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https://github.com/bevyengine/bevy
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3 changed files with 31 additions and 0 deletions
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@ -430,6 +430,10 @@ path = "examples/input/mouse_input.rs"
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name = "mouse_input_events"
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path = "examples/input/mouse_input_events.rs"
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[[example]]
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name = "mouse_grab"
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path = "examples/input/mouse_grab.rs"
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[[example]]
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name = "touch_input"
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path = "examples/input/touch_input.rs"
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@ -203,6 +203,7 @@ Example | File | Description
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`keyboard_modifiers` | [`input/keyboard_modifiers.rs`](./input/keyboard_modifiers.rs) | Demonstrates using key modifiers (ctrl, shift)
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`mouse_input` | [`input/mouse_input.rs`](./input/mouse_input.rs) | Demonstrates handling a mouse button press/release
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`mouse_input_events` | [`input/mouse_input_events.rs`](./input/mouse_input_events.rs) | Prints out all mouse events (buttons, movement, etc.)
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`mouse_grab` | [`input/mouse_grab.rs`](./input/mouse_grab.rs) | Demonstrates how to grab the mouse, locking the cursor to the app's screen
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`touch_input` | [`input/touch_input.rs`](./input/touch_input.rs) | Displays touch presses, releases, and cancels
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`touch_input_events` | [`input/touch_input_events.rs`](./input/touch_input_events.rs) | Prints out all touch inputs
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26
examples/input/mouse_grab.rs
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26
examples/input/mouse_grab.rs
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@ -0,0 +1,26 @@
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use bevy::prelude::*;
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.add_system(grab_mouse)
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.run();
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}
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// This system grabs the mouse when the left mouse button is pressed
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// and releases it when the escape key is pressed
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fn grab_mouse(
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mut windows: ResMut<Windows>,
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mouse: Res<Input<MouseButton>>,
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key: Res<Input<KeyCode>>,
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) {
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let window = windows.get_primary_mut().unwrap();
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if mouse.just_pressed(MouseButton::Left) {
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window.set_cursor_visibility(false);
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window.set_cursor_lock_mode(true);
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}
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if key.just_pressed(KeyCode::Escape) {
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window.set_cursor_visibility(true);
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window.set_cursor_lock_mode(false);
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}
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}
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