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Log a warning when the tonemapping_luts
feature is disabled but required for the selected tonemapper. (#10253)
# Objective Make it obvious why stuff renders pink when rendering stuff with bevy with `default_features = false` and bevy's default tonemapper (TonyMcMapFace, it requires a LUT which requires the `tonemapping_luts`, `ktx2`, and `zstd` features). Not sure if this should be considered as fixing these issues, but in my previous PR (https://github.com/bevyengine/bevy/pull/9073, and old discussions on discord that I only somewhat remember) it seemed like we didn't want to make ktx2 and zstd required features for bevy_core_pipeline. Related https://github.com/bevyengine/bevy/issues/9179 Related https://github.com/bevyengine/bevy/issues/9098 ## Solution This logs an error when a LUT based tonemapper is used without the `tonemapping_luts` feature enabled, and cleans up the default features a bit (`tonemapping_luts` now includes the `ktx2` and `zstd` features, since it panics without them). Another solution would be to fall back to a non-lut based tonemapper, but I don't like this solution as then it's not explicitly clear to users why eg. a library example renders differently than a normal bevy app (if the library forgot the `tonemapping_luts` feature). I did remove the `ktx2` and `zstd` features from the list of default features in Cargo.toml, as I don't believe anything else currently in bevy relies on them (or at least searching through every hit for `ktx2` and `zstd` didn't show anything except loading an environment map in some examples), and they still show up in the `cargo_features` doc as default features. --- ## Changelog - The `tonemapping_luts` feature now includes both the `ktx2` and `zstd` features to avoid a panic when the `tonemapping_luts` feature was enable without both the `ktx2` and `zstd` feature enabled.
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4 changed files with 30 additions and 8 deletions
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@ -47,8 +47,6 @@ default = [
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"multi-threaded",
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"png",
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"hdr",
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"ktx2",
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"zstd",
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"vorbis",
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"x11",
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"bevy_gizmos",
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@ -241,8 +239,8 @@ android_shared_stdcxx = ["bevy_internal/android_shared_stdcxx"]
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# Enable detailed trace event logging. These trace events are expensive even when off, thus they require compile time opt-in
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detailed_trace = ["bevy_internal/detailed_trace"]
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# Include tonemapping Look Up Tables KTX2 files
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tonemapping_luts = ["bevy_internal/tonemapping_luts"]
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# Include tonemapping Look Up Tables KTX2 files. If everything is pink, you need to enable this feature or change the `Tonemapping` method on your `Camera2dBundle` or `Camera3dBundle`.
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tonemapping_luts = ["bevy_internal/tonemapping_luts", "ktx2", "zstd"]
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# Enable AccessKit on Unix backends (currently only works with experimental screen readers and forks.)
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accesskit_unix = ["bevy_internal/accesskit_unix"]
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@ -15,7 +15,7 @@ keywords = ["bevy"]
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[features]
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trace = []
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webgl = []
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tonemapping_luts = []
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tonemapping_luts = ["bevy_render/ktx2", "bevy_render/zstd"]
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[dependencies]
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# bevy
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@ -24,6 +24,7 @@ bevy_asset = { path = "../bevy_asset", version = "0.12.0-dev" }
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bevy_core = { path = "../bevy_core", version = "0.12.0-dev" }
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bevy_derive = { path = "../bevy_derive", version = "0.12.0-dev" }
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bevy_ecs = { path = "../bevy_ecs", version = "0.12.0-dev" }
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bevy_log = { path = "../bevy_log", version = "0.12.0-dev" }
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bevy_reflect = { path = "../bevy_reflect", version = "0.12.0-dev" }
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bevy_render = { path = "../bevy_render", version = "0.12.0-dev" }
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bevy_transform = { path = "../bevy_transform", version = "0.12.0-dev" }
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@ -185,6 +185,7 @@ impl SpecializedRenderPipeline for TonemappingPipeline {
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if let DebandDither::Enabled = key.deband_dither {
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shader_defs.push("DEBAND_DITHER".into());
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}
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match key.tonemapping {
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Tonemapping::None => shader_defs.push("TONEMAP_METHOD_NONE".into()),
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Tonemapping::Reinhard => shader_defs.push("TONEMAP_METHOD_REINHARD".into()),
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@ -192,12 +193,34 @@ impl SpecializedRenderPipeline for TonemappingPipeline {
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shader_defs.push("TONEMAP_METHOD_REINHARD_LUMINANCE".into());
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}
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Tonemapping::AcesFitted => shader_defs.push("TONEMAP_METHOD_ACES_FITTED".into()),
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Tonemapping::AgX => shader_defs.push("TONEMAP_METHOD_AGX".into()),
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Tonemapping::AgX => {
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#[cfg(not(feature = "tonemapping_luts"))]
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bevy_log::error!(
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"AgX tonemapping requires the `tonemapping_luts` feature.
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Either enable the `tonemapping_luts` feature for bevy in `Cargo.toml` (recommended),
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or use a different `Tonemapping` method in your `Camera2dBundle`/`Camera3dBundle`."
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);
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shader_defs.push("TONEMAP_METHOD_AGX".into());
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}
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Tonemapping::SomewhatBoringDisplayTransform => {
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shader_defs.push("TONEMAP_METHOD_SOMEWHAT_BORING_DISPLAY_TRANSFORM".into());
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}
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Tonemapping::TonyMcMapface => shader_defs.push("TONEMAP_METHOD_TONY_MC_MAPFACE".into()),
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Tonemapping::TonyMcMapface => {
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#[cfg(not(feature = "tonemapping_luts"))]
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bevy_log::error!(
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"TonyMcMapFace tonemapping requires the `tonemapping_luts` feature.
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Either enable the `tonemapping_luts` feature for bevy in `Cargo.toml` (recommended),
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or use a different `Tonemapping` method in your `Camera2dBundle`/`Camera3dBundle`."
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);
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shader_defs.push("TONEMAP_METHOD_TONY_MC_MAPFACE".into());
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}
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Tonemapping::BlenderFilmic => {
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#[cfg(not(feature = "tonemapping_luts"))]
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bevy_log::error!(
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"BlenderFilmic tonemapping requires the `tonemapping_luts` feature.
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Either enable the `tonemapping_luts` feature for bevy in `Cargo.toml` (recommended),
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or use a different `Tonemapping` method in your `Camera2dBundle`/`Camera3dBundle`."
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);
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shader_defs.push("TONEMAP_METHOD_BLENDER_FILMIC".into());
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}
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}
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@ -32,7 +32,7 @@ The default feature set enables most of the expected features of a game engine,
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|ktx2|KTX2 compressed texture support|
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|multi-threaded|Enables multithreaded parallelism in the engine. Disabling it forces all engine tasks to run on a single thread.|
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|png|PNG image format support|
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|tonemapping_luts|Include tonemapping Look Up Tables KTX2 files|
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|tonemapping_luts|Include tonemapping Look Up Tables KTX2 files. If everything is pink, you need to enable this feature or change the `Tonemapping` method on your `Camera2dBundle` or `Camera3dBundle`.|
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|vorbis|OGG/VORBIS audio format support|
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|webgl2|Enable some limitations to be able to use WebGL2. If not enabled, it will default to WebGPU in Wasm. Please refer to the [WebGL2 and WebGPU](https://github.com/bevyengine/bevy/tree/latest/examples#webgl2-and-webgpu) section of the examples README for more information on how to run Wasm builds with WebGPU.|
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|x11|X11 display server support|
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