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https://github.com/bevyengine/bevy
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improve documentation relating to WindowPlugin
and Window
(#9173)
- attempt to clarify with better docstrings the default behaviour of WindowPlugin and the component type it accepts. # Objective - I'm new to Rust and Bevy, I got a bit confused about how to customise some window parameters (title, height, width etc) and while the docs do show the struct code for that field `Option<Window>` I was a bit of a doofus and skipped that to read the docstring entry for `primary_window` and then the `Window` component directly which aren't linked together. This is a minor improvement which I think will help in-case others, like me, have a doofus moment. --------- Co-authored-by: Sélène Amanita <134181069+Selene-Amanita@users.noreply.github.com>
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2 changed files with 15 additions and 11 deletions
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@ -38,12 +38,15 @@ impl Default for WindowPlugin {
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/// A [`Plugin`] that defines an interface for windowing support in Bevy.
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/// A [`Plugin`] that defines an interface for windowing support in Bevy.
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pub struct WindowPlugin {
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pub struct WindowPlugin {
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/// Settings for the primary window. This will be spawned by
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/// Settings for the primary window.
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/// default, with the marker component [`PrimaryWindow`](PrimaryWindow).
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/// If you want to run without a primary window you should set this to `None`.
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///
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///
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/// Note that if there are no windows, by default the App will exit,
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/// `Some(custom_window)` will spawn an entity with `custom_window` and [`PrimaryWindow`] as components.
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/// due to [`exit_on_all_closed`].
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/// `None` will not spawn a primary window.
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///
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/// Defaults to `Some(Window::default())`.
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///
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/// Note that if there are no windows the App will exit (by default) due to
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/// [`exit_on_all_closed`].
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pub primary_window: Option<Window>,
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pub primary_window: Option<Window>,
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/// Whether to exit the app when there are no open windows.
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/// Whether to exit the app when there are no open windows.
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@ -16,8 +16,9 @@ use crate::CursorIcon;
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///
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///
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/// Currently this is assumed to only exist on 1 entity at a time.
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/// Currently this is assumed to only exist on 1 entity at a time.
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///
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///
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/// [`WindowPlugin`](crate::WindowPlugin) will spawn a window entity
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/// [`WindowPlugin`](crate::WindowPlugin) will spawn a [`Window`] entity
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/// with this component if `primary_window` is `Some`.
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/// with this component if [`primary_window`](crate::WindowPlugin::primary_window)
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/// is `Some`.
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#[derive(Default, Debug, Component, PartialEq, Eq, PartialOrd, Ord, Copy, Clone, Reflect)]
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#[derive(Default, Debug, Component, PartialEq, Eq, PartialOrd, Ord, Copy, Clone, Reflect)]
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#[reflect(Component)]
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#[reflect(Component)]
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pub struct PrimaryWindow;
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pub struct PrimaryWindow;
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@ -234,16 +235,16 @@ impl Default for Window {
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}
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}
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impl Window {
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impl Window {
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/// Setting this to true will attempt to maximize the window.
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/// Setting to true will attempt to maximize the window.
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///
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///
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/// Setting it to false will attempt to un-maximize the window.
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/// Setting to false will attempt to un-maximize the window.
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pub fn set_maximized(&mut self, maximized: bool) {
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pub fn set_maximized(&mut self, maximized: bool) {
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self.internal.maximize_request = Some(maximized);
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self.internal.maximize_request = Some(maximized);
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}
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}
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/// Setting this to true will attempt to minimize the window.
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/// Setting to true will attempt to minimize the window.
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///
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///
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/// Setting it to false will attempt to un-minimize the window.
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/// Setting to false will attempt to un-minimize the window.
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pub fn set_minimized(&mut self, minimized: bool) {
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pub fn set_minimized(&mut self, minimized: bool) {
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self.internal.minimize_request = Some(minimized);
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self.internal.minimize_request = Some(minimized);
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}
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}
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