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https://github.com/bevyengine/bevy
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bug: Fix 9-slice textures with asymmetric borders. (#13921)
# Objective Fix a 9-slice asymmetric border issue that [QueenOfSquiggles](https://blobfox.coffee/@queenofsquiggles/112639035165575222) found. Here's the behavior before: <img width="340" alt="the-bug" src="https://github.com/bevyengine/bevy/assets/54390/81ff1847-b2ea-4578-9fd0-af6ee96c5438"> ## Solution Here's the behavior with the fix. <img width="327" alt="the-fix" src="https://github.com/bevyengine/bevy/assets/54390/33a4e3f0-b6a8-448e-9654-1197218ea11d"> ## Testing I used QueenOfSquiggles [repo](https://github.com/QueenOfSquiggles/my-bevy-learning-project) to exercise the code. I manually went through a number of variations of the border and caught a few other issues after the first pass. I added some code to create random borders and though they often looked funny there weren't any gaps like before. ### Unit Tests I did add some tests to `slicer.rs` mostly as an exploratory programming exercise. So they currently act as a limited, incomplete, "golden-file"-ish approach. Perhaps they're not worth keeping. In order to write the tests, I did add a `PartialEq` derive for `TextureSlice`. I only tested these changes on macOS. --- ## Changelog Make 9-slice textures work with asymmetric borders.
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2 changed files with 180 additions and 16 deletions
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@ -11,7 +11,7 @@ pub(crate) use computed_slices::{
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};
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/// Single texture slice, representing a texture rect to draw in a given area
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#[derive(Debug, Clone)]
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#[derive(Debug, Clone, PartialEq)]
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pub struct TextureSlice {
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/// texture area to draw
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pub texture_rect: Rect,
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@ -44,7 +44,7 @@ pub enum SliceScaleMode {
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}
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impl TextureSlicer {
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/// Computes the 4 corner slices
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/// Computes the 4 corner slices: top left, top right, bottom left, bottom right.
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#[must_use]
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fn corner_slices(&self, base_rect: Rect, render_size: Vec2) -> [TextureSlice; 4] {
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let coef = render_size / base_rect.size();
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@ -116,7 +116,7 @@ impl TextureSlicer {
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render_size: Vec2,
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) -> [TextureSlice; 2] {
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[
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// left
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// Left
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TextureSlice {
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texture_rect: Rect {
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min: base_rect.min + vec2(0.0, self.border.top),
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@ -127,24 +127,30 @@ impl TextureSlicer {
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},
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draw_size: vec2(
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bl_corner.draw_size.x,
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render_size.y - bl_corner.draw_size.y - tl_corner.draw_size.y,
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render_size.y - (bl_corner.draw_size.y + tl_corner.draw_size.y),
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),
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offset: vec2(-render_size.x + bl_corner.draw_size.x, 0.0) / 2.0,
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offset: vec2(
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-render_size.x + bl_corner.draw_size.x,
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bl_corner.draw_size.y - tl_corner.draw_size.y,
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) / 2.0,
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},
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// right
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// Right
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TextureSlice {
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texture_rect: Rect {
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min: vec2(
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base_rect.max.x - self.border.right,
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base_rect.min.y + self.border.bottom,
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base_rect.min.y + self.border.top,
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),
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max: vec2(base_rect.max.x, base_rect.max.y - self.border.top),
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max: vec2(base_rect.max.x, base_rect.max.y - self.border.bottom),
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},
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draw_size: vec2(
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br_corner.draw_size.x,
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render_size.y - (br_corner.draw_size.y + tr_corner.draw_size.y),
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),
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offset: vec2(render_size.x - br_corner.draw_size.x, 0.0) / 2.0,
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offset: vec2(
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render_size.x - br_corner.draw_size.x,
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br_corner.draw_size.y - tr_corner.draw_size.y,
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) / 2.0,
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},
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]
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}
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@ -171,7 +177,10 @@ impl TextureSlicer {
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render_size.x - (bl_corner.draw_size.x + br_corner.draw_size.x),
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bl_corner.draw_size.y,
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),
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offset: vec2(0.0, bl_corner.offset.y),
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offset: vec2(
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(bl_corner.draw_size.x - br_corner.draw_size.x) / 2.0,
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bl_corner.offset.y,
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),
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},
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// Top
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TextureSlice {
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@ -186,7 +195,10 @@ impl TextureSlicer {
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render_size.x - (tl_corner.draw_size.x + tr_corner.draw_size.x),
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tl_corner.draw_size.y,
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),
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offset: vec2(0.0, tl_corner.offset.y),
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offset: vec2(
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(tl_corner.draw_size.x - tr_corner.draw_size.x) / 2.0,
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tl_corner.offset.y,
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),
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},
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]
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}
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@ -220,22 +232,29 @@ impl TextureSlicer {
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}];
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}
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let mut slices = Vec::with_capacity(9);
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// Corners
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// Corners are in this order: [TL, TR, BL, BR]
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let corners = self.corner_slices(rect, render_size);
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// Sides
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// Vertical Sides: [B, T]
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let vertical_sides = self.vertical_side_slices(&corners, rect, render_size);
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// Horizontal Sides: [L, R]
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let horizontal_sides = self.horizontal_side_slices(&corners, rect, render_size);
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// Center
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let center = TextureSlice {
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texture_rect: Rect {
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min: rect.min + vec2(self.border.left, self.border.bottom),
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max: vec2(rect.max.x - self.border.right, rect.max.y - self.border.top),
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min: rect.min + vec2(self.border.left, self.border.top),
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max: vec2(
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rect.max.x - self.border.right,
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rect.max.y - self.border.bottom,
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),
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},
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draw_size: vec2(
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render_size.x - (corners[2].draw_size.x + corners[3].draw_size.x),
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render_size.y - (corners[2].draw_size.y + corners[0].draw_size.y),
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),
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offset: Vec2::ZERO,
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offset: Vec2::new(
