Add double end arrow to gizmos (#11890)

# Objective

- Implement double ended arrows, suggestion of #9400

## Solution

- Creation of new field and method to the `ArrowBuilder`

---

## Changelog

### Added
- New field `ArrowBuilder::double_ended`
- New method `ArrowBuilder::with_double_end` to redefine the
double_ended field

## Additional

I added this in the 3d_gizmos example, that's the result:


![image](https://github.com/bevyengine/bevy/assets/126117294/2f8a93eb-4952-401a-b600-b1454cf898a9)

I added this arrow in the 2d_gizmos example too:


![image](https://github.com/bevyengine/bevy/assets/126117294/c46b4871-8acf-4711-9ca8-c2df36c0464b)

---------

Co-authored-by: Afonso Lage <lage.afonso@gmail.com>
Co-authored-by: Pablo Reinhardt <pabloreinhardt@gmail.com>
This commit is contained in:
Pablo Reinhardt 2024-04-15 22:34:22 -03:00 committed by GitHub
parent 1141e731ff
commit 6b0e3fa572
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
3 changed files with 35 additions and 4 deletions

View file

@ -17,6 +17,7 @@ pub struct ArrowBuilder<'a, 'w, 's, T: GizmoConfigGroup> {
start: Vec3,
end: Vec3,
color: Color,
double_ended: bool,
tip_length: f32,
}
@ -41,6 +42,13 @@ impl<T: GizmoConfigGroup> ArrowBuilder<'_, '_, '_, T> {
self.tip_length = length;
self
}
/// Adds another tip to the arrow, appended in the start point.
/// the default is only one tip at the end point.
pub fn with_double_end(mut self) -> Self {
self.double_ended = true;
self
}
}
impl<T: GizmoConfigGroup> Drop for ArrowBuilder<'_, '_, '_, T> {
@ -53,8 +61,8 @@ impl<T: GizmoConfigGroup> Drop for ArrowBuilder<'_, '_, '_, T> {
self.gizmos.line(self.start, self.end, self.color);
// now the hard part is to draw the head in a sensible way
// put us in a coordinate system where the arrow is pointing towards +x and ends at the origin
let pointing = (self.end - self.start).normalize();
let rotation = Quat::from_rotation_arc(Vec3::X, pointing);
let pointing_end = (self.end - self.start).normalize();
let rotation_end = Quat::from_rotation_arc(Vec3::X, pointing_end);
let tips = [
Vec3::new(-1., 1., 0.),
Vec3::new(-1., 0., 1.),
@ -64,11 +72,21 @@ impl<T: GizmoConfigGroup> Drop for ArrowBuilder<'_, '_, '_, T> {
// - extend the vectors so their length is `tip_length`
// - rotate the world so +x is facing in the same direction as the arrow
// - translate over to the tip of the arrow
let tips = tips.map(|v| rotation * (v.normalize() * self.tip_length) + self.end);
for v in tips {
let tips_end = tips.map(|v| rotation_end * (v.normalize() * self.tip_length) + self.end);
for v in tips_end {
// then actually draw the tips
self.gizmos.line(self.end, v, self.color);
}
if self.double_ended {
let pointing_start = (self.start - self.end).normalize();
let rotation_start = Quat::from_rotation_arc(Vec3::X, pointing_start);
let tips_start =
tips.map(|v| rotation_start * (v.normalize() * self.tip_length) + self.start);
for v in tips_start {
// draw the start points tips
self.gizmos.line(self.start, v, self.color);
}
}
}
}
@ -100,6 +118,7 @@ impl<'w, 's, T: GizmoConfigGroup> Gizmos<'w, 's, T> {
start,
end,
color: color.into(),
double_ended: false,
tip_length: length / 10.,
}
}

View file

@ -89,6 +89,12 @@ fn draw_example_collection(
Vec2::from_angle(sin / -10. + PI / 2.) * 50.,
YELLOW,
);
// You can create more complex arrows using the arrow builder.
gizmos
.arrow_2d(Vec2::ZERO, Vec2::from_angle(sin / -10.) * 50., GREEN)
.with_double_end()
.with_tip_length(10.);
}
fn update_config(

View file

@ -137,6 +137,12 @@ fn draw_example_collection(
.circle_segments(64);
gizmos.arrow(Vec3::ZERO, Vec3::ONE * 1.5, YELLOW);
// You can create more complex arrows using the arrow builder.
gizmos
.arrow(Vec3::new(2., 0., 2.), Vec3::new(2., 2., 2.), ORANGE_RED)
.with_double_end()
.with_tip_length(0.5);
}
fn update_config(