.add(Color::YELLOW.into()),
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..Default::default()
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..default()
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})
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})
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.insert(ChangeGlobal)
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.insert(ChangeGlobal)
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.insert(Move)
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.insert(Move)
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@ -71,7 +71,7 @@ fn setup(
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mesh: meshes.add(Mesh::from(shape::Cube { size: 0.5 })),
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mesh: meshes.add(Mesh::from(shape::Cube { size: 0.5 })),
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material: materials.add(Color::RED.into()),
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material: materials.add(Color::RED.into()),
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transform: Transform::from_translation(Vec3::Y - Vec3::Z),
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transform: Transform::from_translation(Vec3::Y - Vec3::Z),
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..Default::default()
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..default()
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})
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})
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.insert(ChangeGlobal)
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.insert(ChangeGlobal)
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.insert(Move)
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.insert(Move)
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@ -81,7 +81,7 @@ fn setup(
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mesh: meshes.add(Mesh::from(shape::Cube { size: 0.5 })),
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mesh: meshes.add(Mesh::from(shape::Cube { size: 0.5 })),
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material: materials.add(Color::GREEN.into()),
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material: materials.add(Color::GREEN.into()),
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transform: Transform::from_translation(Vec3::Y + Vec3::Z),
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transform: Transform::from_translation(Vec3::Y + Vec3::Z),
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..Default::default()
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..default()
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})
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})
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.insert(ChangeLocal)
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.insert(ChangeLocal)
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.insert(Move)
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.insert(Move)
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// Spawn a camera looking at the entities to show what's happening in this example.
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// Spawn a camera looking at the entities to show what's happening in this example.
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commands.spawn_bundle(Camera3dBundle {
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commands.spawn_bundle(Camera3dBundle {
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transform: Transform::from_xyz(0.0, 10.0, 20.0).looking_at(Vec3::ZERO, Vec3::Y),
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transform: Transform::from_xyz(0.0, 10.0, 20.0).looking_at(Vec3::ZERO, Vec3::Y),
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..Default::default()
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..default()
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});
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});
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// Add a light source for better 3d visibility.
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// Add a light source for better 3d visibility.
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commands.spawn_bundle(PointLightBundle {
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commands.spawn_bundle(PointLightBundle {
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transform: Transform::from_translation(Vec3::splat(3.0)),
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transform: Transform::from_translation(Vec3::splat(3.0)),
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..Default::default()
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..default()
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});
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});
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// Add text to explain inputs and what is happening.
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// Add text to explain inputs and what is happening.
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@ -115,10 +115,10 @@ The red cube is moved through its GlobalTransform and thus is unaffected by the
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},
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},
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TextAlignment {
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TextAlignment {
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horizontal: HorizontalAlign::Left,
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horizontal: HorizontalAlign::Left,
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..Default::default()
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..default()
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},
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},
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),
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),
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..Default::default()
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..default()
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});
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});
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}
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}
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mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
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mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
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material: materials.add(Color::WHITE.into()),
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material: materials.add(Color::WHITE.into()),
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transform: Transform::from_rotation(Quat::from_rotation_y(PI / 4.0)),
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transform: Transform::from_rotation(Quat::from_rotation_y(PI / 4.0)),
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..Default::default()
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..default()
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})
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})
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.insert(Scaling::new());
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.insert(Scaling::new());
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// Spawn a camera looking at the entities to show what's happening in this example.
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// Spawn a camera looking at the entities to show what's happening in this example.
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commands.spawn_bundle(Camera3dBundle {
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commands.spawn_bundle(Camera3dBundle {
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transform: Transform::from_xyz(0.0, 10.0, 20.0).looking_at(Vec3::ZERO, Vec3::Y),
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transform: Transform::from_xyz(0.0, 10.0, 20.0).looking_at(Vec3::ZERO, Vec3::Y),
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..Default::default()
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..default()
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});
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});
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// Add a light source for better 3d visibility.
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// Add a light source for better 3d visibility.
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commands.spawn_bundle(PointLightBundle {
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commands.spawn_bundle(PointLightBundle {
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transform: Transform::from_translation(Vec3::ONE * 3.0),
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transform: Transform::from_translation(Vec3::ONE * 3.0),
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..Default::default()
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..default()
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});
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});
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}
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}
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@ -46,7 +46,7 @@ fn setup(
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})),
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})),
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material: materials.add(Color::YELLOW.into()),
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material: materials.add(Color::YELLOW.into()),
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transform: Transform::from_translation(Vec3::ZERO),
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transform: Transform::from_translation(Vec3::ZERO),
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..Default::default()
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..default()
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})
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})
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.insert(Center {
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.insert(Center {
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max_size: 1.0,
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max_size: 1.0,
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mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
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mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
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material: materials.add(Color::WHITE.into()),
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material: materials.add(Color::WHITE.into()),
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transform: cube_spawn,
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transform: cube_spawn,
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..Default::default()
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..default()
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})
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})
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.insert(CubeState {
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.insert(CubeState {
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start_pos: cube_spawn.translation,
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start_pos: cube_spawn.translation,
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// Spawn a camera looking at the entities to show what's happening in this example.
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// Spawn a camera looking at the entities to show what's happening in this example.
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commands.spawn_bundle(Camera3dBundle {
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commands.spawn_bundle(Camera3dBundle {
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transform: Transform::from_xyz(0.0, 10.0, 20.0).looking_at(Vec3::ZERO, Vec3::Y),
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transform: Transform::from_xyz(0.0, 10.0, 20.0).looking_at(Vec3::ZERO, Vec3::Y),
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..Default::default()
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..default()
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});
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});
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// Add a light source for better 3d visibility.
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// Add a light source for better 3d visibility.
