mirror of
https://github.com/bevyengine/bevy
synced 2024-11-23 05:03:47 +00:00
Fix common capitalization errors in documentation (#14562)
WASM -> Wasm MacOS -> macOS Nothing important, just something that annoyed me for a while :)
This commit is contained in:
parent
bfcb19a871
commit
6f7c554daa
33 changed files with 51 additions and 51 deletions
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@ -7,9 +7,9 @@
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#
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# ## LLD
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#
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# LLD is a linker from the LLVM project that supports Linux, Windows, MacOS, and WASM. It has the greatest
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# LLD is a linker from the LLVM project that supports Linux, Windows, macOS, and Wasm. It has the greatest
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# platform support and the easiest installation process. It is enabled by default in this file for Linux
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# and Windows. On MacOS, the default linker yields higher performance than LLD and is used instead.
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# and Windows. On macOS, the default linker yields higher performance than LLD and is used instead.
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#
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# To install, please scroll to the corresponding table for your target (eg. `[target.x86_64-pc-windows-msvc]`
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# for Windows) and follow the steps under `LLD linker`.
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@ -25,7 +25,7 @@
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# your corresponding target, disable LLD by commenting out its `-Clink-arg=...` line, and enable Mold by
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# *uncommenting* its `-Clink-arg=...` line.
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#
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# There is a fork of Mold named Sold that supports MacOS, but it is unmaintained and is about the same speed as
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# There is a fork of Mold named Sold that supports macOS, but it is unmaintained and is about the same speed as
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# the default ld64 linker. For this reason, it is not included in this file.
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#
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# For more information, please see Mold's repository at <https://github.com/rui314/mold>.
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@ -142,7 +142,7 @@ rustflags = [
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]
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# Optional: Uncommenting the following improves compile times, but reduces the amount of debug info to 'line number tables only'
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# In most cases the gains are negligible, but if you are on macos and have slow compile times you should see significant gains.
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# In most cases the gains are negligible, but if you are on macOS and have slow compile times you should see significant gains.
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# [profile.dev]
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# debug = 1
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@ -12,7 +12,7 @@
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# repository before you can use this action.
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#
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# This action will only install dependencies when the current operating system is Linux. It will do
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# nothing on any other OS (MacOS, Windows).
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# nothing on any other OS (macOS, Windows).
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name: Install Linux dependencies
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description: Installs the dependencies necessary to build Bevy on Linux.
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@ -6,7 +6,7 @@ test.beforeEach(async ({ page }) => {
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const MAX_TIMEOUT_FOR_TEST = 300_000;
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test.describe('WASM example', () => {
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test.describe('Wasm example', () => {
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test('Wait for success', async ({ page }, testInfo) => {
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let start = new Date().getTime();
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4
.github/workflows/ci.yml
vendored
4
.github/workflows/ci.yml
vendored
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@ -72,7 +72,7 @@ jobs:
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run: cargo run -p ci -- lints
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miri:
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# Explicity use MacOS 14 to take advantage of M1 chip.
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# Explicity use macOS 14 to take advantage of M1 chip.
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runs-on: macos-14
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timeout-minutes: 60
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steps:
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@ -231,7 +231,7 @@ jobs:
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run-examples-macos-metal:
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# Explicity use MacOS 14 to take advantage of M1 chip.
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# Explicity use macOS 14 to take advantage of M1 chip.
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runs-on: macos-14
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timeout-minutes: 30
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steps:
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2
.github/workflows/validation-jobs.yml
vendored
2
.github/workflows/validation-jobs.yml
vendored
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@ -209,7 +209,7 @@ jobs:
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npx playwright install --with-deps
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cd ../..
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- name: First WASM build
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- name: First Wasm build
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run: |
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cargo build --release --example ui --target wasm32-unknown-unknown
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@ -354,7 +354,7 @@ reflect_functions = ["bevy_internal/reflect_functions"]
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[dependencies]
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bevy_internal = { path = "crates/bevy_internal", version = "0.15.0-dev", default-features = false }
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# WASM does not support dynamic linking.
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# Wasm does not support dynamic linking.
