mirror of
https://github.com/bevyengine/bevy
synced 2024-11-10 07:04:33 +00:00
Add note about asset source register order (#10186)
# Objective I encountered a problem where I had a plugin `FooPlugin` which did ```rust impl Plugin for FooPlugin { fn build(&self, app: &mut App) { app .register_asset_source(...); // more stuff after } } ``` And when I tried using it, e.g. ```rust asset_server.load("foo://data/asset.custom"); ``` I got an error that `foo` was not recognized as a source. I found that this is because asset sources must be registered _before_ `AssetPlugin` is added, and I had `FooPlugin` _after_. ## Solution Add clarifying note about having to register sources before `AssetPlugin` is added. Signed-off-by: Torstein Grindvik <torstein.grindvik@muybridge.com> Co-authored-by: Torstein Grindvik <torstein.grindvik@muybridge.com>
This commit is contained in:
parent
4e28fa255d
commit
7132404b38
1 changed files with 3 additions and 0 deletions
|
@ -243,6 +243,9 @@ pub trait AssetApp {
|
|||
/// Registers the given `processor` in the [`App`]'s [`AssetProcessor`].
|
||||
fn register_asset_processor<P: Process>(&mut self, processor: P) -> &mut Self;
|
||||
/// Registers the given [`AssetSourceBuilder`] with the given `id`.
|
||||
///
|
||||
/// Note that asset sources must be registered before adding [`AssetPlugin`] to your application,
|
||||
/// since registered asset sources are built at that point and not after.
|
||||
fn register_asset_source(
|
||||
&mut self,
|
||||
id: impl Into<AssetSourceId<'static>>,
|
||||
|
|
Loading…
Reference in a new issue