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Fix minor issues with custom_asset example (#10337)
# Objective - Use bevy's re-exported `AsyncReadExt` so users don't think they need to depend on `futures-lite`. - Fix a funky error text
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1 changed files with 2 additions and 3 deletions
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@ -2,12 +2,11 @@
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use bevy::utils::thiserror;
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use bevy::{
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asset::{io::Reader, AssetLoader, LoadContext},
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asset::{io::Reader, AssetLoader, AsyncReadExt, LoadContext},
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prelude::*,
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reflect::TypePath,
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utils::BoxedFuture,
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};
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use futures_lite::AsyncReadExt;
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use serde::Deserialize;
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use thiserror::Error;
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@ -24,7 +23,7 @@ pub struct CustomAssetLoader;
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#[derive(Debug, Error)]
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pub enum CustomAssetLoaderError {
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/// An [IO](std::io) Error
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#[error("Could load shader: {0}")]
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#[error("Could not load asset: {0}")]
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Io(#[from] std::io::Error),
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/// A [RON](ron) Error
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#[error("Could not parse RON: {0}")]
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