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[target.'cfg(not(target_family = "wasm"))'.dependencies]
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bevy_dylib = { path = "crates/bevy_dylib", version = "0.15.0-dev", default-features = false, optional = true }
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@ -760,7 +760,7 @@ doc-scrape-examples = true
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name = "Lines"
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description = "Create a custom material to draw 3d lines"
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category = "3D Rendering"
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# WASM does not support the `POLYGON_MODE_LINE` feature.
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# Wasm does not support the `POLYGON_MODE_LINE` feature.
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wasm = false
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[[example]]
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@ -1,7 +1,7 @@
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doc-valid-idents = [
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"GilRs",
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"glTF",
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"MacOS",
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"macOS",
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"NVidia",
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"OpenXR",
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"sRGB",
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@ -1,5 +1,5 @@
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//! This module provides panic handlers for [Bevy](https://bevyengine.org)
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//! apps, and automatically configures platform specifics (i.e. WASM or Android).
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//! apps, and automatically configures platform specifics (i.e. Wasm or Android).
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//!
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//! By default, the [`PanicHandlerPlugin`] from this crate is included in Bevy's `DefaultPlugins`.
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//!
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@ -11,7 +11,7 @@ use crate::Plugin;
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/// Adds sensible panic handlers to Apps. This plugin is part of the `DefaultPlugins`. Adding
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/// this plugin will setup a panic hook appropriate to your target platform:
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/// * On WASM, uses [`console_error_panic_hook`](https://crates.io/crates/console_error_panic_hook), logging
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/// * On Wasm, uses [`console_error_panic_hook`](https://crates.io/crates/console_error_panic_hook), logging
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/// to the browser console.
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/// * Other platforms are currently not setup.
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///
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@ -1,8 +1,8 @@
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#[cfg(all(feature = "file_watcher", target_arch = "wasm32"))]
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compile_error!(
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"The \"file_watcher\" feature for hot reloading does not work \
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on WASM.\nDisable \"file_watcher\" \
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when compiling to WASM"
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on Wasm.\nDisable \"file_watcher\" \
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when compiling to Wasm"
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);
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#[cfg(target_os = "android")]
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@ -23,7 +23,7 @@ extern "C" {
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fn worker(this: &Global) -> JsValue;
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}
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/// Reader implementation for loading assets via HTTP in WASM.
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/// Reader implementation for loading assets via HTTP in Wasm.
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pub struct HttpWasmAssetReader {
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root_path: PathBuf,
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}
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@ -153,7 +153,7 @@ impl AssetProcessor {
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/// Starts the processor in a background thread.
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pub fn start(_processor: Res<Self>) {
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#[cfg(any(target_arch = "wasm32", not(feature = "multi_threaded")))]
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error!("Cannot run AssetProcessor in single threaded mode (or WASM) yet.");
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error!("Cannot run AssetProcessor in single threaded mode (or Wasm) yet.");
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#[cfg(all(not(target_arch = "wasm32"), feature = "multi_threaded"))]
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{
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let processor = _processor.clone();
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@ -323,7 +323,7 @@ impl AssetProcessor {
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AssetPath::from_path(&path).with_source(source.id())
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);
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#[cfg(any(target_arch = "wasm32", not(feature = "multi_threaded")))]
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error!("AddFolder event cannot be handled in single threaded mode (or WASM) yet.");
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error!("AddFolder event cannot be handled in single threaded mode (or Wasm) yet.");
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#[cfg(all(not(target_arch = "wasm32"), feature = "multi_threaded"))]
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IoTaskPool::get().scope(|scope| {
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scope.spawn(async move {
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@ -24,7 +24,7 @@ bevy_tasks = { path = "../bevy_tasks", version = "0.15.0-dev" }
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const-fnv1a-hash = "1.1.0"
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# MacOS
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# macOS
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[target.'cfg(all(target_os="macos"))'.dependencies]
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# Some features of sysinfo are not supported by apple. This will disable those features on apple devices
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sysinfo = { version = "0.31.0", optional = true, default-features = false, features = [
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@ -11,7 +11,7 @@ use bevy_ecs::system::Resource;
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/// * linux,
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/// * windows,
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/// * android,
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/// * macos
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/// * macOS
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///
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/// NOT supported when using the `bevy/dynamic` feature even when using previously mentioned targets
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///
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@ -48,7 +48,7 @@ pub struct SystemInfo {
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pub memory: String,
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}
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// NOTE: sysinfo fails to compile when using bevy dynamic or on iOS and does nothing on wasm
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// NOTE: sysinfo fails to compile when using bevy dynamic or on iOS and does nothing on Wasm
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#[cfg(all(
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any(
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target_os = "linux",
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@ -30,7 +30,7 @@ pub(super) trait SystemExecutor: Send + Sync {
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/// Specifies how a [`Schedule`](super::Schedule) will be run.
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///
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/// The default depends on the target platform:
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/// - [`SingleThreaded`](ExecutorKind::SingleThreaded) on WASM.
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/// - [`SingleThreaded`](ExecutorKind::SingleThreaded) on Wasm.
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/// - [`MultiThreaded`](ExecutorKind::MultiThreaded) everywhere else.
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#[derive(PartialEq, Eq, Default, Debug, Copy, Clone)]
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pub enum ExecutorKind {
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@ -840,7 +840,7 @@ pub enum Key {
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/// Scroll up or display previous page of content.
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PageUp,
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/// Used to remove the character to the left of the cursor. This key value is also used for
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/// the key labeled `Delete` on MacOS keyboards.
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/// the key labeled `Delete` on macOS keyboards.
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Backspace,
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/// Remove the currently selected input.
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Clear,
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@ -851,7 +851,7 @@ pub enum Key {
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/// Cut the current selection. (`APPCOMMAND_CUT`)
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Cut,
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/// Used to delete the character to the right of the cursor. This key value is also used for the
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/// key labeled `Delete` on MacOS keyboards when `Fn` is active.
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/// key labeled `Delete` on macOS keyboards when `Fn` is active.
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Delete,
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/// The Erase to End of Field key. This key deletes all characters from the current cursor
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/// position to the end of the current field.
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@ -5,7 +5,7 @@
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)]
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//! This crate provides logging functions and configuration for [Bevy](https://bevyengine.org)
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//! apps, and automatically configures platform specific log handlers (i.e. WASM or Android).
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//! apps, and automatically configures platform specific log handlers (i.e. Wasm or Android).
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//!
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//! The macros provided for logging are reexported from [`tracing`](https://docs.rs/tracing),
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//! and behave identically to it.
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/// logging to `stdout`.
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/// * Using [`android_log-sys`](https://crates.io/crates/android_log-sys) on Android,
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/// logging to Android logs.
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/// * Using [`tracing-wasm`](https://crates.io/crates/tracing-wasm) in WASM, logging
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/// * Using [`tracing-wasm`](https://crates.io/crates/tracing-wasm) in Wasm, logging
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/// to the browser console.
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///
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/// You can configure this plugin.
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@ -108,7 +108,7 @@ const MESHLET_MESH_MATERIAL_SHADER_HANDLE: Handle<Shader> =
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/// This plugin is not compatible with [`Msaa`]. Any camera rendering a [`MeshletMesh`] must have
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/// [`Msaa`] set to [`Msaa::Off`].
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///
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/// This plugin does not work on WASM.
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/// This plugin does not work on Wasm.
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///
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/// Mixing forward+prepass and deferred rendering for opaque materials is not currently supported when using this plugin.
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/// You must use one or the other by setting [`crate::DefaultOpaqueRendererMethod`].
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@ -66,7 +66,7 @@ image = { version = "0.25.2", default-features = false }
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# misc
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codespan-reporting = "0.11.0"
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# `fragile-send-sync-non-atomic-wasm` feature means we can't use WASM threads for rendering
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# `fragile-send-sync-non-atomic-wasm` feature means we can't use Wasm threads for rendering
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# It is enabled for now to avoid having to do a significant overhaul of the renderer just for wasm.
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# When the 'atomics' feature is enabled `fragile-send-sync-non-atomic` does nothing
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# and Bevy instead wraps `wgpu` types to verify they are not used off their origin thread.
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@ -464,7 +464,7 @@ pub struct PipelineCache {
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waiting_pipelines: HashSet<CachedPipelineId>,
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new_pipelines: Mutex<Vec<CachedPipeline>>,
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/// If `true`, disables asynchronous pipeline compilation.
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/// This has no effect on MacOS, wasm, or without the `multi_threaded` feature.
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/// This has no effect on macOS, wasm, or without the `multi_threaded` feature.
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synchronous_pipeline_compilation: bool,
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}
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@ -22,7 +22,7 @@ It is based on [`async-executor`][async-executor], a lightweight executor that a
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In order to be able to optimize task execution in multi-threaded environments,
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bevy provides three different thread pools via which tasks of different kinds can be spawned.
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(The same API is used in single-threaded environments, even if execution is limited to a single thread.
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This currently applies to WASM targets.)
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This currently applies to Wasm targets.)
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The determining factor for what kind of work should go in each pool is latency requirements:
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* For CPU-intensive work (tasks that generally spin until completion) we have a standard
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@ -49,7 +49,7 @@ use std::{
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#[cfg(not(target_arch = "wasm32"))]
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mod conditional_send {
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/// Use [`ConditionalSend`] to mark an optional Send trait bound. Useful as on certain platforms (eg. WASM),
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/// Use [`ConditionalSend`] to mark an optional Send trait bound. Useful as on certain platforms (eg. Wasm),
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/// futures aren't Send.
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pub trait ConditionalSend: Send {}
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impl<T: Send> ConditionalSend for T {}
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@ -64,7 +64,7 @@ mod conditional_send {
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pub use conditional_send::*;
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/// Use [`ConditionalSendFuture`] for a future with an optional Send trait bound, as on certain platforms (eg. WASM),
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/// Use [`ConditionalSendFuture`] for a future with an optional Send trait bound, as on certain platforms (eg. Wasm),
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/// futures aren't Send.
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pub trait ConditionalSendFuture: std::future::Future + ConditionalSend {}
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impl<T: std::future::Future + ConditionalSend> ConditionalSendFuture for T {}
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@ -768,7 +768,7 @@ pub fn winit_runner<T: Event>(mut app: App) -> AppExit {
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let mut runner_state = WinitAppRunnerState::new(app);
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trace!("starting winit event loop");
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// TODO(clean): the winit docs mention using `spawn` instead of `run` on WASM.
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// TODO(clean): the winit docs mention using `spawn` instead of `run` on Wasm.
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if let Err(err) = event_loop.run_app(&mut runner_state) {
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error!("winit event loop returned an error: {err}");
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}
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@ -49,7 +49,7 @@ git checkout v0.4.0
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- [iOS](#ios)
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- [Setup](#setup-1)
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- [Build & Run](#build--run-1)
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- [WASM](#wasm)
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- [Wasm](#wasm)
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- [Setup](#setup-2)
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- [Build & Run](#build--run-2)
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- [WebGL2 and WebGPU](#webgl2-and-webgpu)
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@ -195,7 +195,7 @@ Example | File | Description
|
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--- | --- | ---
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`ios` | [`mobile/src/lib.rs`](./mobile/src/lib.rs) | A 3d Scene with a button and playing sound
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## WASM
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## Wasm
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### Setup
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@ -21,7 +21,7 @@ fn main() {
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.add_systems(Update, example_control_system);
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// Unfortunately, MSAA and HDR are not supported simultaneously under WebGL.
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// Since this example uses HDR, we must disable MSAA for WASM builds, at least
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// Since this example uses HDR, we must disable MSAA for Wasm builds, at least
|
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// until WebGPU is ready and no longer behind a feature flag in Web browsers.
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#[cfg(target_arch = "wasm32")]
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app.insert_resource(Msaa::Off);
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@ -74,7 +74,7 @@ git checkout v0.4.0
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- [iOS](#ios)
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- [Setup](#setup-1)
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- [Build & Run](#build--run-1)
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- [WASM](#wasm)
|
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- [Wasm](#wasm)
|
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- [Setup](#setup-2)
|
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- [Build & Run](#build--run-2)
|
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- [WebGL2 and WebGPU](#webgl2-and-webgpu)
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@ -615,7 +615,7 @@ Example | File | Description
|
|||
--- | --- | ---
|
||||
`ios` | [`mobile/src/lib.rs`](./mobile/src/lib.rs) | A 3d Scene with a button and playing sound
|
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|
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## WASM
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## Wasm
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|
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### Setup
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|
|
|
@ -435,8 +435,8 @@ fn receive_image_from_buffer(
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// buffered and receiving will just pick that up.
|
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//
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||||
// It may also be worth noting that although on native, the usage of asynchronous
|
||||
// channels is wholly unnecessary, for the sake of portability to WASM
|
||||
// we'll use async channels that work on both native and WASM.
|
||||
// channels is wholly unnecessary, for the sake of portability to Wasm
|
||||
// we'll use async channels that work on both native and Wasm.
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|
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let (s, r) = crossbeam_channel::bounded(1);
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|
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@ -133,7 +133,7 @@ fn save_scene_system(world: &mut World) {
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|
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// Writing the scene to a new file. Using a task to avoid calling the filesystem APIs in a system
|
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// as they are blocking
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// This can't work in WASM as there is no filesystem access
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// This can't work in Wasm as there is no filesystem access
|
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#[cfg(not(target_arch = "wasm32"))]
|
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IoTaskPool::get()
|
||||
.spawn(async move {
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|
|
|
@ -224,8 +224,8 @@ fn map_and_read_buffer(
|
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// buffered and receiving will just pick that up.
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//
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// It may also be worth noting that although on native, the usage of asynchronous
|
||||
// channels is wholly unnecessary, for the sake of portability to WASM
|
||||
// we'll use async channels that work on both native and WASM.
|
||||
// channels is wholly unnecessary, for the sake of portability to Wasm
|
||||
// we'll use async channels that work on both native and Wasm.
|
||||
|
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let (s, r) = crossbeam_channel::unbounded::<()>();
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|
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|
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@ -18,7 +18,7 @@
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background-color: white;
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||||
}
|
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</style>
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<title>WASM Example</title>
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<title>Wasm Example</title>
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</head>
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||||
<script type="module">
|
||||
import init from './target/wasm_example.js'
|
||||
|
|
|
@ -17,9 +17,9 @@ fn main() {
|
|||
name: Some("bevy.app".into()),
|
||||
resolution: (500., 300.).into(),
|
||||
present_mode: PresentMode::AutoVsync,
|
||||
// Tells wasm to resize the window according to the available canvas
|
||||
// Tells Wasm to resize the window according to the available canvas
|
||||
fit_canvas_to_parent: true,
|
||||
// Tells wasm not to override default event handling, like F5, Ctrl+R etc.
|
||||
// Tells Wasm not to override default event handling, like F5, Ctrl+R etc.
|
||||
prevent_default_event_handling: false,
|
||||
window_theme: Some(WindowTheme::Dark),
|
||||
enabled_buttons: bevy::window::EnabledButtons {
|
||||
|
|
|
@ -48,7 +48,7 @@
|
|||
|
||||
pub use bevy_internal::*;
|
||||
|
||||
// WASM does not support dynamic linking.
|
||||
// Wasm does not support dynamic linking.
|
||||
#[cfg(all(feature = "dynamic_linking", not(target_family = "wasm")))]
|
||||
#[allow(unused_imports)]
|
||||
use bevy_dylib;
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
[package]
|
||||
name = "build-wasm-example"
|
||||
edition = "2021"
|
||||
description = "Tool for building example for WASM"
|
||||
description = "Tool for building example for Wasm"
|
||||
publish = false
|
||||
license = "MIT OR Apache-2.0"
|
||||
|
||||
|
|
|
@ -823,8 +823,8 @@ struct Example {
|
|||
description: String,
|
||||
/// Pretty category name, matching the folder containing the example
|
||||
category: String,
|
||||
/// Does this example work in wasm?
|
||||
// TODO: be able to differentiate between WebGL2, WebGPU, both, or neither (for examples that could run on wasm without a renderer)
|
||||
/// Does this example work in Wasm?
|
||||
// TODO: be able to differentiate between WebGL2, WebGPU, both, or neither (for examples that could run on Wasm without a renderer)
|
||||
wasm: bool,
|
||||
/// List of commands to run before the example. Can be used for example to specify data to download
|
||||
setup: Vec<Vec<String>>,
|
||||
|
|
Loading…
Reference in a new issue