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commands.spawn_bundle(PointLightBundle {
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commands.spawn_bundle(PointLightBundle {
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transform: Transform::from_translation(Vec3::ONE * 3.0),
|
transform: Transform::from_translation(Vec3::ONE * 3.0),
|
||||||
..Default::default()
|
..default()
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -43,20 +43,20 @@ fn setup(
|
||||||
mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
|
mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
|
||||||
material: materials.add(Color::WHITE.into()),
|
material: materials.add(Color::WHITE.into()),
|
||||||
transform: Transform::from_translation(entity_spawn),
|
transform: Transform::from_translation(entity_spawn),
|
||||||
..Default::default()
|
..default()
|
||||||
})
|
})
|
||||||
.insert(Movable::new(entity_spawn));
|
.insert(Movable::new(entity_spawn));
|
||||||
|
|
||||||
// Spawn a camera looking at the entities to show what's happening in this example.
|
// Spawn a camera looking at the entities to show what's happening in this example.
|
||||||
commands.spawn_bundle(Camera3dBundle {
|
commands.spawn_bundle(Camera3dBundle {
|
||||||
transform: Transform::from_xyz(0.0, 10.0, 20.0).looking_at(entity_spawn, Vec3::Y),
|
transform: Transform::from_xyz(0.0, 10.0, 20.0).looking_at(entity_spawn, Vec3::Y),
|
||||||
..Default::default()
|
..default()
|
||||||
});
|
});
|
||||||
|
|
||||||
// Add a light source for better 3d visibility.
|
// Add a light source for better 3d visibility.
|
||||||
commands.spawn_bundle(PointLightBundle {
|
commands.spawn_bundle(PointLightBundle {
|
||||||
transform: Transform::from_translation(Vec3::ONE * 3.0),
|
transform: Transform::from_translation(Vec3::ONE * 3.0),
|
||||||
..Default::default()
|
..default()
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -23,10 +23,10 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
||||||
margin: UiRect::all(Val::Auto),
|
margin: UiRect::all(Val::Auto),
|
||||||
justify_content: JustifyContent::Center,
|
justify_content: JustifyContent::Center,
|
||||||
align_items: AlignItems::Center,
|
align_items: AlignItems::Center,
|
||||||
..Default::default()
|
..default()
|
||||||
},
|
},
|
||||||
color: Color::rgb(0.1, 0.5, 0.1).into(),
|
color: Color::rgb(0.1, 0.5, 0.1).into(),
|
||||||
..Default::default()
|
..default()
|
||||||
})
|
})
|
||||||
.with_children(|parent| {
|
.with_children(|parent| {
|
||||||
parent.spawn_bundle(TextBundle {
|
parent.spawn_bundle(TextBundle {
|
||||||
|
@ -40,7 +40,7 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
||||||
},
|
},
|
||||||
Default::default(),
|
Default::default(),
|
||||||
),
|
),
|
||||||
..Default::default()
|
..default()
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
|
@ -53,10 +53,10 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
||||||
margin: UiRect::all(Val::Auto),
|
margin: UiRect::all(Val::Auto),
|
||||||
justify_content: JustifyContent::Center,
|
justify_content: JustifyContent::Center,
|
||||||
align_items: AlignItems::Center,
|
align_items: AlignItems::Center,
|
||||||
..Default::default()
|
..default()
|
||||||
},
|
},
|
||||||
color: Color::rgb(0.5, 0.1, 0.5).into(),
|
color: Color::rgb(0.5, 0.1, 0.5).into(),
|
||||||
..Default::default()
|
..default()
|
||||||
})
|
})
|
||||||
.with_children(|parent| {
|
.with_children(|parent| {
|
||||||
parent.spawn_bundle(TextBundle {
|
parent.spawn_bundle(TextBundle {
|
||||||
|
@ -70,7 +70,7 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
||||||
},
|
},
|
||||||
Default::default(),
|
Default::default(),
|
||||||
),
|
),
|
||||||
..Default::default()
|
..default()
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
|
@ -162,7 +162,7 @@ pub(crate) mod test_setup {
|
||||||
});
|
});
|
||||||
commands.spawn_bundle(Camera3dBundle {
|
commands.spawn_bundle(Camera3dBundle {
|
||||||
transform: Transform::from_xyz(-2.0, 2.0, 2.0).looking_at(Vec3::ZERO, Vec3::Y),
|
transform: Transform::from_xyz(-2.0, 2.0, 2.0).looking_at(Vec3::ZERO, Vec3::Y),
|
||||||
..Default::default()
|
..default()
|
||||||
});
|
});
|
||||||
event.send(RequestRedraw);
|
event.send(RequestRedraw);
|
||||||
commands
|
commands
|
||||||
|
@ -173,9 +173,9 @@ pub(crate) mod test_setup {
|
||||||
position: UiRect {
|
position: UiRect {
|
||||||
top: Val::Px(5.0),
|
top: Val::Px(5.0),
|
||||||
left: Val::Px(5.0),
|
left: Val::Px(5.0),
|
||||||
..Default::default()
|
..default()
|
||||||
},
|
},
|
||||||
..Default::default()
|
..default()
|
||||||
},
|
},
|
||||||
text: Text {
|
text: Text {
|
||||||
sections: vec![
|
sections: vec![
|
||||||
|
@ -214,7 +214,7 @@ pub(crate) mod test_setup {
|
||||||
],
|
],
|
||||||
alignment: TextAlignment::default(),
|
alignment: TextAlignment::default(),
|
||||||
},
|
},
|
||||||
..Default::default()
|
..default()
|
||||||
})
|
})
|
||||||
.insert(ModeText);
|
.insert(ModeText);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue