mirror of
https://github.com/bevyengine/bevy
synced 2024-11-10 07:04:33 +00:00
improve documentation relating to WindowPlugin
and Window
(#9173)
- attempt to clarify with better docstrings the default behaviour of WindowPlugin and the component type it accepts. # Objective - I'm new to Rust and Bevy, I got a bit confused about how to customise some window parameters (title, height, width etc) and while the docs do show the struct code for that field `Option<Window>` I was a bit of a doofus and skipped that to read the docstring entry for `primary_window` and then the `Window` component directly which aren't linked together. This is a minor improvement which I think will help in-case others, like me, have a doofus moment. --------- Co-authored-by: Sélène Amanita <134181069+Selene-Amanita@users.noreply.github.com>
This commit is contained in:
parent
bda987dca7
commit
6430b561c8
2 changed files with 15 additions and 11 deletions
|
@ -38,12 +38,15 @@ impl Default for WindowPlugin {
|
|||
|
||||
/// A [`Plugin`] that defines an interface for windowing support in Bevy.
|
||||
pub struct WindowPlugin {
|
||||
/// Settings for the primary window. This will be spawned by
|
||||
/// default, with the marker component [`PrimaryWindow`](PrimaryWindow).
|
||||
/// If you want to run without a primary window you should set this to `None`.
|
||||
/// Settings for the primary window.
|
||||
///
|
||||
/// Note that if there are no windows, by default the App will exit,
|
||||
/// due to [`exit_on_all_closed`].
|
||||
/// `Some(custom_window)` will spawn an entity with `custom_window` and [`PrimaryWindow`] as components.
|
||||
/// `None` will not spawn a primary window.
|
||||
///
|
||||
/// Defaults to `Some(Window::default())`.
|
||||
///
|
||||
/// Note that if there are no windows the App will exit (by default) due to
|
||||
/// [`exit_on_all_closed`].
|
||||
pub primary_window: Option<Window>,
|
||||
|
||||
/// Whether to exit the app when there are no open windows.
|
||||
|
|
|
@ -16,8 +16,9 @@ use crate::CursorIcon;
|
|||
///
|
||||
/// Currently this is assumed to only exist on 1 entity at a time.
|
||||
///
|
||||
/// [`WindowPlugin`](crate::WindowPlugin) will spawn a window entity
|
||||
/// with this component if `primary_window` is `Some`.
|
||||
/// [`WindowPlugin`](crate::WindowPlugin) will spawn a [`Window`] entity
|
||||
/// with this component if [`primary_window`](crate::WindowPlugin::primary_window)
|
||||
/// is `Some`.
|
||||
#[derive(Default, Debug, Component, PartialEq, Eq, PartialOrd, Ord, Copy, Clone, Reflect)]
|
||||
#[reflect(Component)]
|
||||
pub struct PrimaryWindow;
|
||||
|
@ -234,16 +235,16 @@ impl Default for Window {
|
|||
}
|
||||
|
||||
impl Window {
|
||||
/// Setting this to true will attempt to maximize the window.
|
||||
/// Setting to true will attempt to maximize the window.
|
||||
///
|
||||
/// Setting it to false will attempt to un-maximize the window.
|
||||
/// Setting to false will attempt to un-maximize the window.
|
||||
pub fn set_maximized(&mut self, maximized: bool) {
|
||||
self.internal.maximize_request = Some(maximized);
|
||||
}
|
||||
|
||||
/// Setting this to true will attempt to minimize the window.
|
||||
/// Setting to true will attempt to minimize the window.
|
||||
///
|
||||
/// Setting it to false will attempt to un-minimize the window.
|
||||
/// Setting to false will attempt to un-minimize the window.
|
||||
pub fn set_minimized(&mut self, minimized: bool) {
|
||||
self.internal.minimize_request = Some(minimized);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue