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check sampler type in as_bind_group derives (#12637)
# Objective currently if we use an image with the wrong sampler type in a material, wgpu panics with an invalid texture format. turn this into a warning and fail more gracefully. ## Solution the expected sampler type is specified in the AsBindGroup derive, so we can just check the image sampler is what it should be. i am not totally sure about the mapping of image sampler type to #[sampler(type)], i assumed: ``` "filtering" => [ TextureSampleType::Float { filterable: true } ], "non_filtering" => [ TextureSampleType::Float { filterable: false }, TextureSampleType::Sint, TextureSampleType::Uint, ], "comparison" => [ TextureSampleType::Depth ], ```
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6e2f96f222
6 changed files with 60 additions and 3 deletions
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@ -953,6 +953,7 @@ impl<M: Material> RenderAsset for PreparedMaterial<M> {
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Err(AsBindGroupError::RetryNextUpdate) => {
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Err(PrepareAssetError::RetryNextUpdate(material))
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}
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Err(other) => Err(PrepareAssetError::AsBindGroupError(other)),
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}
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}
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}
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@ -355,6 +355,20 @@ pub fn derive_as_bind_group(ast: syn::DeriveInput) -> Result<TokenStream> {
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let fallback_image = get_fallback_image(&render_path, *dimension);
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let expected_samplers = match sampler_binding_type {
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SamplerBindingType::Filtering => {
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quote!( [#render_path::render_resource::TextureSampleType::Float { filterable: true }] )
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}
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SamplerBindingType::NonFiltering => quote!([
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#render_path::render_resource::TextureSampleType::Float { filterable: false },
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#render_path::render_resource::TextureSampleType::Sint,
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#render_path::render_resource::TextureSampleType::Uint,
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]),
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SamplerBindingType::Comparison => {
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quote!( [#render_path::render_resource::TextureSampleType::Depth] )
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}
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};
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// insert fallible texture-based entries at 0 so that if we fail here, we exit before allocating any buffers
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binding_impls.insert(0, quote! {
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(
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@ -362,7 +376,26 @@ pub fn derive_as_bind_group(ast: syn::DeriveInput) -> Result<TokenStream> {
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#render_path::render_resource::OwnedBindingResource::Sampler({
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let handle: Option<&#asset_path::Handle<#render_path::texture::Image>> = (&self.#field_name).into();
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if let Some(handle) = handle {
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images.get(handle).ok_or_else(|| #render_path::render_resource::AsBindGroupError::RetryNextUpdate)?.sampler.clone()
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let image = images.get(handle).ok_or_else(|| #render_path::render_resource::AsBindGroupError::RetryNextUpdate)?;
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let Some(sample_type) = image.texture_format.sample_type(None, None) else {
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return Err(#render_path::render_resource::AsBindGroupError::InvalidSamplerType(
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#binding_index,
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"None".to_string(),
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format!("{:?}", #expected_samplers),
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));
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};
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let valid = #expected_samplers.contains(&sample_type);
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if !valid {
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return Err(#render_path::render_resource::AsBindGroupError::InvalidSamplerType(
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#binding_index,
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format!("{:?}", sample_type),
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format!("{:?}", #expected_samplers),
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));
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}
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image.sampler.clone()
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} else {
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#fallback_image.sampler.clone()
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}
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@ -1,4 +1,6 @@
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use crate::{ExtractSchedule, MainWorld, Render, RenderApp, RenderSet};
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use crate::{
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render_resource::AsBindGroupError, ExtractSchedule, MainWorld, Render, RenderApp, RenderSet,
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};
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use bevy_app::{App, Plugin, SubApp};
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use bevy_asset::{Asset, AssetEvent, AssetId, Assets};
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use bevy_ecs::{
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@ -9,7 +11,10 @@ use bevy_ecs::{
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};
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use bevy_reflect::{Reflect, ReflectDeserialize, ReflectSerialize};
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use bevy_render_macros::ExtractResource;
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use bevy_utils::{tracing::debug, HashMap, HashSet};
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use bevy_utils::{
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tracing::{debug, error},
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HashMap, HashSet,
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};
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use serde::{Deserialize, Serialize};
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use std::marker::PhantomData;
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use thiserror::Error;
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@ -18,6 +23,8 @@ use thiserror::Error;
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pub enum PrepareAssetError<E: Send + Sync + 'static> {
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#[error("Failed to prepare asset")]
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RetryNextUpdate(E),
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#[error("Failed to build bind group: {0}")]
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AsBindGroupError(AsBindGroupError),
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}
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/// Describes how an asset gets extracted and prepared for rendering.
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@ -359,6 +366,12 @@ pub fn prepare_assets<A: RenderAsset>(
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Err(PrepareAssetError::RetryNextUpdate(extracted_asset)) => {
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prepare_next_frame.assets.push((id, extracted_asset));
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}
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Err(PrepareAssetError::AsBindGroupError(e)) => {
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error!(
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"{} Bind group construction failed: {e}",
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std::any::type_name::<A>()
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);
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}
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}
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}
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@ -391,6 +404,12 @@ pub fn prepare_assets<A: RenderAsset>(
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Err(PrepareAssetError::RetryNextUpdate(extracted_asset)) => {
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prepare_next_frame.assets.push((id, extracted_asset));
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}
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Err(PrepareAssetError::AsBindGroupError(e)) => {
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error!(
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"{} Bind group construction failed: {e}",
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std::any::type_name::<A>()
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);
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}
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}
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}
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@ -352,6 +352,8 @@ pub enum AsBindGroupError {
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/// The bind group could not be generated. Try again next frame.
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#[error("The bind group could not be generated")]
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RetryNextUpdate,
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#[error("At binding index{0}, the provided image sampler `{1}` does not match the required sampler type(s) `{2}`.")]
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InvalidSamplerType(u32, String, String),
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}
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/// A prepared bind group returned as a result of [`AsBindGroup::as_bind_group`].
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@ -615,6 +615,7 @@ impl<M: Material2d> RenderAsset for PreparedMaterial2d<M> {
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Err(AsBindGroupError::RetryNextUpdate) => {
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Err(PrepareAssetError::RetryNextUpdate(material))
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}
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Err(other) => Err(PrepareAssetError::AsBindGroupError(other)),
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}
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}
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}
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@ -624,6 +624,7 @@ impl<M: UiMaterial> RenderAsset for PreparedUiMaterial<M> {
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Err(AsBindGroupError::RetryNextUpdate) => {
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Err(PrepareAssetError::RetryNextUpdate(material))
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}
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Err(other) => Err(PrepareAssetError::AsBindGroupError(other)),
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}
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}
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}
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