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(corners[0].draw_size.x - corners[3].draw_size.x) / 2.0,
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(corners[2].draw_size.y - corners[0].draw_size.y) / 2.0,
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),
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};
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slices.extend(corners);
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@ -279,3 +298,148 @@ impl Default for TextureSlicer {
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}
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}
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}
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#[cfg(test)]
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mod test {
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use super::*;
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#[test]
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fn test_horizontal_sizes_uniform() {
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let slicer = TextureSlicer {
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border: BorderRect {
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left: 10.,
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right: 10.,
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top: 10.,
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bottom: 10.,
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},
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center_scale_mode: SliceScaleMode::Stretch,
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sides_scale_mode: SliceScaleMode::Stretch,
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max_corner_scale: 1.0,
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};
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let base_rect = Rect {
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min: Vec2::ZERO,
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max: Vec2::splat(50.),
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};
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let render_rect = Vec2::splat(100.);
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let slices = slicer.corner_slices(base_rect, render_rect);
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assert_eq!(
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slices[0],
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TextureSlice {
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texture_rect: Rect {
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min: Vec2::ZERO,
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max: Vec2::splat(10.0)
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},
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draw_size: Vec2::new(10.0, 10.0),
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offset: Vec2::new(-45.0, 45.0),
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}
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);
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}
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#[test]
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fn test_horizontal_sizes_non_uniform_bigger() {
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let slicer = TextureSlicer {
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border: BorderRect {
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left: 20.,
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right: 10.,
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top: 10.,
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bottom: 10.,
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},
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center_scale_mode: SliceScaleMode::Stretch,
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sides_scale_mode: SliceScaleMode::Stretch,
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max_corner_scale: 1.0,
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};
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let base_rect = Rect {
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min: Vec2::ZERO,
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max: Vec2::splat(50.),
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};
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let render_rect = Vec2::splat(100.);
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let slices = slicer.corner_slices(base_rect, render_rect);
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assert_eq!(
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slices[0],
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TextureSlice {
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texture_rect: Rect {
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min: Vec2::ZERO,
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max: Vec2::new(20.0, 10.0)
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},
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draw_size: Vec2::new(20.0, 10.0),
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offset: Vec2::new(-40.0, 45.0),
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}
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);
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}
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#[test]
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fn test_horizontal_sizes_non_uniform_smaller() {
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let slicer = TextureSlicer {
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border: BorderRect {
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left: 5.,
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right: 10.,
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top: 10.,
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bottom: 10.,
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},
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center_scale_mode: SliceScaleMode::Stretch,
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sides_scale_mode: SliceScaleMode::Stretch,
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max_corner_scale: 1.0,
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};
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let rect = Rect {
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min: Vec2::ZERO,
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max: Vec2::splat(50.),
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};
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let render_size = Vec2::splat(100.);
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let corners = slicer.corner_slices(rect, render_size);
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let vertical_sides = slicer.vertical_side_slices(&corners, rect, render_size);
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assert_eq!(
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corners[0],
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TextureSlice {
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texture_rect: Rect {
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min: Vec2::ZERO,
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max: Vec2::new(5.0, 10.0)
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},
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draw_size: Vec2::new(5.0, 10.0),
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offset: Vec2::new(-47.5, 45.0),
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}
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);
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assert_eq!(
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vertical_sides[1], /* top */
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TextureSlice {
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texture_rect: Rect {
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min: Vec2::new(5.0, 0.0),
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max: Vec2::new(40.0, 10.0)
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},
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draw_size: Vec2::new(85.0, 10.0),
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offset: Vec2::new(-2.5, 45.0),
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}
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);
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}
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#[test]
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fn test_horizontal_sizes_non_uniform_zero() {
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let slicer = TextureSlicer {
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border: BorderRect {
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left: 0.,
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right: 10.,
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top: 10.,
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bottom: 10.,
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},
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center_scale_mode: SliceScaleMode::Stretch,
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sides_scale_mode: SliceScaleMode::Stretch,
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max_corner_scale: 1.0,
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};
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let base_rect = Rect {
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min: Vec2::ZERO,
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max: Vec2::splat(50.),
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};
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let render_rect = Vec2::splat(100.);
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let slices = slicer.corner_slices(base_rect, render_rect);
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assert_eq!(
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slices[0],
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TextureSlice {
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texture_rect: Rect {
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min: Vec2::ZERO,
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max: Vec2::new(0.0, 10.0)
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},
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draw_size: Vec2::new(0.0, 10.0),
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offset: Vec2::new(-50.0, 45.0),
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}
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);
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}
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}
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